Serious-Engine/Sources/GameGUIMP/ActionsListControl.cpp

186 lines
5.4 KiB
C++
Raw Normal View History

2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// ActionsListControl.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CActionsListControl
CActionsListControl::CActionsListControl()
{
}
CActionsListControl::~CActionsListControl()
{
}
BEGIN_MESSAGE_MAP(CActionsListControl, CListCtrl)
//{{AFX_MSG_MAP(CActionsListControl)
ON_WM_LBUTTONDOWN()
ON_WM_KEYUP()
ON_WM_KEYDOWN()
ON_WM_SETFOCUS()
ON_WM_KILLFOCUS()
ON_WM_CONTEXTMENU()
ON_COMMAND(ID_BUTTON_ACTION_ADD, OnButtonActionAdd)
ON_COMMAND(ID_BUTTON_ACTION_EDIT, OnButtonActionEdit)
ON_COMMAND(ID_BUTTON_ACTION_REMOVE, OnButtonActionRemove)
ON_UPDATE_COMMAND_UI(ID_BUTTON_ACTION_EDIT, OnUpdateButtonActionEdit)
ON_UPDATE_COMMAND_UI(ID_BUTTON_ACTION_REMOVE, OnUpdateButtonActionRemove)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CActionsListControl message handlers
void CActionsListControl::OnLButtonDown(UINT nFlags, CPoint point)
{
// get no of items
INDEX iButtonsCt = ((CDlgPlayerControls *)GetParent())->m_listButtonActions.GetItemCount();
// get no of items
for( INDEX iListItem=0; iListItem<iButtonsCt; iListItem++)
{
((CDlgPlayerControls *)GetParent())->m_listButtonActions.SetItemState( iListItem, 0, LVIS_FOCUSED|LVIS_SELECTED|LVIS_DROPHILITED);
}
CListCtrl::OnLButtonDown(nFlags, point);
/*
// select wanted item
((CDlgPlayerControls *)GetParent())->m_listButtonActions.SetItemState( iSelectedButton+1,
LVIS_FOCUSED|LVIS_SELECTED|LVIS_DROPHILITED, LVIS_FOCUSED|LVIS_SELECTED|LVIS_DROPHILITED);
((CDlgPlayerControls *)GetParent())->m_listButtonActions.EnsureVisible( iSelectedButton+1, FALSE);
((CDlgPlayerControls *)GetParent())->m_listButtonActions.SetFocus();
*/
((CDlgPlayerControls *)GetParent())->SetFirstAndSecondButtonNames();
}
void CActionsListControl::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
{
CListCtrl::OnKeyUp(nChar, nRepCnt, nFlags);
((CDlgPlayerControls *)GetParent())->SetFirstAndSecondButtonNames();
}
void CActionsListControl::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
CListCtrl::OnKeyDown(nChar, nRepCnt, nFlags);
((CDlgPlayerControls *)GetParent())->SetFirstAndSecondButtonNames();
}
void CActionsListControl::OnSetFocus(CWnd* pOldWnd)
{
// get selected action
INDEX iSelectedAction = GetNextItem( -1, LVIS_SELECTED);
// if none is selected (initial state)
if( iSelectedAction == -1)
{
iSelectedAction = 0;
SetItemState( iSelectedAction, LVIS_FOCUSED|LVIS_SELECTED, LVIS_FOCUSED|LVIS_SELECTED);
}
else
{
// clear hilighted state
SetItemState( iSelectedAction, 0, LVIS_DROPHILITED);
}
CListCtrl::OnSetFocus(pOldWnd);
}
void CActionsListControl::OnKillFocus(CWnd* pNewWnd)
{
CListCtrl::OnKillFocus(pNewWnd);
// get selected action
INDEX iSelectedAction = GetNextItem( -1, LVNI_SELECTED);
// set hilighted state
SetItemState( iSelectedAction, LVIS_DROPHILITED, LVIS_DROPHILITED);
}
BOOL CActionsListControl::PreTranslateMessage(MSG* pMsg)
{
// if return pressed
if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN)
{
((CDlgPlayerControls *)GetParent())->m_editFirstControl.SetFocus();
// don't translate messages
return TRUE;
}
return CListCtrl::PreTranslateMessage(pMsg);
}
void CActionsListControl::OnContextMenu(CWnd* pWnd, CPoint point)
{
CMenu menu;
if( menu.LoadMenu( IDR_BUTTON_ACTION_POPUP))
{
CMenu* pPopup = menu.GetSubMenu(0);
ASSERT(pPopup != NULL);
pPopup->TrackPopupMenu( TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN,
point.x, point.y, this);
}
}
void CActionsListControl::OnButtonActionAdd()
{
CDlgPlayerControls *pDlg = (CDlgPlayerControls *)GetParent();
// create new button action
CButtonAction *pbaAddedButtonAction = &pDlg->m_ctrlControls.AddButtonAction();
// call edit button dialog
CDlgEditButtonAction dlgEditButtonAction( pbaAddedButtonAction);
dlgEditButtonAction.DoModal();
// refresh list of button actions
pDlg->FillActionsList();
}
void CActionsListControl::OnButtonActionEdit()
{
// obtain selected button action
CButtonAction *pbaToEdit = ((CDlgPlayerControls *)GetParent())->GetSelectedButtonAction();
ASSERT( pbaToEdit != NULL);
// call edit button dialog
CDlgEditButtonAction dlgEditButtonAction( pbaToEdit);
dlgEditButtonAction.DoModal();
// refresh list of button actions
((CDlgPlayerControls *)GetParent())->FillActionsList();
}
void CActionsListControl::OnButtonActionRemove()
{
// obtain selected button action
CButtonAction *pbaToRemove = ((CDlgPlayerControls *)GetParent())->GetSelectedButtonAction();
ASSERT( pbaToRemove != NULL);
((CDlgPlayerControls *)GetParent())->m_ctrlControls.RemoveButtonAction( *pbaToRemove);
// refresh list of button actions
((CDlgPlayerControls *)GetParent())->FillActionsList();
}
void CActionsListControl::OnUpdateButtonActionEdit(CCmdUI* pCmdUI)
{
// obtain selected button action
CButtonAction *pbaToEdit = ((CDlgPlayerControls *)GetParent())->GetSelectedButtonAction();
pCmdUI->Enable( pbaToEdit != NULL);
}
void CActionsListControl::OnUpdateButtonActionRemove(CCmdUI* pCmdUI)
{
// obtain selected button action
CButtonAction *pbaToEdit = ((CDlgPlayerControls *)GetParent())->GetSelectedButtonAction();
pCmdUI->Enable( pbaToEdit != NULL);
}