mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
257 lines
8.9 KiB
C++
257 lines
8.9 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "stdh.h"
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#include <Engine/Graphics/GfxLibrary.h>
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#include <Engine/Base/Statistics_internal.h>
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#include <Engine/Math/Functions.h>
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#include <Engine/Graphics/Color.h>
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#include <Engine/Graphics/Texture.h>
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#include <Engine/Graphics/GfxProfile.h>
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#include <Engine/Base/ListIterator.inl>
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// asm shortcuts
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#define O offset
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#define Q qword ptr
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#define D dword ptr
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#define W word ptr
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#define B byte ptr
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// we need array for OpenGL mipmaps that are lower than N*1 or 1*N
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static ULONG _aulLastMipmaps[(INDEX)(1024*1.334)];
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static CTexParams *_tpCurrent;
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extern INDEX GFX_iActiveTexUnit;
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// unpacks texture filering from one INDEX to two GLenums (and eventually re-adjust input INDEX)
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static void UnpackFilter_OGL( INDEX iFilter, GLenum &eMagFilter, GLenum &eMinFilter)
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{
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switch( iFilter) {
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case 110: case 10: eMagFilter=GL_NEAREST; eMinFilter=GL_NEAREST; break;
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case 111: case 11: eMagFilter=GL_NEAREST; eMinFilter=GL_NEAREST_MIPMAP_NEAREST; break;
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case 112: case 12: eMagFilter=GL_NEAREST; eMinFilter=GL_NEAREST_MIPMAP_LINEAR; break;
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case 220: case 20: eMagFilter=GL_LINEAR; eMinFilter=GL_LINEAR; break;
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case 221: case 21: eMagFilter=GL_LINEAR; eMinFilter=GL_LINEAR_MIPMAP_NEAREST; break;
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case 222: case 22: eMagFilter=GL_LINEAR; eMinFilter=GL_LINEAR_MIPMAP_LINEAR; break;
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case 120: eMagFilter=GL_NEAREST; eMinFilter=GL_LINEAR; break;
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case 121: eMagFilter=GL_NEAREST; eMinFilter=GL_LINEAR_MIPMAP_NEAREST; break;
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case 122: eMagFilter=GL_NEAREST; eMinFilter=GL_LINEAR_MIPMAP_LINEAR; break;
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case 210: eMagFilter=GL_LINEAR; eMinFilter=GL_NEAREST; break;
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case 211: eMagFilter=GL_LINEAR; eMinFilter=GL_NEAREST_MIPMAP_NEAREST; break;
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case 212: eMagFilter=GL_LINEAR; eMinFilter=GL_NEAREST_MIPMAP_LINEAR; break;
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default: ASSERTALWAYS( "Illegal OpenGL texture filtering mode."); break;
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}
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}
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// change texture filtering mode if needed
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extern void MimicTexParams_OGL( CTexParams &tpLocal)
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{
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ASSERT( &tpLocal!=NULL);
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_pfGfxProfile.StartTimer( CGfxProfile::PTI_TEXTUREPARAMS);
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// set texture filtering mode if required
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if( tpLocal.tp_iFilter != _tpGlobal[0].tp_iFilter)
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{ // update OpenGL texture filters
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GLenum eMagFilter, eMinFilter;
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UnpackFilter_OGL( _tpGlobal[0].tp_iFilter, eMagFilter, eMinFilter);
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// adjust minimize filter in case of a single mipmap
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if( tpLocal.tp_bSingleMipmap) {
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if( eMinFilter==GL_NEAREST_MIPMAP_NEAREST || eMinFilter==GL_NEAREST_MIPMAP_LINEAR) eMinFilter = GL_NEAREST;
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else if( eMinFilter==GL_LINEAR_MIPMAP_NEAREST || eMinFilter==GL_LINEAR_MIPMAP_LINEAR) eMinFilter = GL_LINEAR;
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}
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// update texture filter
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pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, eMagFilter);
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pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, eMinFilter);
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tpLocal.tp_iFilter = _tpGlobal[0].tp_iFilter;
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OGL_CHECKERROR;
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}
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// set texture anisotropy degree if required and supported
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if( tpLocal.tp_iAnisotropy != _tpGlobal[0].tp_iAnisotropy) {
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tpLocal.tp_iAnisotropy = _tpGlobal[0].tp_iAnisotropy;
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if( _pGfx->gl_iMaxTextureAnisotropy>=2) { // only if allowed
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pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, tpLocal.tp_iAnisotropy);
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}
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}
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// set texture clamping modes if changed
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if( tpLocal.tp_eWrapU!=_tpGlobal[GFX_iActiveTexUnit].tp_eWrapU
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|| tpLocal.tp_eWrapV!=_tpGlobal[GFX_iActiveTexUnit].tp_eWrapV)
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{ // prepare temp vars
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GLuint eWrapU = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapU==GFX_REPEAT ? GL_REPEAT : GL_CLAMP;
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GLuint eWrapV = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapV==GFX_REPEAT ? GL_REPEAT : GL_CLAMP;
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// eventually re-adjust clamping params in case of clamp_to_edge extension
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if( _pGfx->gl_ulFlags&GLF_EXT_EDGECLAMP) {
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if( eWrapU == GL_CLAMP) eWrapU = GL_CLAMP_TO_EDGE;
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if( eWrapV == GL_CLAMP) eWrapV = GL_CLAMP_TO_EDGE;
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}
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// set clamping params and update local texture clamping modes
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pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, eWrapU);
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pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, eWrapV);
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tpLocal.tp_eWrapU = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapU;
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tpLocal.tp_eWrapV = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapV;
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OGL_CHECKERROR;
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}
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// keep last texture params (for tex upload and stuff)
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_tpCurrent = &tpLocal;
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_pfGfxProfile.StopTimer( CGfxProfile::PTI_TEXTUREPARAMS);
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}
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// upload context for current texture to accelerator's memory
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// (returns format in which texture was really uploaded)
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extern void UploadTexture_OGL( ULONG *pulTexture, PIX pixSizeU, PIX pixSizeV,
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GLenum eInternalFormat, BOOL bUseSubImage)
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{
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// safeties
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ASSERT( pulTexture!=NULL);
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ASSERT( pixSizeU>0 && pixSizeV>0);
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_sfStats.StartTimer( CStatForm::STI_BINDTEXTURE);
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_pfGfxProfile.StartTimer( CGfxProfile::PTI_TEXTUREUPLOADING);
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// upload each original mip-map
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INDEX iMip=0;
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PIX pixOffset=0;
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while( pixSizeU>0 && pixSizeV>0)
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{
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// check that memory is readable
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ASSERT( pulTexture[pixOffset +pixSizeU*pixSizeV -1] != 0xDEADBEEF);
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// upload mipmap as fast as possible
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if( bUseSubImage) {
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pglTexSubImage2D( GL_TEXTURE_2D, iMip, 0, 0, pixSizeU, pixSizeV,
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GL_RGBA, GL_UNSIGNED_BYTE, pulTexture+pixOffset);
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} else {
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pglTexImage2D( GL_TEXTURE_2D, iMip, eInternalFormat, pixSizeU, pixSizeV, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, pulTexture+pixOffset);
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} OGL_CHECKERROR;
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// advance to next mip-map
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pixOffset += pixSizeU*pixSizeV;
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pixSizeU >>=1;
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pixSizeV >>=1;
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iMip++;
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// end here if there is only one mip-map to upload
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if( _tpCurrent->tp_bSingleMipmap) break;
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}
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// see if we need to generate and upload additional mipmaps (those under 1*N or N*1)
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if( !_tpCurrent->tp_bSingleMipmap && pixSizeU!=pixSizeV)
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{ // prepare variables
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PIX pixSize = Max(pixSizeU,pixSizeV);
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ASSERT( pixSize<=2048);
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ULONG *pulSrc = pulTexture+pixOffset-pixSize*2;
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ULONG *pulDst = _aulLastMipmaps;
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// loop thru mipmaps
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while( pixSizeU>0 || pixSizeV>0)
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{ // make next mipmap
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if( pixSizeU==0) pixSizeU=1;
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if( pixSizeV==0) pixSizeV=1;
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pixSize = pixSizeU*pixSizeV;
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__asm {
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pxor mm0,mm0
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mov esi,D [pulSrc]
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mov edi,D [pulDst]
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mov ecx,D [pixSize]
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pixLoop:
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movd mm1,D [esi+0]
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movd mm2,D [esi+4]
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punpcklbw mm1,mm0
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punpcklbw mm2,mm0
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paddw mm1,mm2
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psrlw mm1,1
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packuswb mm1,mm0
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movd D [edi],mm1
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add esi,4*2
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add edi,4
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dec ecx
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jnz pixLoop
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emms
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}
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// upload mipmap
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if( bUseSubImage) {
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pglTexSubImage2D( GL_TEXTURE_2D, iMip, 0, 0, pixSizeU, pixSizeV,
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GL_RGBA, GL_UNSIGNED_BYTE, pulDst);
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} else {
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pglTexImage2D( GL_TEXTURE_2D, iMip, eInternalFormat, pixSizeU, pixSizeV, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, pulDst);
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} OGL_CHECKERROR;
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// advance to next mip-map
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pulSrc = pulDst;
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pulDst += pixSize;
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pixOffset += pixSize;
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pixSizeU >>=1;
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pixSizeV >>=1;
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iMip++;
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}
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}
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// all done
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_pfGfxProfile.IncrementCounter( CGfxProfile::PCI_TEXTUREUPLOADS, 1);
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_pfGfxProfile.IncrementCounter( CGfxProfile::PCI_TEXTUREUPLOADBYTES, pixOffset*4);
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_sfStats.IncrementCounter( CStatForm::SCI_TEXTUREUPLOADS, 1);
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_sfStats.IncrementCounter( CStatForm::SCI_TEXTUREUPLOADBYTES, pixOffset*4);
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_pfGfxProfile.StopTimer( CGfxProfile::PTI_TEXTUREUPLOADING);
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_sfStats.StopTimer( CStatForm::STI_BINDTEXTURE);
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}
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// returns bytes/pixels ratio for uploaded texture
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extern INDEX GetFormatPixRatio_OGL( GLenum eFormat)
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{
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switch( eFormat) {
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case GL_RGBA:
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case GL_RGBA8:
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return 4;
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case GL_RGB:
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case GL_RGB8:
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return 3;
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case GL_RGB5:
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case GL_RGB5_A1:
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case GL_RGB4:
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case GL_RGBA4:
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case GL_LUMINANCE_ALPHA:
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case GL_LUMINANCE8_ALPHA8:
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return 2;
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// compressed formats and single-channel formats
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default:
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return 1;
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}
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}
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// returns bytes/pixels ratio for uploaded texture
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extern INDEX GetTexturePixRatio_OGL( GLuint uiBindNo)
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{
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GLenum eInternalFormat;
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pglBindTexture( GL_TEXTURE_2D, uiBindNo);
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pglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&eInternalFormat);
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OGL_CHECKERROR;
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return GetFormatPixRatio_OGL( eInternalFormat);
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}
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// return allowed dithering method
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extern INDEX AdjustDitheringType_OGL( GLenum eFormat, INDEX iDitheringType)
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{
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switch( eFormat) {
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// these formats don't need dithering
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case GL_RGB8:
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case GL_RGBA8:
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case GL_LUMINANCE8:
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case GL_LUMINANCE8_ALPHA8:
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return NONE;
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// these formats need reduced dithering
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case GL_RGB5:
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case GL_RGB5_A1:
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if( iDitheringType>7) return iDitheringType-3;
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// other formats need dithering as it is
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default:
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return iDitheringType;
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}
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}
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