Serious-Engine/Sources/EntitiesMP/GruntSka.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_GruntSka_INCLUDED
#define _EntitiesMP_GruntSka_INCLUDED 1
#include <EntitiesMP/EnemyBase.h>
#include <EntitiesMP/BasicEffects.h>
extern DECL_DLL CEntityPropertyEnumType GruntSkaType_enum;
enum GruntSkaType {
GT_SOLDIER = 0,
GT_COMMANDER = 1,
};
DECL_DLL inline void ClearToDefault(GruntSkaType &e) { e = (GruntSkaType)0; } ;
extern "C" DECL_DLL CDLLEntityClass CGruntSka_DLLClass;
class CGruntSka : public CEnemyBase {
public:
DECL_DLL virtual void SetDefaultProperties(void);
enum GruntSkaType m_gtType;
CSoundObject m_soFire1;
CSoundObject m_soFire2;
FLOAT m_fMidBoneRot;
CModelInstance m_miTest;
CGruntSka(void);
#line 114 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void CreateTestModelInstance();
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void BuildGruntModel();
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void BuildCommanderModel(CEntity * penGrunt);
#line 256 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
#line 264 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void * GetEntityInfo(void);
#line 275 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
virtual const CTFileName & GetComputerMessageName(void)const;
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void Precache(void);
#line 303 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
#line 310 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
INDEX AnimForDamage(FLOAT fDamage);
#line 316 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
INDEX AnimForDeath(void);
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FLOAT WaitForDust(FLOAT3D & vStretch);
#line 343 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void DeathNotify(void);
#line 351 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void StandingAnim(void);
#line 358 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void RunningAnim(void);
#line 361 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void WalkingAnim(void);
#line 364 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void RotatingAnim(void);
#line 369 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void IdleSound(void);
#line 372 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void SightSound(void);
#line 375 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void WoundSound(void);
#line 378 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void DeathSound(void);
#line 383 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
void EnemyPostInit(void);
#define STATE_CGruntSka_Fire 0x01570000
BOOL
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Fire(const CEntityEvent &__eeInput);
BOOL H0x01570001_Fire_01(const CEntityEvent &__eeInput);
BOOL H0x01570002_Fire_02(const CEntityEvent &__eeInput);
BOOL H0x01570003_Fire_03(const CEntityEvent &__eeInput);
BOOL H0x01570004_Fire_04(const CEntityEvent &__eeInput);
BOOL H0x01570005_Fire_05(const CEntityEvent &__eeInput);
BOOL H0x01570006_Fire_06(const CEntityEvent &__eeInput);
BOOL H0x01570007_Fire_07(const CEntityEvent &__eeInput);
BOOL H0x01570008_Fire_08(const CEntityEvent &__eeInput);
#define STATE_CGruntSka_SoldierAttack 0x01570009
BOOL
#line 409 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
SoldierAttack(const CEntityEvent &__eeInput);
BOOL H0x0157000a_SoldierAttack_01(const CEntityEvent &__eeInput);
BOOL H0x0157000b_SoldierAttack_02(const CEntityEvent &__eeInput);
BOOL H0x0157000c_SoldierAttack_03(const CEntityEvent &__eeInput);
BOOL H0x0157000d_SoldierAttack_04(const CEntityEvent &__eeInput);
BOOL H0x0157000e_SoldierAttack_05(const CEntityEvent &__eeInput);
BOOL H0x0157000f_SoldierAttack_06(const CEntityEvent &__eeInput);
#define STATE_CGruntSka_CommanderAttack 0x01570010
BOOL
#line 430 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es"
CommanderAttack(const CEntityEvent &__eeInput);
BOOL H0x01570011_CommanderAttack_01(const CEntityEvent &__eeInput);
BOOL H0x01570012_CommanderAttack_02(const CEntityEvent &__eeInput);
BOOL H0x01570013_CommanderAttack_03(const CEntityEvent &__eeInput);
BOOL H0x01570014_CommanderAttack_04(const CEntityEvent &__eeInput);
BOOL H0x01570015_CommanderAttack_05(const CEntityEvent &__eeInput);
BOOL H0x01570016_CommanderAttack_06(const CEntityEvent &__eeInput);
BOOL H0x01570017_CommanderAttack_07(const CEntityEvent &__eeInput);
BOOL H0x01570018_CommanderAttack_08(const CEntityEvent &__eeInput);
BOOL H0x01570019_CommanderAttack_09(const CEntityEvent &__eeInput);
BOOL H0x0157001a_CommanderAttack_10(const CEntityEvent &__eeInput);
BOOL H0x0157001b_CommanderAttack_11(const CEntityEvent &__eeInput);
BOOL H0x0157001c_CommanderAttack_12(const CEntityEvent &__eeInput);
#define STATE_CGruntSka_Main 1
BOOL
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Main(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_GruntSka_INCLUDED