Serious-Engine/Sources/EntitiesMP/Werebull.cpp

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
#include "StdH.h"
#include "Models/Enemies/Werebull/Werebull.h"
#include <EntitiesMP/Werebull.h>
#include <EntitiesMP/Werebull_tables.h>
#line 17 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
// info structure
static EntityInfo eiWerebull = {
EIBT_FLESH, 500.0f,
0.0f, 3.0f, 0.0f, // source (eyes)
0.0f, 1.5f, 0.0f, // target (body)
};
#define HIT_DISTANCE 5.0f
void CWerebull::SetDefaultProperties(void) {
m_bRunAttack = FALSE ;
m_bHornHit = FALSE ;
m_penLastTouched = NULL;
m_soFeet.SetOwner(this);
m_soFeet.Stop_internal();
m_bRunSoundPlaying = FALSE ;
CEnemyRunInto::SetDefaultProperties();
}
CTString CWerebull::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath)
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{
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CTString str ;
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str . PrintF (TRANS ("Sirian werebull sent %s flying") , strPlayerName );
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return str ;
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}
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void CWerebull::Precache(void) {
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CEnemyBase :: Precache ();
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PrecacheSound (SOUND_IDLE );
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PrecacheSound (SOUND_SIGHT );
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PrecacheSound (SOUND_KICKHORN );
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PrecacheSound (SOUND_IMPACT );
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PrecacheSound (SOUND_DEATH );
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PrecacheSound (SOUND_RUN );
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}
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void * CWerebull::GetEntityInfo(void) {
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return & eiWerebull ;
#line 77 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
}
#line 79 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
FLOAT CWerebull::GetCrushHealth(void)
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{
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return 60.0f;
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}
const CTFileName & CWerebull::GetComputerMessageName(void)const {
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static DECLARE_CTFILENAME (fnm , "Data\\Messages\\Enemies\\Bull.txt");
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return fnm ;
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}
#line 90 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
void CWerebull::RenderParticles(void)
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{
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Particles_RunningDust (this );
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CEnemyBase :: RenderParticles ();
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}
#line 97 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
void CWerebull::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
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{
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if(! IsOfClass (penInflictor , "Werebull")){
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CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection );
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}
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}
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void CWerebull::AdjustDifficulty(void)
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{
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}
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INDEX CWerebull::AnimForDeath(void) {
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INDEX iAnim ;
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if(en_vCurrentTranslationAbsolute . Length () > 5.0f){
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iAnim = WEREBULL_ANIM_DEATHRUN ;
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}else {
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iAnim = WEREBULL_ANIM_DEATH ;
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}
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StartModelAnim (iAnim , 0);
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DeactivateRunningSound ();
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return iAnim ;
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}
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FLOAT CWerebull::WaitForDust(FLOAT3D & vStretch) {
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if(GetModelObject () -> GetAnim () == WEREBULL_ANIM_DEATHRUN )
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{
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vStretch = FLOAT3D (1 , 1 , 2) * 2.0f;
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return 0.6f;
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}
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else if(GetModelObject () -> GetAnim () == WEREBULL_ANIM_DEATH )
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{
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vStretch = FLOAT3D (1 , 1 , 2) * 2.0f;
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return 0.7f;
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}
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return - 1.0f;
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}
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void CWerebull::DeathNotify() {
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ChangeCollisionBoxIndexWhenPossible (WEREBULL_COLLISION_BOX_DEATH );
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SetCollisionFlags (ECF_MODEL );
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}
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void CWerebull::StandingAnim(void) {
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StartModelAnim (WEREBULL_ANIM_IDLE , AOF_LOOPING | AOF_NORESTART );
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DeactivateRunningSound ();
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}
#line 148 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
void CWerebull::WalkingAnim(void) {
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StartModelAnim (WEREBULL_ANIM_WALK , AOF_LOOPING | AOF_NORESTART );
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DeactivateRunningSound ();
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}
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void CWerebull::RunningAnim(void) {
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StartModelAnim (WEREBULL_ANIM_RUN , AOF_LOOPING | AOF_NORESTART );
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ActivateRunningSound ();
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}
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void CWerebull::RotatingAnim(void) {
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StartModelAnim (WEREBULL_ANIM_RUN , AOF_LOOPING | AOF_NORESTART );
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ActivateRunningSound ();
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}
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void CWerebull::IdleSound(void) {
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PlaySound (m_soSound , SOUND_IDLE , SOF_3D );
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}
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void CWerebull::SightSound(void) {
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PlaySound (m_soSound , SOUND_SIGHT , SOF_3D );
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}
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void CWerebull::WoundSound(void) {
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}
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void CWerebull::DeathSound(void) {
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PlaySound (m_soSound , SOUND_DEATH , SOF_3D );
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}
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void CWerebull::ActivateRunningSound(void)
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{
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if(! m_bRunSoundPlaying ){
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PlaySound (m_soFeet , SOUND_RUN , SOF_3D | SOF_LOOP );
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m_bRunSoundPlaying = TRUE ;
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}
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}
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void CWerebull::DeactivateRunningSound(void)
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{
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m_soFeet . Stop ();
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m_bRunSoundPlaying = FALSE ;
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}
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void CWerebull::LiveEntityTouched(ETouch etouch) {
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if(m_penLastTouched != etouch . penOther || _pTimer -> CurrentTick () >= m_fLastTouchedTime + 0.25f){
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FLOAT3D vDirection = en_vCurrentTranslationAbsolute ;
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vDirection . Normalize ();
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ANGLE aHitAngle = FLOAT3D (etouch . plCollision ) % vDirection ;
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if(aHitAngle < 0.0f){
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if(! IsOfSameClass (this , etouch . penOther )){
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IncreaseKickedMass (etouch . penOther );
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}
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PlaySound (m_soSound , SOUND_IMPACT , SOF_3D );
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m_penLastTouched = etouch . penOther ;
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m_fLastTouchedTime = _pTimer -> CurrentTick ();
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FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ;
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vDirection . Normalize ();
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InflictDirectDamage (etouch . penOther , this , DMT_CLOSERANGE , - aHitAngle * 40.0f ,
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FLOAT3D (0 , 0 , 0) , vDirection );
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FLOAT3D vSpeed = - FLOAT3D (etouch . plCollision );
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vSpeed = vSpeed * 10.0f;
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const FLOATmatrix3D & m = GetRotationMatrix ();
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FLOAT3D vSpeedRel = vSpeed * ! m ;
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if(vSpeedRel (1) < - 0.1f){
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vSpeedRel (1) -= 15.0f;
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}else {
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vSpeedRel (1) += 15.0f;
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}
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vSpeedRel (2) = 15.0f;
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vSpeed = vSpeedRel * m ;
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KickEntity (etouch . penOther , vSpeed );
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}
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}
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}
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BOOL CWerebull::HigherMass(void) {
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return (m_fMassKicked > 500.0f);
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}
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void CWerebull::EnemyPostInit(void)
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{
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m_soFeet . Set3DParameters (500.0f , 50.0f , 1.0f , 1.0f);
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m_bRunSoundPlaying = FALSE ;
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m_soSound . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
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}
BOOL CWerebull::
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Hit(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWerebull_Hit
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWerebull::Hit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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if(!(CalcDist (m_penEnemy ) < HIT_DISTANCE )){ Jump(STATE_CURRENT,0x01330007, FALSE, EInternal());return TRUE;}
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StartModelAnim (WEREBULL_ANIM_ATTACKHORNS , 0);
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DeactivateRunningSound ();
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m_bHornHit = FALSE ;
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SetTimerAfter(0.4f);
Jump(STATE_CURRENT, 0x01330001, FALSE, EBegin());return TRUE;}BOOL CWerebull::H0x01330001_Hit_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01330001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01330002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWerebull::H0x01330002_Hit_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01330002
;
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PlaySound (m_soSound , SOUND_KICKHORN , SOF_3D );
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if(CalcDist (m_penEnemy ) < HIT_DISTANCE ){m_bHornHit = TRUE ;}
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SetTimerAfter(0.1f);
Jump(STATE_CURRENT, 0x01330003, FALSE, EBegin());return TRUE;}BOOL CWerebull::H0x01330003_Hit_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01330003
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01330004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWerebull::H0x01330004_Hit_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01330004
;
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if(CalcDist (m_penEnemy ) < HIT_DISTANCE ){m_bHornHit = TRUE ;}
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SetTimerAfter(0.1f);
Jump(STATE_CURRENT, 0x01330005, FALSE, EBegin());return TRUE;}BOOL CWerebull::H0x01330005_Hit_05(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01330005
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01330006, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWerebull::H0x01330006_Hit_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01330006
;
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if(CalcDist (m_penEnemy ) < HIT_DISTANCE ){m_bHornHit = TRUE ;}
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if(m_bHornHit ){
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FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ;
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vDirection . Normalize ();
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InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 20.0f , FLOAT3D (0 , 0 , 0) , vDirection );
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FLOAT3D vSpeed ;
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GetPitchDirection (AngleDeg (90.0f) , vSpeed );
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vSpeed = vSpeed * 10.0f;
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KickEntity (m_penEnemy , vSpeed );
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}Jump(STATE_CURRENT,0x01330007, FALSE, EInternal());return TRUE;}BOOL CWerebull::H0x01330007_Hit_07(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01330007
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m_fShootTime = _pTimer -> CurrentTick () + 0.5f;
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Return(STATE_CURRENT,EReturn ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWerebull::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWerebull_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWerebull::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsModel ();
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SetPhysicsFlags (EPF_MODEL_WALKING );
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SetCollisionFlags (ECF_MODEL );
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SetFlags (GetFlags () | ENF_ALIVE );
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SetHealth (250.0f);
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m_fMaxHealth = 250.0f;
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en_fDensity = 2000.0f;
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SetModel (MODEL_WEREBULL );
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SetModelMainTexture (TEXTURE_WEREBULL_SUMMER );
#line 304 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
StandingAnim ();
#line 306 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fWalkSpeed = FRnd () + 2.5f;
#line 307 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_aWalkRotateSpeed = AngleDeg (FRnd () * 25.0f + 45.0f);
#line 308 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fAttackRunSpeed = FRnd () * 5.0f + 22.5f;
#line 309 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fAttackRotateRunInto = AngleDeg (FRnd () * 60 + 100.0f);
#line 310 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_aAttackRotateSpeed = m_fAttackRotateRunInto ;
#line 311 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fCloseRunSpeed = FRnd () * 5.0f + 15.0f;
#line 312 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 500.0f);
#line 314 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fAttackDistance = 100.0f;
#line 315 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fCloseDistance = 7.0f;
#line 316 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fStopDistance = 0.0f;
#line 317 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fAttackFireTime = 0.05f;
#line 318 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fCloseFireTime = 1.0f;
#line 319 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fIgnoreRange = 250.0f;
#line 321 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fBlowUpAmount = 1E10f;
#line 322 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fBodyParts = 12;
#line 323 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fDamageWounded = 100000.0f;
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_iScore = 2000;
#line 325 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
if(m_fStepHeight == - 1){
#line 326 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
m_fStepHeight = 4.0f;
#line 327 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
}
#line 329 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
Particles_RunningDust_Prepare (this );
#line 332 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es"
Jump(STATE_CURRENT, STATE_CEnemyRunInto_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};