Serious-Engine/Sources/EntitiesMP/Demon.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_Demon_INCLUDED
#define _EntitiesMP_Demon_INCLUDED 1
#include <EntitiesMP/EnemyBase.h>
#include <EntitiesMP/BasicEffects.h>
extern "C" DECL_DLL CDLLEntityClass CDemon_DLLClass;
class CDemon : public CEnemyBase {
public:
DECL_DLL virtual void SetDefaultProperties(void);
INDEX m_iCounter;
CEntityPointer m_penFireFX;
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BOOL HandleEvent(const CEntityEvent & ee);
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virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
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virtual const CTFileName & GetComputerMessageName(void)const;
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void Precache(void);
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void * GetEntityInfo(void);
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BOOL ForcesCannonballToExplode(void);
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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INDEX AnimForDamage(FLOAT fDamage);
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INDEX AnimForDeath(void);
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FLOAT WaitForDust(FLOAT3D & vStretch);
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void DeathNotify(void);
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void StandingAnim(void);
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void WalkingAnim(void);
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void RunningAnim(void);
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void RotatingAnim(void);
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void IdleSound(void);
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void SightSound(void);
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void WoundSound(void);
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void DeathSound(void);
#line 204 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
void EnemyPostInit(void);
#define STATE_CDemon_Fire 0x01500000
BOOL
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Fire(const CEntityEvent &__eeInput);
BOOL H0x01500001_Fire_01(const CEntityEvent &__eeInput);
BOOL H0x01500002_Fire_02(const CEntityEvent &__eeInput);
BOOL H0x01500003_Fire_03(const CEntityEvent &__eeInput);
BOOL H0x01500004_Fire_04(const CEntityEvent &__eeInput);
BOOL H0x01500005_Fire_05(const CEntityEvent &__eeInput);
BOOL H0x01500006_Fire_06(const CEntityEvent &__eeInput);
BOOL H0x01500007_Fire_07(const CEntityEvent &__eeInput);
BOOL H0x01500008_Fire_08(const CEntityEvent &__eeInput);
BOOL H0x01500009_Fire_09(const CEntityEvent &__eeInput);
BOOL H0x0150000a_Fire_10(const CEntityEvent &__eeInput);
#define STATE_CDemon_Hit 0x0150000b
BOOL
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Hit(const CEntityEvent &__eeInput);
BOOL H0x0150000c_Hit_01(const CEntityEvent &__eeInput);
BOOL H0x0150000d_Hit_02(const CEntityEvent &__eeInput);
BOOL H0x0150000e_Hit_03(const CEntityEvent &__eeInput);
BOOL H0x0150000f_Hit_04(const CEntityEvent &__eeInput);
BOOL H0x01500010_Hit_05(const CEntityEvent &__eeInput);
BOOL H0x01500011_Hit_06(const CEntityEvent &__eeInput);
#define STATE_CDemon_Main 1
BOOL
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Main(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_Demon_INCLUDED