2016-03-12 01:20:51 +01:00
|
|
|
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation
|
|
|
|
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
2016-03-11 14:57:17 +01:00
|
|
|
|
|
|
|
901
|
|
|
|
%{
|
|
|
|
#include "StdH.h"
|
|
|
|
%}
|
|
|
|
|
|
|
|
uses "EntitiesMP/Marker";
|
|
|
|
|
|
|
|
class CEnvironmentMarker: CMarker {
|
|
|
|
name "Environment Marker";
|
|
|
|
thumbnail "Thumbnails\\EnvironmentMarker.tbn";
|
|
|
|
|
|
|
|
properties:
|
|
|
|
1 FLOAT m_fWaitTime "Wait time" 'W' = 0.0f, // time to wait (or do anything until go to another marker)
|
|
|
|
2 FLOAT m_fRandomTime "Random time" 'E' = 0.0f, // random time to wait (or do anything until go to another marker)
|
|
|
|
3 RANGE m_fMarkerRange "Marker range" 'R' = 5.0f, // range around marker (marker doesn't have to be hit directly)
|
|
|
|
4 BOOL m_bFixedAnimLength "Fixed anim length" 'F' = FALSE, // fixed anim length (like play once)
|
|
|
|
5 BOOL m_bChangeDefaultAnim "Change default anim" 'C' = FALSE, // change default anim
|
|
|
|
6 FLOAT m_fMoveSpeed "Move speed" 'V' = -1.0f, // moving speed
|
|
|
|
7 FLOAT m_fRotateSpeed "Rotate speed" 'B' = -1.0f, // rotate speed
|
|
|
|
|
|
|
|
// for browsing animations on marker for base environment model
|
|
|
|
20 CTFileName m_fnMdl "Model" 'M' = CTFILENAME("Models\\Editor\\Axis.mdl"),
|
|
|
|
21 ANIMATION m_iAnim "Animation" 'A' =0,
|
|
|
|
22 CModelObject m_moAnimData,
|
|
|
|
|
|
|
|
components:
|
|
|
|
1 model MODEL_MARKER "Models\\Editor\\EnvironmentMarker.mdl",
|
|
|
|
2 texture TEXTURE_MARKER "Models\\Editor\\EnvironmentMarker.tex"
|
|
|
|
|
|
|
|
functions:
|
|
|
|
/* Check if entity is moved on a route set up by its targets. */
|
|
|
|
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
|
|
|
|
strTargetProperty = "Target";
|
|
|
|
return TRUE;
|
|
|
|
};
|
|
|
|
/* Check if entity can drop marker for making linked route. */
|
|
|
|
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
|
|
|
|
fnmMarkerClass = CTFILENAME("Classes\\EnvironmentMarker.ecl");
|
|
|
|
strTargetProperty = "Target";
|
|
|
|
return TRUE;
|
|
|
|
};
|
|
|
|
/* Get anim data for given animation property - return NULL for none. */
|
|
|
|
CAnimData *GetAnimData(SLONG slPropertyOffset) {
|
|
|
|
if(slPropertyOffset==offsetof(CEnvironmentMarker, m_iAnim)) {
|
|
|
|
return m_moAnimData.GetData();
|
|
|
|
|
|
|
|
} else {
|
|
|
|
return CEntity::GetAnimData(slPropertyOffset);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// >>> original source from CEntity::SetModel <<<
|
|
|
|
// set mdoel object
|
|
|
|
void SetModelObject(void) {
|
|
|
|
// try to
|
|
|
|
try {
|
|
|
|
// load the new model data
|
|
|
|
m_moAnimData.SetData_t(m_fnMdl);
|
|
|
|
// if failed
|
|
|
|
} catch(char *strError) {
|
|
|
|
strError;
|
|
|
|
DECLARE_CTFILENAME(fnmDefault, "Models\\Editor\\Axis.mdl");
|
|
|
|
// try to
|
|
|
|
try {
|
|
|
|
// load the default model data
|
|
|
|
m_moAnimData.SetData_t(fnmDefault);
|
|
|
|
// if failed
|
|
|
|
} catch(char *strErrorDefault) {
|
|
|
|
FatalError(TRANS("Cannot load default model '%s':\n%s"),
|
|
|
|
(CTString&)fnmDefault, strErrorDefault);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
procedures:
|
|
|
|
Main() {
|
|
|
|
InitAsEditorModel();
|
|
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
|
|
|
|
// set appearance
|
|
|
|
SetModel(MODEL_MARKER);
|
|
|
|
SetModelMainTexture(TEXTURE_MARKER);
|
|
|
|
|
|
|
|
// set model data for anim browser
|
|
|
|
SetModelObject();
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|