Serious-Engine/Sources/SeriousSam/GUI/Menus/Menu.cpp

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdH.h"
#include <Engine/Build.h>
#include <sys/timeb.h>
#include <time.h>
#include <io.h>
#include "MainWindow.h"
#include <Engine/CurrentVersion.h>
#include <Engine/Templates/Stock_CSoundData.h>
#include <GameMP/LCDDrawing.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "VarList.h"
#include "FileInfo.h"
#include "MenuManager.h"
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#include "MenuActions.h"
#include "MenuStuff.h"
#include "MenuStarters.h"
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// macros for translating radio button text arrays
#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))
extern BOOL bMenuActive;
extern BOOL bMenuRendering;
extern CTextureObject *_ptoLogoCT;
extern CTextureObject *_ptoLogoODI;
extern CTextureObject *_ptoLogoEAX;
INDEX _iLocalPlayer = -1;
extern BOOL _bPlayerMenuFromSinglePlayer = FALSE;
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GameMode _gmMenuGameMode = GM_NONE;
GameMode _gmRunningGameMode = GM_NONE;
CListHead _lhServers;
void OnPlayerSelect(void);
// last tick done
TIME _tmMenuLastTickDone = -1;
// all possible menu entities
CListHead lhMenuEntities;
extern CTString _strLastPlayerAppearance = "";
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extern CTString sam_strNetworkSettings;
// function to activate when level is chosen
void (*_pAfterLevelChosen)(void);
// functions for init actions
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void FixupBackButton(CGameMenu *pgm);
// mouse cursor position
extern PIX _pixCursorPosI = 0;
extern PIX _pixCursorPosJ = 0;
extern PIX _pixCursorExternPosI = 0;
extern PIX _pixCursorExternPosJ = 0;
extern BOOL _bMouseUsedLast = FALSE;
extern CMenuGadget *_pmgUnderCursor = NULL;
extern BOOL _bDefiningKey;
extern BOOL _bEditingString;
// thumbnail for showing in menu
CTextureObject _toThumbnail;
BOOL _bThumbnailOn = FALSE;
CFontData _fdBig;
CFontData _fdMedium;
CFontData _fdSmall;
CFontData _fdTitle;
CSoundData *_psdSelect = NULL;
CSoundData *_psdPress = NULL;
CSoundObject *_psoMenuSound = NULL;
static CTextureObject _toPointer;
static CTextureObject _toLogoMenuA;
static CTextureObject _toLogoMenuB;
// -------------- All possible menu entities
#define BIG_BUTTONS_CT 6
#define CHANGETRIGGERARRAY(ltbmg, astr) \
ltbmg.mg_astrTexts = astr;\
ltbmg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
ltbmg.mg_iSelected = 0;\
ltbmg.mg_strText = astr[ltbmg.mg_iSelected];
#define PLACEMENT(x,y,z) CPlacement3D( FLOAT3D( x, y, z), \
ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)))
// ptr to current menu
CGameMenu *pgmCurrentMenu = NULL;
// global back button
CMGButton mgBack;
// -------- console variable adjustment menu
extern BOOL _bVarChanged = FALSE;
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extern void PlayMenuSound(CSoundData *psd)
{
if (_psoMenuSound!=NULL && !_psoMenuSound->IsPlaying()) {
_psoMenuSound->Play(psd, SOF_NONGAME);
}
}
// translate all texts in array for one radio button
void TranslateRadioTexts(CTString astr[], INDEX ct)
{
for (INDEX i=0; i<ct; i++) {
astr[i] = TranslateConst(astr[i], 4);
}
}
// set new thumbnail
void SetThumbnail(CTFileName fn)
{
_bThumbnailOn = TRUE;
try {
_toThumbnail.SetData_t(fn.NoExt()+"Tbn.tex");
} catch(char *strError) {
(void)strError;
try {
_toThumbnail.SetData_t(fn.NoExt()+".tbn");
} catch(char *strError) {
(void)strError;
_toThumbnail.SetData(NULL);
}
}
}
// remove thumbnail
void ClearThumbnail(void)
{
_bThumbnailOn = FALSE;
_toThumbnail.SetData(NULL);
_pShell->Execute( "FreeUnusedStock();");
}
void StartMenus(char *str)
{
_tmMenuLastTickDone=_pTimer->GetRealTimeTick();
// disable printing of last lines
CON_DiscardLastLineTimes();
// stop all IFeel effects
IFeel_StopEffect(NULL);
if (pgmCurrentMenu == &_pGUIM->gmMainMenu || pgmCurrentMenu == &_pGUIM->gmInGameMenu) {
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if (_gmRunningGameMode==GM_NONE) {
pgmCurrentMenu = &_pGUIM->gmMainMenu;
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} else {
pgmCurrentMenu = &_pGUIM->gmInGameMenu;
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}
}
// start main menu, or last active one
if (pgmCurrentMenu!=NULL) {
ChangeToMenu(pgmCurrentMenu);
} else {
if (_gmRunningGameMode==GM_NONE) {
ChangeToMenu(&_pGUIM->gmMainMenu);
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} else {
ChangeToMenu(&_pGUIM->gmInGameMenu);
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}
}
if (CTString(str)=="load") {
StartCurrentLoadMenu();
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = NULL;
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}
if (CTString(str)=="save") {
StartCurrentSaveMenu();
_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = NULL;
FixupBackButton(&_pGUIM->gmLoadSaveMenu);
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}
if (CTString(str)=="controls") {
void StartControlsMenuFromOptions(void);
StartControlsMenuFromOptions();
_pGUIM->gmControls.gm_pgmParentMenu = NULL;
FixupBackButton(&_pGUIM->gmControls);
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}
if (CTString(str)=="join") {
void StartSelectPlayersMenuFromOpen(void);
StartSelectPlayersMenuFromOpen();
_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
FixupBackButton(&_pGUIM->gmSelectPlayersMenu);
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}
if (CTString(str)=="hiscore") {
ChangeToMenu(&_pGUIM->gmHighScoreMenu);
_pGUIM->gmHighScoreMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
FixupBackButton(&_pGUIM->gmHighScoreMenu);
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}
bMenuActive = TRUE;
bMenuRendering = TRUE;
}
void StopMenus( BOOL bGoToRoot /*=TRUE*/)
{
ClearThumbnail();
if (pgmCurrentMenu!=NULL && bMenuActive) {
pgmCurrentMenu->EndMenu();
}
bMenuActive = FALSE;
if (bGoToRoot) {
if (_gmRunningGameMode==GM_NONE) {
pgmCurrentMenu = &_pGUIM->gmMainMenu;
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} else {
pgmCurrentMenu = &_pGUIM->gmInGameMenu;
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}
}
}
BOOL IsMenusInRoot(void)
{
return pgmCurrentMenu == NULL || pgmCurrentMenu == &_pGUIM->gmMainMenu || pgmCurrentMenu == &_pGUIM->gmInGameMenu;
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}
// ------------------------ Global menu function implementation
void InitializeMenus(void)
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{
_pGUIM = new CMenuManager();
try {
// initialize and load corresponding fonts
_fdSmall.Load_t( CTFILENAME( "Fonts\\Display3-narrow.fnt"));
_fdMedium.Load_t( CTFILENAME( "Fonts\\Display3-normal.fnt"));
_fdBig.Load_t( CTFILENAME( "Fonts\\Display3-caps.fnt"));
_fdTitle.Load_t( CTFILENAME( "Fonts\\Title2.fnt"));
_fdSmall.SetCharSpacing(-1);
_fdSmall.SetLineSpacing( 0);
_fdSmall.SetSpaceWidth(0.4f);
_fdMedium.SetCharSpacing(+1);
_fdMedium.SetLineSpacing( 0);
_fdMedium.SetSpaceWidth(0.4f);
_fdBig.SetCharSpacing(+1);
_fdBig.SetLineSpacing( 0);
_fdTitle.SetCharSpacing(+1);
_fdTitle.SetLineSpacing( 0);
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// load menu sounds
_psdSelect = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Select.wav"));
_psdPress = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Press.wav"));
_psoMenuSound = new CSoundObject;
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// initialize and load menu textures
_toPointer.SetData_t( CTFILENAME( "Textures\\General\\Pointer.tex"));
_toLogoMenuA.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256a.tex"));
_toLogoMenuB.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256b.tex"));
}
catch( char *strError) {
FatalError( strError);
}
// force logo textures to be of maximal size
((CTextureData*)_toLogoMenuA.GetData())->Force(TEX_CONSTANT);
((CTextureData*)_toLogoMenuB.GetData())->Force(TEX_CONSTANT);
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// menu's relative placement
CPlacement3D plRelative = CPlacement3D( FLOAT3D( 0.0f, 0.0f, -9.0f),
ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)));
try
{
TRANSLATERADIOARRAY(astrNoYes);
TRANSLATERADIOARRAY(astrComputerInvoke);
TRANSLATERADIOARRAY(astrDisplayAPIRadioTexts);
TRANSLATERADIOARRAY(astrDisplayPrefsRadioTexts);
TRANSLATERADIOARRAY(astrBitsPerPixelRadioTexts);
TRANSLATERADIOARRAY(astrFrequencyRadioTexts);
TRANSLATERADIOARRAY(astrSoundAPIRadioTexts);
TRANSLATERADIOARRAY(astrDifficultyRadioTexts);
TRANSLATERADIOARRAY(astrMaxPlayersRadioTexts);
TRANSLATERADIOARRAY(astrWeapon);
TRANSLATERADIOARRAY(astrSplitScreenRadioTexts);
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// initialize game type strings table
InitGameTypes();
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// ------------------- Initialize menus
_pGUIM->gmConfirmMenu.Initialize_t();
_pGUIM->gmConfirmMenu.gm_strName = "Confirm";
_pGUIM->gmConfirmMenu.gm_pmgSelectedByDefault = &_pGUIM->gmConfirmMenu.gm_mgConfirmYes;
_pGUIM->gmConfirmMenu.gm_pgmParentMenu = NULL;
InitActionsForConfirmMenu();
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_pGUIM->gmMainMenu.Initialize_t();
_pGUIM->gmMainMenu.gm_strName = "Main";
_pGUIM->gmMainMenu.gm_pmgSelectedByDefault = &_pGUIM->gmMainMenu.gm_mgSingle;
_pGUIM->gmMainMenu.gm_pgmParentMenu = NULL;
InitActionsForMainMenu();
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_pGUIM->gmInGameMenu.Initialize_t();
_pGUIM->gmInGameMenu.gm_strName = "InGame";
_pGUIM->gmInGameMenu.gm_pmgSelectedByDefault = &_pGUIM->gmInGameMenu.gm_mgQuickLoad;
_pGUIM->gmInGameMenu.gm_pgmParentMenu = NULL;
InitActionsForInGameMenu();
_pGUIM->gmSinglePlayerMenu.Initialize_t();
_pGUIM->gmSinglePlayerMenu.gm_strName = "SinglePlayer";
_pGUIM->gmSinglePlayerMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSinglePlayerMenu.gm_mgNewGame;
_pGUIM->gmSinglePlayerMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
InitActionsForSinglePlayerMenu();
_pGUIM->gmSinglePlayerNewMenu.Initialize_t();
_pGUIM->gmSinglePlayerNewMenu.gm_strName = "SinglePlayerNew";
_pGUIM->gmSinglePlayerNewMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSinglePlayerNewMenu.gm_mgMedium;
_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
InitActionsForSinglePlayerNewMenu();
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_pGUIM->gmDisabledFunction.Initialize_t();
_pGUIM->gmDisabledFunction.gm_strName = "DisabledFunction";
_pGUIM->gmDisabledFunction.gm_pmgSelectedByDefault = &_pGUIM->gmDisabledFunction.gm_mgButton;
_pGUIM->gmDisabledFunction.gm_pgmParentMenu = NULL;
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_pGUIM->gmPlayerProfile.Initialize_t();
_pGUIM->gmPlayerProfile.gm_strName = "PlayerProfile";
_pGUIM->gmPlayerProfile.gm_pmgSelectedByDefault = &_pGUIM->gmPlayerProfile.gm_mgNameField;
InitActionsForPlayerProfileMenu();
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_pGUIM->gmControls.Initialize_t();
_pGUIM->gmControls.gm_strName = "Controls";
_pGUIM->gmControls.gm_pmgSelectedByDefault = &_pGUIM->gmControls.gm_mgButtons;
InitActionsForControlsMenu();
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// warning! parent menu has to be set inside button activate function from where
// Load/Save menu is called
_pGUIM->gmLoadSaveMenu.Initialize_t();
_pGUIM->gmLoadSaveMenu.gm_strName = "LoadSave";
_pGUIM->gmLoadSaveMenu.gm_pmgSelectedByDefault = &_pGUIM->gmLoadSaveMenu.gm_amgButton[0];
_pGUIM->gmHighScoreMenu.Initialize_t();
_pGUIM->gmHighScoreMenu.gm_strName = "HighScore";
_pGUIM->gmHighScoreMenu.gm_pmgSelectedByDefault = &mgBack;
_pGUIM->gmCustomizeKeyboardMenu.Initialize_t();
_pGUIM->gmCustomizeKeyboardMenu.gm_strName = "CustomizeKeyboard";
_pGUIM->gmCustomizeKeyboardMenu.gm_pmgSelectedByDefault = &_pGUIM->gmCustomizeKeyboardMenu.gm_mgKey[0];
_pGUIM->gmCustomizeKeyboardMenu.gm_pgmParentMenu = &_pGUIM->gmControls;
_pGUIM->gmCustomizeAxisMenu.Initialize_t();
_pGUIM->gmCustomizeAxisMenu.gm_strName = "CustomizeAxis";
_pGUIM->gmCustomizeAxisMenu.gm_pmgSelectedByDefault = &_pGUIM->gmCustomizeAxisMenu.gm_mgActionTrigger;
_pGUIM->gmCustomizeAxisMenu.gm_pgmParentMenu = &_pGUIM->gmControls;
InitActionsForCustomizeAxisMenu();
_pGUIM->gmOptionsMenu.Initialize_t();
_pGUIM->gmOptionsMenu.gm_strName = "Options";
_pGUIM->gmOptionsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmOptionsMenu.gm_mgVideoOptions;
_pGUIM->gmOptionsMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
InitActionsForOptionsMenu();
_pGUIM->gmVideoOptionsMenu.Initialize_t();
_pGUIM->gmVideoOptionsMenu.gm_strName = "VideoOptions";
_pGUIM->gmVideoOptionsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmVideoOptionsMenu.gm_mgDisplayAPITrigger;
_pGUIM->gmVideoOptionsMenu.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
InitActionsForVideoOptionsMenu();
_pGUIM->gmAudioOptionsMenu.Initialize_t();
_pGUIM->gmAudioOptionsMenu.gm_strName = "AudioOptions";
_pGUIM->gmAudioOptionsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmAudioOptionsMenu.gm_mgFrequencyTrigger;
_pGUIM->gmAudioOptionsMenu.gm_pgmParentMenu = &_pGUIM->gmOptionsMenu;
InitActionsForAudioOptionsMenu();
_pGUIM->gmLevelsMenu.Initialize_t();
_pGUIM->gmLevelsMenu.gm_strName = "Levels";
_pGUIM->gmLevelsMenu.gm_pmgSelectedByDefault = &_pGUIM->gmLevelsMenu.gm_mgManualLevel[0];
_pGUIM->gmLevelsMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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_pGUIM->gmVarMenu.Initialize_t();
_pGUIM->gmVarMenu.gm_strName = "Var";
_pGUIM->gmVarMenu.gm_pmgSelectedByDefault = &_pGUIM->gmVarMenu.gm_mgVar[0];
_pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
InitActionsForVarMenu();
_pGUIM->gmServersMenu.Initialize_t();
_pGUIM->gmServersMenu.gm_strName = "Servers";
_pGUIM->gmServersMenu.gm_pmgSelectedByDefault = &_pGUIM->gmServersMenu.gm_mgList;
_pGUIM->gmServersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
InitActionsForServersMenu();
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_pGUIM->gmNetworkMenu.Initialize_t();
_pGUIM->gmNetworkMenu.gm_strName = "Network";
_pGUIM->gmNetworkMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkMenu.gm_mgJoin;
_pGUIM->gmNetworkMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
InitActionsForNetworkMenu();
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_pGUIM->gmNetworkStartMenu.Initialize_t();
_pGUIM->gmNetworkStartMenu.gm_strName = "NetworkStart";
_pGUIM->gmNetworkStartMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkStartMenu.gm_mgStart;
_pGUIM->gmNetworkStartMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkMenu;
InitActionsForNetworkStartMenu();
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_pGUIM->gmNetworkJoinMenu.Initialize_t();
_pGUIM->gmNetworkJoinMenu.gm_strName = "NetworkJoin";
_pGUIM->gmNetworkJoinMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkJoinMenu.gm_mgLAN;
_pGUIM->gmNetworkJoinMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkMenu;
InitActionsForNetworkJoinMenu();
_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
_pGUIM->gmSelectPlayersMenu.Initialize_t();
_pGUIM->gmSelectPlayersMenu.gm_strName = "SelectPlayers";
_pGUIM->gmSelectPlayersMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSelectPlayersMenu.gm_mgStart;
InitActionsForSelectPlayersMenu();
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_pGUIM->gmNetworkOpenMenu.Initialize_t();
_pGUIM->gmNetworkOpenMenu.gm_strName = "NetworkOpen";
_pGUIM->gmNetworkOpenMenu.gm_pmgSelectedByDefault = &_pGUIM->gmNetworkOpenMenu.gm_mgJoin;
_pGUIM->gmNetworkOpenMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkJoinMenu;
InitActionsForNetworkOpenMenu();
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_pGUIM->gmSplitScreenMenu.Initialize_t();
_pGUIM->gmSplitScreenMenu.gm_strName = "SplitScreen";
_pGUIM->gmSplitScreenMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSplitScreenMenu.gm_mgStart;
_pGUIM->gmSplitScreenMenu.gm_pgmParentMenu = &_pGUIM->gmMainMenu;
InitActionsForSplitScreenMenu();
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_pGUIM->gmSplitStartMenu.Initialize_t();
_pGUIM->gmSplitStartMenu.gm_strName = "SplitStart";
_pGUIM->gmSplitStartMenu.gm_pmgSelectedByDefault = &_pGUIM->gmSplitStartMenu.gm_mgStart;
_pGUIM->gmSplitStartMenu.gm_pgmParentMenu = &_pGUIM->gmSplitScreenMenu;
InitActionsForSplitStartMenu();
}
catch( char *strError)
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{
FatalError( strError);
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}
}
void DestroyMenus( void)
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{
_pGUIM->gmMainMenu.Destroy();
pgmCurrentMenu = NULL;
_pSoundStock->Release(_psdSelect);
_pSoundStock->Release(_psdPress);
delete _psoMenuSound;
_psdSelect = NULL;
_psdPress = NULL;
_psoMenuSound = NULL;
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}
// go to parent menu if possible
void MenuGoToParent(void)
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{
// if there is no parent menu
if( pgmCurrentMenu->gm_pgmParentMenu == NULL) {
// if in game
if (_gmRunningGameMode!=GM_NONE) {
// exit menus
StopMenus();
// if no game is running
} else {
// go to main menu
ChangeToMenu(&_pGUIM->gmMainMenu);
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}
// if there is some parent menu
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} else {
// go to parent menu
ChangeToMenu( pgmCurrentMenu->gm_pgmParentMenu);
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}
}
void MenuOnKeyDown( int iVKey)
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{
// check if mouse buttons used
_bMouseUsedLast = (iVKey==VK_LBUTTON || iVKey==VK_RBUTTON || iVKey==VK_MBUTTON
|| iVKey==10 || iVKey==11);
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// ignore mouse when editing
if (_bEditingString && _bMouseUsedLast) {
_bMouseUsedLast = FALSE;
return;
}
// initially the message is not handled
BOOL bHandled = FALSE;
// if not a mouse button, or mouse is over some gadget
if (!_bMouseUsedLast || _pmgUnderCursor!=NULL) {
// ask current menu to handle the key
bHandled = pgmCurrentMenu->OnKeyDown( iVKey);
}
// if not handled
if(!bHandled) {
// if escape or right mouse pressed
if(iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) {
if (pgmCurrentMenu==&_pGUIM->gmLoadSaveMenu && _pGUIM->gmLoadSaveMenu.gm_bNoEscape) {
return;
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}
// go to parent menu if possible
MenuGoToParent();
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}
}
}
void MenuOnChar(MSG msg)
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{
// check if mouse buttons used
_bMouseUsedLast = FALSE;
// ask current menu to handle the key
pgmCurrentMenu->OnChar(msg);
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}
void MenuOnMouseMove(PIX pixI, PIX pixJ)
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{
static PIX pixLastI = 0;
static PIX pixLastJ = 0;
if (pixLastI==pixI && pixLastJ==pixJ) {
return;
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}
pixLastI = pixI;
pixLastJ = pixJ;
_bMouseUsedLast = !_bEditingString && !_bDefiningKey && !_pInput->IsInputEnabled();
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}
void MenuUpdateMouseFocus(void)
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{
// get real cursor position
POINT pt;
GetCursorPos(&pt);
ScreenToClient(_hwndMain, &pt);
extern INDEX sam_bWideScreen;
extern CDrawPort *pdp;
if( sam_bWideScreen) {
const PIX pixHeight = pdp->GetHeight();
pt.y -= (pixHeight/0.75f-pixHeight)/2;
}
_pixCursorPosI += pt.x-_pixCursorExternPosI;
_pixCursorPosJ = _pixCursorExternPosJ;
_pixCursorExternPosI = pt.x;
_pixCursorExternPosJ = pt.y;
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// if mouse not used last
if (!_bMouseUsedLast||_bDefiningKey||_bEditingString) {
// do nothing
return;
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}
CMenuGadget *pmgActive = NULL;
// for all gadgets in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
CMenuGadget &mg = *itmg;
// if focused
if( itmg->mg_bFocused) {
// remember it
pmgActive = &itmg.Current();
}
}
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// if there is some under cursor
if (_pmgUnderCursor!=NULL) {
_pmgUnderCursor->OnMouseOver(_pixCursorPosI, _pixCursorPosJ);
// if the one under cursor has no neighbours
if (_pmgUnderCursor->mg_pmgLeft ==NULL
&&_pmgUnderCursor->mg_pmgRight==NULL
&&_pmgUnderCursor->mg_pmgUp ==NULL
&&_pmgUnderCursor->mg_pmgDown ==NULL) {
// it cannot be focused
_pmgUnderCursor = NULL;
return;
}
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// if the one under cursor is not active and not disappearing
if (pmgActive!=_pmgUnderCursor && _pmgUnderCursor->mg_bVisible) {
// change focus
if (pmgActive!=NULL) {
pmgActive->OnKillFocus();
}
_pmgUnderCursor->OnSetFocus();
}
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}
}
static CTimerValue _tvInitialization;
static TIME _tmInitializationTick = -1;
extern TIME _tmMenuLastTickDone;
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void SetMenuLerping(void)
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{
CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
// if lerping was never set before
if (_tmInitializationTick<0) {
// initialize it
_tvInitialization = tvNow;
_tmInitializationTick = _tmMenuLastTickDone;
}
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// get passed time from session state starting in precise time and in ticks
FLOAT tmRealDelta = FLOAT((tvNow-_tvInitialization).GetSeconds());
FLOAT tmTickDelta = _tmMenuLastTickDone-_tmInitializationTick;
// calculate factor
FLOAT fFactor = 1.0f-(tmTickDelta-tmRealDelta)/_pTimer->TickQuantum;
// if the factor starts getting below zero
if (fFactor<0) {
// clamp it
fFactor = 0.0f;
// readjust timers so that it gets better
_tvInitialization = tvNow;
_tmInitializationTick = _tmMenuLastTickDone-_pTimer->TickQuantum;
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}
if (fFactor>1) {
// clamp it
fFactor = 1.0f;
// readjust timers so that it gets better
_tvInitialization = tvNow;
_tmInitializationTick = _tmMenuLastTickDone;
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}
// set lerping factor and timer
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
_pTimer->SetLerp(fFactor);
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}
// render mouse cursor if needed
void RenderMouseCursor(CDrawPort *pdp)
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{
// if mouse not used last
if (!_bMouseUsedLast|| _bDefiningKey || _bEditingString) {
// don't render cursor
return;
}
LCDSetDrawport(pdp);
LCDDrawPointer(_pixCursorPosI, _pixCursorPosJ);
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}
BOOL DoMenu( CDrawPort *pdp)
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{
pdp->Unlock();
CDrawPort dpMenu(pdp, TRUE);
dpMenu.Lock();
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MenuUpdateMouseFocus();
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// if in fullscreen
CDisplayMode dmCurrent;
_pGfx->GetCurrentDisplayMode(dmCurrent);
if (dmCurrent.IsFullScreen()) {
// clamp mouse pointer
_pixCursorPosI = Clamp(_pixCursorPosI, 0L, dpMenu.GetWidth());
_pixCursorPosJ = Clamp(_pixCursorPosJ, 0L, dpMenu.GetHeight());
// if in window
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} else {
// use same mouse pointer as windows
_pixCursorPosI = _pixCursorExternPosI;
_pixCursorPosJ = _pixCursorExternPosJ;
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}
pgmCurrentMenu->Think();
TIME tmTickNow = _pTimer->GetRealTimeTick();
while( _tmMenuLastTickDone<tmTickNow)
{
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
// call think for all gadgets in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
itmg->Think();
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}
_tmMenuLastTickDone+=_pTimer->TickQuantum;
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}
SetMenuLerping();
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PIX pixW = dpMenu.GetWidth();
PIX pixH = dpMenu.GetHeight();
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// blend background if menu is on
if( bMenuActive)
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{
// get current time
TIME tmNow = _pTimer->GetLerpedCurrentTick();
UBYTE ubH1 = (INDEX)(tmNow*08.7f) & 255;
UBYTE ubH2 = (INDEX)(tmNow*27.6f) & 255;
UBYTE ubH3 = (INDEX)(tmNow*16.5f) & 255;
UBYTE ubH4 = (INDEX)(tmNow*35.4f) & 255;
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// clear screen with background texture
LCDPrepare(1.0f);
LCDSetDrawport(&dpMenu);
// do not allow game to show through
dpMenu.Fill(C_BLACK|255);
LCDRenderClouds1();
LCDRenderGrid();
LCDRenderClouds2();
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FLOAT fScaleW = (FLOAT)pixW / 640.0f;
FLOAT fScaleH = (FLOAT)pixH / 480.0f;
PIX pixI0, pixJ0, pixI1, pixJ1;
// put logo(s) to main menu (if logos exist)
if (pgmCurrentMenu == &_pGUIM->gmMainMenu)
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{
if( _ptoLogoODI!=NULL) {
CTextureData &td = (CTextureData&)*_ptoLogoODI->GetData();
#define LOGOSIZE 50
const PIX pixLogoWidth = LOGOSIZE * dpMenu.dp_fWideAdjustment;
const PIX pixLogoHeight = LOGOSIZE* td.GetHeight() / td.GetWidth();
pixI0 = (640-pixLogoWidth -16)*fScaleW;
pixJ0 = (480-pixLogoHeight-16)*fScaleH;
pixI1 = pixI0+ pixLogoWidth *fScaleW;
pixJ1 = pixJ0+ pixLogoHeight*fScaleH;
dpMenu.PutTexture( _ptoLogoODI, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
#undef LOGOSIZE
}
if( _ptoLogoCT!=NULL) {
CTextureData &td = (CTextureData&)*_ptoLogoCT->GetData();
#define LOGOSIZE 50
const PIX pixLogoWidth = LOGOSIZE * dpMenu.dp_fWideAdjustment;
const PIX pixLogoHeight = LOGOSIZE* td.GetHeight() / td.GetWidth();
pixI0 = 12*fScaleW;
pixJ0 = (480-pixLogoHeight-16)*fScaleH;
pixI1 = pixI0+ pixLogoWidth *fScaleW;
pixJ1 = pixJ0+ pixLogoHeight*fScaleH;
dpMenu.PutTexture( _ptoLogoCT, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
#undef LOGOSIZE
}
{
FLOAT fResize = Min(dpMenu.GetWidth()/640.0f, dpMenu.GetHeight()/480.0f);
PIX pixSizeI = 256*fResize;
PIX pixSizeJ = 64*fResize;
PIX pixCenterI = dpMenu.GetWidth()/2;
PIX pixHeightJ = 10*fResize;
dpMenu.PutTexture(&_toLogoMenuA, PIXaabbox2D(
PIX2D( pixCenterI-pixSizeI, pixHeightJ),PIX2D( pixCenterI, pixHeightJ+pixSizeJ)));
dpMenu.PutTexture(&_toLogoMenuB, PIXaabbox2D(
PIX2D( pixCenterI, pixHeightJ),PIX2D( pixCenterI+pixSizeI, pixHeightJ+pixSizeJ)));
}
} else if (pgmCurrentMenu == &_pGUIM->gmAudioOptionsMenu) {
if( _ptoLogoEAX!=NULL) {
CTextureData &td = (CTextureData&)*_ptoLogoEAX->GetData();
const INDEX iSize = 95;
const PIX pixLogoWidth = iSize * dpMenu.dp_fWideAdjustment;
const PIX pixLogoHeight = iSize * td.GetHeight() / td.GetWidth();
pixI0 = (640-pixLogoWidth - 35)*fScaleW;
pixJ0 = (480-pixLogoHeight - 7)*fScaleH;
pixI1 = pixI0+ pixLogoWidth *fScaleW;
pixJ1 = pixJ0+ pixLogoHeight*fScaleH;
dpMenu.PutTexture( _ptoLogoEAX, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
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}
}
#define THUMBW 96
#define THUMBH 96
// if there is a thumbnail
if( _bThumbnailOn) {
const FLOAT fThumbScaleW = fScaleW * dpMenu.dp_fWideAdjustment;
PIX pixOfs = 8*fScaleW;
pixI0 = 8*fScaleW;
pixJ0 = (240-THUMBW/2)*fScaleH;
pixI1 = pixI0+ THUMBW*fThumbScaleW;
pixJ1 = pixJ0+ THUMBH*fScaleH;
if( _toThumbnail.GetData()!=NULL)
{ // show thumbnail with shadow and border
dpMenu.Fill( pixI0+pixOfs, pixJ0+pixOfs, THUMBW*fThumbScaleW, THUMBH*fScaleH, C_BLACK|128);
dpMenu.PutTexture( &_toThumbnail, PIXaabbox2D( PIX2D( pixI0, pixJ0), PIX2D( pixI1, pixJ1)), C_WHITE|255);
dpMenu.DrawBorder( pixI0,pixJ0, THUMBW*fThumbScaleW,THUMBH*fScaleH, LCDGetColor(C_mdGREEN|255, "thumbnail border"));
} else {
dpMenu.SetFont( _pfdDisplayFont);
dpMenu.SetTextScaling( fScaleW);
dpMenu.SetTextAspect( 1.0f);
dpMenu.PutTextCXY( TRANS("no thumbnail"), (pixI0+pixI1)/2, (pixJ0+pixJ1)/2, LCDGetColor(C_GREEN|255, "no thumbnail"));
}
}
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// assure we can listen to non-3d sounds
_pSound->UpdateSounds();
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}
// if this is popup menu
if (pgmCurrentMenu->gm_bPopup) {
// render parent menu first
if (pgmCurrentMenu->gm_pgmParentMenu!=NULL) {
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_pgmParentMenu->gm_lhGadgets, itmg) {
if( itmg->mg_bVisible) {
itmg->Render( &dpMenu);
}
}
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
}
// gray it out
dpMenu.Fill(C_BLACK|128);
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// clear popup box
dpMenu.Unlock();
PIXaabbox2D box = FloatBoxToPixBox(&dpMenu, BoxPopup());
CDrawPort dpPopup(pdp, box);
dpPopup.Lock();
LCDSetDrawport(&dpPopup);
dpPopup.Fill(C_BLACK|255);
LCDRenderClouds1();
LCDRenderGrid();
//LCDRenderClouds2();
LCDScreenBox(LCDGetColor(C_GREEN|255, "popup box"));
dpPopup.Unlock();
dpMenu.Lock();
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}
// no entity is under cursor initially
_pmgUnderCursor = NULL;
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BOOL bStilInMenus = FALSE;
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_strName);
// for each menu gadget
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
// if gadget is visible
if( itmg->mg_bVisible) {
bStilInMenus = TRUE;
itmg->Render( &dpMenu);
if (FloatBoxToPixBox(&dpMenu, itmg->mg_boxOnScreen)>=PIX2D(_pixCursorPosI, _pixCursorPosJ)) {
_pmgUnderCursor = itmg;
}
}
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}
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_strName);
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// no currently active gadget initially
CMenuGadget *pmgActive = NULL;
// if mouse was not active last
if (!_bMouseUsedLast) {
// find focused gadget
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
CMenuGadget &mg = *itmg;
// if focused
if( itmg->mg_bFocused) {
// it is active
pmgActive = &itmg.Current();
break;
}
}
// if mouse was active last
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} else {
// gadget under cursor is active
pmgActive = _pmgUnderCursor;
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}
// if editing
if (_bEditingString && pmgActive!=NULL) {
// dim the menu bit
dpMenu.Fill(C_BLACK|0x40);
// render the edit gadget again
pmgActive->Render(&dpMenu);
}
// if there is some active gadget and it has tips
if (pmgActive!=NULL && (pmgActive->mg_strTip!="" || _bEditingString)) {
CTString strTip = pmgActive->mg_strTip;
if (_bEditingString) {
strTip = TRANS("Enter - OK, Escape - Cancel");
}
// print the tip
SetFontMedium(&dpMenu);
dpMenu.PutTextC(strTip,
pixW*0.5f, pixH*0.92f, LCDGetColor(C_WHITE|255, "tool tip"));
}
_pGame->ConsolePrintLastLines(&dpMenu);
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RenderMouseCursor(&dpMenu);
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dpMenu.Unlock();
pdp->Lock();
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return bStilInMenus;
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}
void MenuBack(void)
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{
MenuGoToParent();
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}
extern void FixupBackButton(CGameMenu *pgm)
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{
BOOL bResume = FALSE;
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if (mgBack.mg_lnNode.IsLinked()) {
mgBack.mg_lnNode.Remove();
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}
BOOL bHasBack = TRUE;
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if (pgm->gm_bPopup) {
bHasBack = FALSE;
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}
if (pgm->gm_pgmParentMenu==NULL) {
if (_gmRunningGameMode==GM_NONE) {
bHasBack = FALSE;
} else {
bResume = TRUE;
}
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}
if (!bHasBack) {
mgBack.Disappear();
return;
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}
if (bResume) {
mgBack.mg_strText = TRANS("RESUME");
mgBack.mg_strTip = TRANS("return to game");
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} else {
if (_bVarChanged) {
mgBack.mg_strText = TRANS("CANCEL");
mgBack.mg_strTip = TRANS("cancel changes");
} else {
mgBack.mg_strText = TRANS("BACK");
mgBack.mg_strTip = TRANS("return to previous menu");
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}
}
mgBack.mg_iCenterI = -1;
mgBack.mg_bfsFontSize = BFS_LARGE;
mgBack.mg_boxOnScreen = BoxBack();
mgBack.mg_boxOnScreen = BoxLeftColumn(16.5f);
pgm->gm_lhGadgets.AddTail( mgBack.mg_lnNode);
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mgBack.mg_pmgLeft =
mgBack.mg_pmgRight =
mgBack.mg_pmgUp =
mgBack.mg_pmgDown = pgm->gm_pmgSelectedByDefault;
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mgBack.mg_pActivatedFunction = &MenuBack;
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mgBack.Appear();
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}
void ChangeToMenu( CGameMenu *pgmNewMenu)
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{
// auto-clear old thumbnail when going out of menu
ClearThumbnail();
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if( pgmCurrentMenu != NULL) {
if (!pgmNewMenu->gm_bPopup) {
pgmCurrentMenu->EndMenu();
} else {
FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
itmg->OnKillFocus();
}
}
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}
pgmNewMenu->StartMenu();
if (pgmNewMenu->gm_pmgSelectedByDefault) {
if (mgBack.mg_bFocused) {
mgBack.OnKillFocus();
}
pgmNewMenu->gm_pmgSelectedByDefault->OnSetFocus();
}
FixupBackButton(pgmNewMenu);
pgmCurrentMenu = pgmNewMenu;
}