mirror of
https://github.com/ptitSeb/Serious-Engine
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58 lines
2.5 KiB
C
58 lines
2.5 KiB
C
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_PlayerWeaponsEffects_INCLUDED
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#define _EntitiesMP_PlayerWeaponsEffects_INCLUDED 1
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#include <EntitiesMP/Player.h>
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extern DECL_DLL CEntityPropertyEnumType WeaponEffectType_enum;
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enum WeaponEffectType {
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WET_SHOTGUNSHELL = 0,
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WET_MACHINEGUNSHELL = 1,
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};
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DECL_DLL inline void ClearToDefault(WeaponEffectType &e) { e = (WeaponEffectType)0; } ;
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#define EVENTCODE_EWeaponEffectInit 0x01950000
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class DECL_DLL EWeaponEffectInit : public CEntityEvent {
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public:
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EWeaponEffectInit();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penOwner;
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enum WeaponEffectType EwetEffect;
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};
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DECL_DLL inline void ClearToDefault(EWeaponEffectInit &e) { e = EWeaponEffectInit(); } ;
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extern "C" DECL_DLL CDLLEntityClass CPlayerWeaponsEffects_DLLClass;
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class CPlayerWeaponsEffects : public CMovableEntity {
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public:
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virtual CEntity *GetPredictionPair(void) { return m_penPrediction; };
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virtual void SetPredictionPair(CEntity *penPair) { m_penPrediction = penPair; };
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DECL_DLL virtual void SetDefaultProperties(void);
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CEntityPointer m_penOwner;
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enum WeaponEffectType m_EwetEffect;
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CEntityPointer m_penPrediction;
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#define STATE_CPlayerWeaponsEffects_ShotgunShell 0x01950001
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BOOL
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#line 55 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeaponsEffects.es"
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ShotgunShell(const CEntityEvent &__eeInput);
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BOOL H0x01950002_ShotgunShell_01(const CEntityEvent &__eeInput);
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BOOL H0x01950003_ShotgunShell_02(const CEntityEvent &__eeInput);
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#define STATE_CPlayerWeaponsEffects_MachinegunShell 0x01950004
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BOOL
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#line 71 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeaponsEffects.es"
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MachinegunShell(const CEntityEvent &__eeInput);
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BOOL H0x01950005_MachinegunShell_01(const CEntityEvent &__eeInput);
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BOOL H0x01950006_MachinegunShell_02(const CEntityEvent &__eeInput);
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#define STATE_CPlayerWeaponsEffects_Main 1
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BOOL
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeaponsEffects.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x01950007_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x01950008_Main_02(const CEntityEvent &__eeInput);
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BOOL H0x01950009_Main_03(const CEntityEvent &__eeInput);
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BOOL H0x0195000a_Main_04(const CEntityEvent &__eeInput);
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BOOL H0x0195000b_Main_05(const CEntityEvent &__eeInput);
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BOOL H0x0195000c_Main_06(const CEntityEvent &__eeInput);
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BOOL H0x0195000d_Main_07(const CEntityEvent &__eeInput);
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BOOL H0x0195000e_Main_08(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_PlayerWeaponsEffects_INCLUDED
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