Serious-Engine/Sources/EntitiesMP/ModelHolder2.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_ModelHolder2_INCLUDED
#define _EntitiesMP_ModelHolder2_INCLUDED 1
#include <EntitiesMP/ModelDestruction.h>
#include <EntitiesMP/AnimationChanger.h>
#include <EntitiesMP/BloodSpray.h>
extern DECL_DLL CEntityPropertyEnumType CustomShadingType_enum;
enum CustomShadingType {
CST_NONE = 0,
CST_FULL_CUSTOMIZED = 1,
CST_CONSTANT_SHADING = 2,
};
DECL_DLL inline void ClearToDefault(CustomShadingType &e) { e = (CustomShadingType)0; } ;
extern DECL_DLL CEntityPropertyEnumType ShadowType_enum;
enum ShadowType {
ST_NONE = 0,
ST_CLUSTER = 1,
ST_POLYGONAL = 2,
};
DECL_DLL inline void ClearToDefault(ShadowType &e) { e = (ShadowType)0; } ;
extern "C" DECL_DLL CDLLEntityClass CModelHolder2_DLLClass;
class CModelHolder2 : public CRationalEntity {
public:
virtual const CTString &GetName(void) const { return m_strName; };
virtual const CTString &GetDescription(void) const { return m_strDescription; };
DECL_DLL virtual void SetDefaultProperties(void);
CTFileName m_fnModel;
CTFileName m_fnTexture;
CTFileName m_fnReflection;
CTFileName m_fnSpecular;
CTFileName m_fnBump;
FLOAT m_fStretchAll;
FLOAT m_fStretchX;
FLOAT m_fStretchY;
FLOAT m_fStretchZ;
CTString m_strName;
CTString m_strDescription;
BOOL m_bColliding;
ANIMATION m_iModelAnimation;
ANIMATION m_iTextureAnimation;
enum ShadowType m_stClusterShadows;
BOOL m_bBackground;
BOOL m_bTargetable;
enum CustomShadingType m_cstCustomShading;
ANGLE3D m_aShadingDirection;
COLOR m_colLight;
COLOR m_colAmbient;
CTFileName m_fnmLightAnimation;
ANIMATION m_iLightAnimation;
CAnimObject m_aoLightAnimation;
BOOL m_bAttachments;
BOOL m_bActive;
FLOAT m_fMipAdd;
FLOAT m_fMipMul;
FLOAT m_fMipFadeDist;
FLOAT m_fMipFadeLen;
RANGE m_rMipFadeDistMetric;
FLOAT m_fMipFadeLenMetric;
BOOL m_bRandomStretch;
FLOAT m_fStretchRndX;
FLOAT m_fStretchRndY;
FLOAT m_fStretchRndZ;
FLOAT m_fStretchRndAll;
FLOAT3D m_fStretchRandom;
CEntityPointer m_penDestruction;
FLOAT3D m_vDamage;
FLOAT m_tmLastDamage;
CEntityPointer m_penDestroyTarget;
CEntityPointer m_penLastDamager;
FLOAT m_tmSpraySpawned;
FLOAT m_fSprayDamage;
CEntityPointer m_penSpray;
FLOAT m_fMaxDamageAmmount;
FLOAT m_fClassificationStretch;
COLOR m_colBurning;
enum DamageType m_dmtLastDamageType;
FLOAT m_fChainSawCutDamage;
INDEX m_iFirstRandomAnimation;
FLOAT m_fMaxTessellationLevel;
CTFileName m_fnOldModel;
#line 107 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
void Precache(void);
#line 112 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
BOOL FillEntityStatistics(EntityStats * pes);
#line 129 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
FLOAT3D GetClassificationBoxStretch(void);
#line 136 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
FLOAT GetMaxTessellationLevel(void);
#line 143 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
#line 144 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
#line 289 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
void * GetEntityInfo(void);
#line 298 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
class CModelDestruction * GetDestruction(void);
#line 303 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
BOOL IsTargetable(void)const;
#line 309 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
CAnimData * GetAnimData(SLONG slPropertyOffset);
#line 323 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
void AdjustMipFactor(FLOAT & fMipFactor);
#line 364 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
#line 443 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
void MirrorAndStretch(FLOAT fStretch,BOOL bMirrorX);
#line 452 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
void StretchModel(void);
#line 490 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
void InitModelHolder(void);
#line 624 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
SLONG GetUsedMemory(void);
#define STATE_CModelHolder2_Die 0x00d20000
BOOL
#line 644 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
Die(const CEntityEvent &__eeInput);
#define STATE_CModelHolder2_Main 1
BOOL
#line 709 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder2.es"
Main(const CEntityEvent &__eeInput);
BOOL H0x00d20001_Main_01(const CEntityEvent &__eeInput);
BOOL H0x00d20002_Main_02(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_ModelHolder2_INCLUDED