Serious-Engine/Sources/GameGUIMP/ConsoleSymbolsCombo.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// ConsoleSymbolsCombo.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CConsoleSymbolsCombo
CConsoleSymbolsCombo::CConsoleSymbolsCombo()
{
}
CConsoleSymbolsCombo::~CConsoleSymbolsCombo()
{
}
BEGIN_MESSAGE_MAP(CConsoleSymbolsCombo, CComboBox)
//{{AFX_MSG_MAP(CConsoleSymbolsCombo)
ON_CONTROL_REFLECT(CBN_SELCHANGE, OnSelchange)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CConsoleSymbolsCombo message handlers
BOOL CConsoleSymbolsCombo::PreTranslateMessage(MSG* pMsg)
{
if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN)
{
INDEX iSelectedSymbol = GetCurSel();
// if there is a valid player selected
if( iSelectedSymbol != LB_ERR)
{
CString strSelectedSymbolW;
GetLBText( iSelectedSymbol, strSelectedSymbolW);
CTString strSelectedSymbol = CStringA(strSelectedSymbolW);
INDEX ctLetters = strlen(strSelectedSymbol);
char achrSelectedSymbol[ 256];
sprintf( achrSelectedSymbol, strSelectedSymbol);
if( achrSelectedSymbol[ ctLetters-1] == ']')
{
for( INDEX iLetter=ctLetters-2; iLetter>0; iLetter--)
{
ASSERT( iLetter>0);
if( ((char *)achrSelectedSymbol)[ iLetter] == '[')
{
achrSelectedSymbol[ iLetter+1] = ']';
achrSelectedSymbol[ iLetter+2] = 0;
strSelectedSymbol = achrSelectedSymbol;
break;
}
}
}
((CDlgConsole *)GetParent())->m_ctrlEditConsole.ReplaceSel( CString(strSelectedSymbol), TRUE);
((CDlgConsole *)GetParent())->m_ctrlEditConsole.SetFocus();
return TRUE;
}
}
return CComboBox::PreTranslateMessage(pMsg);
}
void CConsoleSymbolsCombo::OnSelchange()
{
ShowDropDown( TRUE);
}