Serious-Engine/Sources/EntitiesMP/AmmoItem_tables.h

132 lines
7.9 KiB
C
Raw Normal View History

2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
EP_ENUMBEG(AmmoItemType)
EP_ENUMVALUE(AIT_SHELLS, "Shells"),
EP_ENUMVALUE(AIT_BULLETS, "Bullets"),
EP_ENUMVALUE(AIT_ROCKETS, "Rockets"),
EP_ENUMVALUE(AIT_GRENADES, "Grenades"),
EP_ENUMVALUE(AIT_ELECTRICITY, "Electricity"),
EP_ENUMVALUE(AIT_NUKEBALL, "obsolete"),
EP_ENUMVALUE(AIT_IRONBALLS, "IronBalls"),
EP_ENUMVALUE(AIT_SERIOUSPACK, "SeriousPack - don't use"),
EP_ENUMVALUE(AIT_BACKPACK, "BackPack - don't use"),
EP_ENUMVALUE(AIT_NAPALM, "Napalm"),
EP_ENUMVALUE(AIT_SNIPERBULLETS, "Sniper bullets"),
EP_ENUMEND(AmmoItemType);
#define ENTITYCLASS CAmmoItem
CEntityProperty CAmmoItem_properties[] = {
CEntityProperty(CEntityProperty::EPT_ENUM, &AmmoItemType_enum, (0x00000323<<8)+1, offsetof(CAmmoItem, m_EaitType), "Type", 'Y', 0x7F0000FFUL, 0),
};
#define CAmmoItem_propertiesct ARRAYCOUNT(CAmmoItem_properties)
CEntityComponent CAmmoItem_components[] = {
#define CLASS_BASE ((0x00000323<<8)+0)
CEntityComponent(ECT_CLASS, CLASS_BASE, "EFNM" "Classes\\Item.ecl"),
#define MODEL_SHELLS ((0x00000323<<8)+1)
CEntityComponent(ECT_MODEL, MODEL_SHELLS, "EFNM" "Models\\Items\\Ammo\\Shells\\Shells.mdl"),
#define TEXTURE_SHELLS ((0x00000323<<8)+2)
CEntityComponent(ECT_TEXTURE, TEXTURE_SHELLS, "EFNM" "Models\\Items\\Ammo\\Shells\\Shells.tex"),
#define MODEL_BULLETS ((0x00000323<<8)+10)
CEntityComponent(ECT_MODEL, MODEL_BULLETS, "EFNM" "Models\\Items\\Ammo\\Bullets\\Bullets.mdl"),
#define TEXTURE_BULLETS ((0x00000323<<8)+11)
CEntityComponent(ECT_TEXTURE, TEXTURE_BULLETS, "EFNM" "Models\\Items\\Ammo\\Bullets\\Bullets.tex"),
#define MODEL_ROCKETS ((0x00000323<<8)+20)
CEntityComponent(ECT_MODEL, MODEL_ROCKETS, "EFNM" "Models\\Items\\Ammo\\Rockets\\Rockets.mdl"),
#define MODEL_RC_ROCKET ((0x00000323<<8)+21)
CEntityComponent(ECT_MODEL, MODEL_RC_ROCKET, "EFNM" "Models\\Weapons\\RocketLauncher\\Projectile\\Rocket.mdl"),
#define TEXTURE_ROCKET ((0x00000323<<8)+22)
CEntityComponent(ECT_TEXTURE, TEXTURE_ROCKET, "EFNM" "Models\\Weapons\\RocketLauncher\\Projectile\\Rocket.tex"),
#define MODEL_GRENADES ((0x00000323<<8)+30)
CEntityComponent(ECT_MODEL, MODEL_GRENADES, "EFNM" "Models\\Items\\Ammo\\Grenades\\Grenades.mdl"),
#define MODEL_GR_GRENADE ((0x00000323<<8)+31)
CEntityComponent(ECT_MODEL, MODEL_GR_GRENADE, "EFNM" "Models\\Items\\Ammo\\Grenades\\Grenade.mdl"),
#define TEXTURE_GRENADES ((0x00000323<<8)+32)
CEntityComponent(ECT_TEXTURE, TEXTURE_GRENADES, "EFNM" "Models\\Items\\Ammo\\Grenades\\Grenades.tex"),
#define TEXTURE_GR_GRENADE ((0x00000323<<8)+33)
CEntityComponent(ECT_TEXTURE, TEXTURE_GR_GRENADE, "EFNM" "Models\\Weapons\\GrenadeLauncher\\Grenade\\Grenade.tex"),
#define MODEL_ELECTRICITY ((0x00000323<<8)+40)
CEntityComponent(ECT_MODEL, MODEL_ELECTRICITY, "EFNM" "Models\\Items\\Ammo\\Electricity\\Electricity.mdl"),
#define MODEL_EL_EFFECT ((0x00000323<<8)+41)
CEntityComponent(ECT_MODEL, MODEL_EL_EFFECT, "EFNM" "Models\\Items\\Ammo\\Electricity\\Effect.mdl"),
#define MODEL_EL_EFFECT2 ((0x00000323<<8)+42)
CEntityComponent(ECT_MODEL, MODEL_EL_EFFECT2, "EFNM" "Models\\Items\\Ammo\\Electricity\\Effect2.mdl"),
#define TEXTURE_ELECTRICITY ((0x00000323<<8)+43)
CEntityComponent(ECT_TEXTURE, TEXTURE_ELECTRICITY, "EFNM" "Models\\Items\\Ammo\\Electricity\\Electricity.tex"),
#define TEXTURE_EL_EFFECT ((0x00000323<<8)+44)
CEntityComponent(ECT_TEXTURE, TEXTURE_EL_EFFECT, "EFNM" "Models\\Items\\Ammo\\Electricity\\Effect.tex"),
#define MODEL_CANNONBALL ((0x00000323<<8)+50)
CEntityComponent(ECT_MODEL, MODEL_CANNONBALL, "EFNM" "Models\\Items\\Ammo\\Cannonball\\Cannonball.mdl"),
#define MODEL_CANNONBALLS ((0x00000323<<8)+51)
CEntityComponent(ECT_MODEL, MODEL_CANNONBALLS, "EFNM" "Models\\Items\\Ammo\\Cannonball\\CannonballQuad.mdl"),
#define TEXTURE_IRONBALL ((0x00000323<<8)+52)
CEntityComponent(ECT_TEXTURE, TEXTURE_IRONBALL, "EFNM" "Models\\Weapons\\Cannon\\Projectile\\IronBall.tex"),
#define MODEL_BACKPACK ((0x00000323<<8)+60)
CEntityComponent(ECT_MODEL, MODEL_BACKPACK, "EFNM" "Models\\Items\\PowerUps\\BackPack\\BackPack.mdl"),
#define TEXTURE_BACKPACK ((0x00000323<<8)+61)
CEntityComponent(ECT_TEXTURE, TEXTURE_BACKPACK, "EFNM" "Models\\Items\\PowerUps\\BackPack\\BackPack.tex"),
#define MODEL_SERIOUSPACK ((0x00000323<<8)+70)
CEntityComponent(ECT_MODEL, MODEL_SERIOUSPACK, "EFNM" "Models\\Items\\PowerUps\\SeriousPack\\SeriousPack.mdl"),
#define TEXTURE_SERIOUSPACK ((0x00000323<<8)+71)
CEntityComponent(ECT_TEXTURE, TEXTURE_SERIOUSPACK, "EFNM" "Models\\Items\\PowerUps\\SeriousPack\\SeriousPack.tex"),
#define MODEL_FL_RESERVOIR ((0x00000323<<8)+80)
CEntityComponent(ECT_MODEL, MODEL_FL_RESERVOIR, "EFNM" "ModelsMP\\Items\\Ammo\\Napalm\\Napalm.mdl"),
#define TEXTURE_FL_FUELRESERVOIR ((0x00000323<<8)+81)
CEntityComponent(ECT_TEXTURE, TEXTURE_FL_FUELRESERVOIR, "EFNM" "ModelsMP\\Weapons\\Flamer\\FuelReservoir.tex"),
#define MODEL_SNIPER_BULLETS ((0x00000323<<8)+90)
CEntityComponent(ECT_MODEL, MODEL_SNIPER_BULLETS, "EFNM" "ModelsMP\\Items\\Ammo\\SniperBullets\\SniperBullets.mdl"),
#define TEXTURE_SNIPER_BULLETS ((0x00000323<<8)+91)
CEntityComponent(ECT_TEXTURE, TEXTURE_SNIPER_BULLETS, "EFNM" "ModelsMP\\Items\\Ammo\\SniperBullets\\SniperBullets.tex"),
#define TEXTURE_FLARE ((0x00000323<<8)+100)
CEntityComponent(ECT_TEXTURE, TEXTURE_FLARE, "EFNM" "Models\\Items\\Flares\\Flare.tex"),
#define MODEL_FLARE ((0x00000323<<8)+101)
CEntityComponent(ECT_MODEL, MODEL_FLARE, "EFNM" "Models\\Items\\Flares\\Flare.mdl"),
#define TEX_REFL_BWRIPLES01 ((0x00000323<<8)+200)
CEntityComponent(ECT_TEXTURE, TEX_REFL_BWRIPLES01, "EFNM" "Models\\ReflectionTextures\\BWRiples01.tex"),
#define TEX_REFL_BWRIPLES02 ((0x00000323<<8)+201)
CEntityComponent(ECT_TEXTURE, TEX_REFL_BWRIPLES02, "EFNM" "Models\\ReflectionTextures\\BWRiples02.tex"),
#define TEX_REFL_LIGHTMETAL01 ((0x00000323<<8)+202)
CEntityComponent(ECT_TEXTURE, TEX_REFL_LIGHTMETAL01, "EFNM" "Models\\ReflectionTextures\\LightMetal01.tex"),
#define TEX_REFL_LIGHTBLUEMETAL01 ((0x00000323<<8)+203)
CEntityComponent(ECT_TEXTURE, TEX_REFL_LIGHTBLUEMETAL01, "EFNM" "Models\\ReflectionTextures\\LightBlueMetal01.tex"),
#define TEX_REFL_DARKMETAL ((0x00000323<<8)+204)
CEntityComponent(ECT_TEXTURE, TEX_REFL_DARKMETAL, "EFNM" "Models\\ReflectionTextures\\DarkMetal.tex"),
#define TEX_REFL_PURPLE01 ((0x00000323<<8)+205)
CEntityComponent(ECT_TEXTURE, TEX_REFL_PURPLE01, "EFNM" "Models\\ReflectionTextures\\Purple01.tex"),
#define TEX_SPEC_WEAK ((0x00000323<<8)+210)
CEntityComponent(ECT_TEXTURE, TEX_SPEC_WEAK, "EFNM" "Models\\SpecularTextures\\Weak.tex"),
#define TEX_SPEC_MEDIUM ((0x00000323<<8)+211)
CEntityComponent(ECT_TEXTURE, TEX_SPEC_MEDIUM, "EFNM" "Models\\SpecularTextures\\Medium.tex"),
#define TEX_SPEC_STRONG ((0x00000323<<8)+212)
CEntityComponent(ECT_TEXTURE, TEX_SPEC_STRONG, "EFNM" "Models\\SpecularTextures\\Strong.tex"),
#define SOUND_PICK ((0x00000323<<8)+213)
CEntityComponent(ECT_SOUND, SOUND_PICK, "EFNM" "Sounds\\Items\\Ammo.wav"),
#define SOUND_DEFAULT ((0x00000323<<8)+214)
CEntityComponent(ECT_SOUND, SOUND_DEFAULT, "EFNM" "Sounds\\Default.wav"),
};
#define CAmmoItem_componentsct ARRAYCOUNT(CAmmoItem_components)
CEventHandlerEntry CAmmoItem_handlers[] = {
{0x03230001, STATE_CItem_ItemCollected, CEntity::pEventHandler(&CAmmoItem::
#line 361 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es"
ItemCollected),DEBUGSTRING("CAmmoItem::ItemCollected")},
{1, -1, CEntity::pEventHandler(&CAmmoItem::
#line 400 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es"
Main),DEBUGSTRING("CAmmoItem::Main")},
};
#define CAmmoItem_handlersct ARRAYCOUNT(CAmmoItem_handlers)
CEntity *CAmmoItem_New(void) { return new CAmmoItem; };
void CAmmoItem_OnInitClass(void) {};
void CAmmoItem_OnEndClass(void) {};
void CAmmoItem_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) {};
void CAmmoItem_OnWorldEnd(CWorld *pwo) {};
void CAmmoItem_OnWorldInit(CWorld *pwo) {};
void CAmmoItem_OnWorldTick(CWorld *pwo) {};
void CAmmoItem_OnWorldRender(CWorld *pwo) {};
ENTITY_CLASSDEFINITION(CAmmoItem, CItem, "Ammo Item", "Thumbnails\\AmmoItem.tbn", 0x00000323);
DECLARE_CTFILENAME(_fnmCAmmoItem_tbn, "Thumbnails\\AmmoItem.tbn");