mirror of
https://github.com/ptitSeb/Serious-Engine
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421 lines
14 KiB
C
421 lines
14 KiB
C
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Projectile_INCLUDED
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#define _EntitiesMP_Projectile_INCLUDED 1
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#include <EntitiesMP/BasicEffects.h>
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#include <EntitiesMP/Light.h>
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#include <EntitiesMP/Flame.h>
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extern DECL_DLL CEntityPropertyEnumType ProjectileType_enum;
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enum ProjectileType {
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PRT_ROCKET = 0,
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PRT_GRENADE = 1,
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PRT_FLAME = 2,
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PRT_LASER_RAY = 3,
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PRT_WALKER_ROCKET = 4,
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PRT_CATMAN_FIRE = 10,
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PRT_HEADMAN_FIRECRACKER = 11,
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PRT_HEADMAN_ROCKETMAN = 12,
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PRT_HEADMAN_BOMBERMAN = 13,
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PRT_BONEMAN_FIRE = 14,
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PRT_WOMAN_FIRE = 15,
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PRT_DRAGONMAN_FIRE = 16,
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PRT_DRAGONMAN_STRONG_FIRE = 17,
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PRT_STONEMAN_FIRE = 18,
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PRT_STONEMAN_BIG_FIRE = 19,
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PRT_STONEMAN_LARGE_FIRE = 20,
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PRT_LAVAMAN_BIG_BOMB = 21,
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PRT_LAVAMAN_BOMB = 22,
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PRT_LAVAMAN_STONE = 23,
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PRT_ICEMAN_FIRE = 27,
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PRT_ICEMAN_BIG_FIRE = 28,
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PRT_ICEMAN_LARGE_FIRE = 29,
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PRT_HUANMAN_FIRE = 41,
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PRT_FISHMAN_FIRE = 42,
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PRT_MANTAMAN_FIRE = 43,
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PRT_CYBORG_LASER = 44,
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PRT_CYBORG_BOMB = 45,
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PRT_LAVA_COMET = 50,
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PRT_BEAST_PROJECTILE = 51,
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PRT_BEAST_BIG_PROJECTILE = 52,
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PRT_BEAST_DEBRIS = 53,
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PRT_BEAST_BIG_DEBRIS = 54,
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PRT_DEVIL_LASER = 55,
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PRT_DEVIL_ROCKET = 56,
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PRT_DEVIL_GUIDED_PROJECTILE = 57,
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PRT_GRUNT_PROJECTILE_SOL = 60,
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PRT_GRUNT_PROJECTILE_COM = 64,
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PRT_GUFFY_PROJECTILE = 61,
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PRT_DEMON_FIREBALL = 62,
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PRT_DEMON_FIREBALL_DEBRIS = 63,
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PRT_SHOOTER_WOODEN_DART = 70,
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PRT_SHOOTER_FIREBALL = 71,
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PRT_SHOOTER_FLAME = 72,
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PRT_LARVA_PLASMA = 73,
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PRT_LARVA_TAIL_PROJECTILE = 74,
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PRT_AIRELEMENTAL_WIND = 75,
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PRT_AFTERBURNER_DEBRIS = 76,
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PRT_METEOR = 77,
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};
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DECL_DLL inline void ClearToDefault(ProjectileType &e) { e = (ProjectileType)0; } ;
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extern DECL_DLL CEntityPropertyEnumType ProjectileMovingType_enum;
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enum ProjectileMovingType {
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PMT_FLYING = 0,
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PMT_SLIDING = 1,
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PMT_GUIDED = 2,
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PMT_GUIDED_FAST = 3,
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PMT_FLYING_REBOUNDING = 4,
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PMT_GUIDED_SLIDING = 5,
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};
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DECL_DLL inline void ClearToDefault(ProjectileMovingType &e) { e = (ProjectileMovingType)0; } ;
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#define EVENTCODE_ELaunchProjectile 0x01f50000
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class DECL_DLL ELaunchProjectile : public CEntityEvent {
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public:
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ELaunchProjectile();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penLauncher;
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enum ProjectileType prtType;
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FLOAT fSpeed;
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FLOAT fStretch;
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};
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DECL_DLL inline void ClearToDefault(ELaunchProjectile &e) { e = ELaunchProjectile(); } ;
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extern "C" DECL_DLL CDLLEntityClass CProjectile_DLLClass;
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class DECL_DLL CProjectile : public CMovableModelEntity {
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public:
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virtual CEntity *GetPredictionPair(void) { return m_penPrediction; };
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virtual void SetPredictionPair(CEntity *penPair) { m_penPrediction = penPair; };
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virtual void SetDefaultProperties(void);
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CEntityPointer m_penLauncher;
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enum ProjectileType m_prtType;
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enum ProjectileMovingType m_pmtMove;
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CEntityPointer m_penParticles;
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CEntityPointer m_penTarget;
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CEntityPointer m_penLastDamaged;
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FLOAT m_fSpeed;
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FLOAT m_fIgnoreTime;
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FLOAT m_fFlyTime;
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FLOAT m_fStartTime;
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FLOAT m_fDamageAmount;
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FLOAT m_fRangeDamageAmount;
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FLOAT m_fDamageHotSpotRange;
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FLOAT m_fDamageFallOffRange;
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FLOAT m_fSoundRange;
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BOOL m_bExplode;
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BOOL m_bLightSource;
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BOOL m_bCanHitHimself;
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BOOL m_bCanBeDestroyed;
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FLOAT m_fWaitAfterDeath;
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FLOAT m_aRotateSpeed;
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FLOAT m_tmExpandBox;
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FLOAT m_tmInvisibility;
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INDEX m_iRebounds;
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FLOAT m_fStretch;
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CSoundObject m_soEffect;
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CSoundObject m_soExplosion;
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FLOAT m_fGuidedMaxSpeedFactor;
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BOOL bLockedOn;
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BOOL m_bLeftFlame;
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CEntityPointer m_penPrediction;
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CLightSource m_lsLightSource;
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#line 587 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void PreMoving(void);
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#line 598 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void PostMoving(void);
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#line 613 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void Read_t(CTStream * istr);
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void DumpSync_t(CTStream & strm,INDEX iExtensiveSyncCheck);
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#line 641 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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CLightSource * GetLightSource(void);
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void Copy(CEntity & enOther,ULONG ulFlags);
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#line 661 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
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#line 679 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void SetupLightSource(BOOL bLive);
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#line 811 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void RenderParticles(void);
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#line 951 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void PlayerRocket(void);
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#line 989 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void WalkerRocket(void);
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#line 1024 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void WalkerRocketExplosion(void);
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#line 1028 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void PlayerRocketExplosion(void);
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#line 1072 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void PlayerGrenade(void);
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#line 1105 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void PlayerGrenadeExplosion(void);
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#line 1145 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void PlayerFlame(void);
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#line 1181 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void PlayerLaserRay(void);
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#line 1211 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void PlayerLaserWave(void);
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#line 1234 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void CatmanProjectile(void);
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#line 1261 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void HeadmanFirecracker(void);
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#line 1285 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void HeadmanRocketman(void);
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#line 1315 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void HeadmanBomberman(void);
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#line 1341 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void HeadmanBombermanExplosion(void);
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#line 1366 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void CyborgBombExplosion(void);
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#line 1395 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BonemanProjectile(void);
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#line 1422 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void WomanProjectile(void);
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#line 1449 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void DragonmanProjectile(INDEX iType);
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#line 1485 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void ElementalRock(INDEX iSize,INDEX iType);
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#line 1543 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void LavaManBomb(void);
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#line 1605 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void LavamanBombExplosion(void);
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#line 1679 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void LavamanBombDebrisExplosion(void);
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#line 1721 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void HuanmanProjectile(void);
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#line 1750 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BeastProjectile(void);
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#line 1785 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BeastBigProjectile(void);
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#line 1820 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BeastDebris(void);
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#line 1849 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BeastBigDebris(void);
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#line 1878 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BeastDebrisExplosion(void);
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#line 1901 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BeastBigDebrisExplosion(void);
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#line 1924 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BeastProjectileExplosion(void);
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#line 1982 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BeastBigProjectileExplosion(void);
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#line 2041 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void FishmanProjectile(void);
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#line 2068 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void MantamanProjectile(void);
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#line 2094 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void DevilLaser(void);
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#line 2117 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void DevilRocket(void);
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#line 2149 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void DevilRocketExplosion(void);
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#line 2187 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void DevilGuidedProjectile(void);
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#line 2221 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void DevilGuidedProjectileExplosion(void);
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#line 2280 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void CyborgLaser(void);
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#line 2302 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void CyborgBomb(void);
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#line 2334 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void LavaBall(void);
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#line 2360 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void LavaBallExplosion(void);
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#line 2380 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void GruntSoldierLaser(void);
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#line 2410 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void GruntCommanderLaser(void);
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#line 2445 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void GuffyProjectile(void);
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#line 2483 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void GuffyProjectileExplosion(void);
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#line 2492 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void DemonFireball(void);
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#line 2527 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void DemonFireballExplosion(void);
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#line 2554 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void LarvaPlasma(void);
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#line 2599 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void LarvaPlasmaExplosion(void);
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#line 2621 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void LarvaTail(void);
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#line 2656 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void LarvaTailExplosion(void);
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#line 2665 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void WindBlast(void);
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#line 2693 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void Meteor();
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#line 2732 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void MeteorExplosion();
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#line 2797 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void ShooterWoodenDart(void);
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#line 2828 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void ShooterWoodenDartExplosion();
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#line 2843 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void ShooterFireball(void);
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#line 2876 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void ShooterFireballExplosion();
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#line 2891 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void ShooterFlame(void);
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#line 2912 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void AfterburnerDebris(void);
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#line 2944 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void ProjectileTouch(CEntityPointer penHit);
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#line 3015 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void ProjectileHit(void);
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#line 3035 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void SpawnEffect(const CPlacement3D & plEffect,const ESpawnEffect & eSpawnEffect);
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#line 3045 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void BounceSound(void);
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#line 3059 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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ANGLE GetRotationSpeed(ANGLE aWantedAngle,ANGLE aRotateSpeed,FLOAT fWaitFrequency);
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#line 3084 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 3085 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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#define STATE_CProjectile_ProjectileFly 0x01f50001
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BOOL
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#line 3107 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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ProjectileFly(const CEntityEvent &__eeInput);
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BOOL H0x01f50002_ProjectileFly_01(const CEntityEvent &__eeInput);
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BOOL H0x01f50003_ProjectileFly_02(const CEntityEvent &__eeInput);
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#define STATE_CProjectile_ProjectileGuidedFly 0x01f50004
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BOOL
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#line 3169 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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ProjectileGuidedFly(const CEntityEvent &__eeInput);
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BOOL H0x01f50005_ProjectileGuidedFly_01(const CEntityEvent &__eeInput);
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BOOL H0x01f50006_ProjectileGuidedFly_02(const CEntityEvent &__eeInput);
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BOOL H0x01f50007_ProjectileGuidedFly_03(const CEntityEvent &__eeInput);
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BOOL H0x01f50008_ProjectileGuidedFly_04(const CEntityEvent &__eeInput);
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#define STATE_CProjectile_ProjectileGuidedFastFly 0x01f50009
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BOOL
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#line 3275 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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ProjectileGuidedFastFly(const CEntityEvent &__eeInput);
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BOOL H0x01f5000a_ProjectileGuidedFastFly_01(const CEntityEvent &__eeInput);
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BOOL H0x01f5000b_ProjectileGuidedFastFly_02(const CEntityEvent &__eeInput);
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BOOL H0x01f5000c_ProjectileGuidedFastFly_03(const CEntityEvent &__eeInput);
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BOOL H0x01f5000d_ProjectileGuidedFastFly_04(const CEntityEvent &__eeInput);
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#define STATE_CProjectile_ProjectileGuidedSlide 0x01f5000e
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BOOL
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#line 3408 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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ProjectileGuidedSlide(const CEntityEvent &__eeInput);
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BOOL H0x01f5000f_ProjectileGuidedSlide_01(const CEntityEvent &__eeInput);
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BOOL H0x01f50010_ProjectileGuidedSlide_02(const CEntityEvent &__eeInput);
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BOOL H0x01f50011_ProjectileGuidedSlide_03(const CEntityEvent &__eeInput);
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BOOL H0x01f50012_ProjectileGuidedSlide_04(const CEntityEvent &__eeInput);
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#define STATE_CProjectile_ProjectileSlide 0x01f50013
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||
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BOOL
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#line 3500 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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||
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ProjectileSlide(const CEntityEvent &__eeInput);
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BOOL H0x01f50014_ProjectileSlide_01(const CEntityEvent &__eeInput);
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BOOL H0x01f50015_ProjectileSlide_02(const CEntityEvent &__eeInput);
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#define STATE_CProjectile_ProjectileFlyRebounding 0x01f50016
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||
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BOOL
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#line 3580 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
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||
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ProjectileFlyRebounding(const CEntityEvent &__eeInput);
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||
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BOOL H0x01f50017_ProjectileFlyRebounding_01(const CEntityEvent &__eeInput);
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||
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BOOL H0x01f50018_ProjectileFlyRebounding_02(const CEntityEvent &__eeInput);
|
||
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#define STATE_CProjectile_Main 1
|
||
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BOOL
|
||
|
#line 3648 "D:/SE1_GPL/Sources/EntitiesMP/Projectile.es"
|
||
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Main(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50019_Main_01(const CEntityEvent &__eeInput);
|
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BOOL H0x01f5001a_Main_02(const CEntityEvent &__eeInput);
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BOOL H0x01f5001b_Main_03(const CEntityEvent &__eeInput);
|
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BOOL H0x01f5001c_Main_04(const CEntityEvent &__eeInput);
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BOOL H0x01f5001d_Main_05(const CEntityEvent &__eeInput);
|
||
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BOOL H0x01f5001e_Main_06(const CEntityEvent &__eeInput);
|
||
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BOOL H0x01f5001f_Main_07(const CEntityEvent &__eeInput);
|
||
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BOOL H0x01f50020_Main_08(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50021_Main_09(const CEntityEvent &__eeInput);
|
||
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BOOL H0x01f50022_Main_10(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50023_Main_11(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50024_Main_12(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50025_Main_13(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50026_Main_14(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50027_Main_15(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50028_Main_16(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50029_Main_17(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f5002a_Main_18(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f5002b_Main_19(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f5002c_Main_20(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f5002d_Main_21(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f5002e_Main_22(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f5002f_Main_23(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50030_Main_24(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50031_Main_25(const CEntityEvent &__eeInput);
|
||
|
BOOL H0x01f50032_Main_26(const CEntityEvent &__eeInput);
|
||
|
};
|
||
|
#endif // _EntitiesMP_Projectile_INCLUDED
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