Serious-Engine/Sources/Modeler/ModelerView.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
// ModelerView.h : interface of the CModelerView class
//
/////////////////////////////////////////////////////////////////////////////
#ifndef MODELERVIEW_H
#define MODELERVIEW_H 1
extern BOOL MyChooseColor( COLORREF &clrNewColor, CWnd &wndOwner);
class CMainFrame;
#define STATUS_LINE_PANE 0
// macro used for writing text into status line
#define STATUS_LINE_MESSAGE( message) {\
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); \
ASSERT( pMainFrame != NULL); \
pMainFrame->m_wndStatusBar.SetPaneText( STATUS_LINE_PANE, message, TRUE);};
enum AxisType {
AT_NONE = 0,
AT_MAIN,
AT_ALL,
};
enum InputAction {
IA_NONE = 0,
// model placement
IA_MOVING_VIEWER,
IA_ZOOMING_VIEWER,
IA_ROTATING_VIEWER,
// model placement
IA_MOVING_MODEL,
IA_ZOOMING_MODEL,
IA_ROTATING_MODEL,
// mapping placement
IA_MOVING_MAPPING,
IA_ZOOMING_MAPPING,
// patch positions
IA_MOVING_PATCH,
IA_ZOOMING_PATCH,
// light placement
IA_ZOOMING_LIGHT,
IA_ROTATING_LIGHT,
// mip ranging
IA_MIP_RANGING,
// context menu
IA_CONTEXT_MENU,
// measure vertex
IA_MOVING_MEASURE_VERTEX,
IA_ZOOMING_MEASURE_VERTEX,
};
class CModelerView : public CView
{
protected: // create from serialization only
CModelerView();
DECLARE_DYNCREATE(CModelerView)
// Attributes
public:
BOOL m_bViewMeasureVertex;
FLOAT3D m_vViewMeasureVertex;
AxisType m_atAxisType;
TIME m_timeLastTick;
FLOAT m_fFOW;
BOOL m_bTileMappingBCG;
BOOL m_bAnyKeyPressed;
CPoint m_MousePosition;
BOOL m_bPrintSurfaceNumbers;
BOOL m_bFrameRate;
BOOL m_LightModeOn;
BOOL m_bCollisionMode;
BOOL m_bMappingMode;
BOOL m_ShowAllSurfaces;
BOOL m_FloorOn;
BOOL m_bDollyViewer;
BOOL m_bRenderMappingInSurfaceColors;
FLOAT m_fDollySpeedMipModeling;
BOOL m_bDollyMipModeling;
BOOL m_bDollyLight;
BOOL m_bDollyLightColor;
PIX m_offx, m_offy;
FLOAT m_MagnifyFactor;
FLOAT m_LightDistance;
COLOR m_LightColor;
COLOR m_colAmbientColor;
CTextureDataInfo *m_ptdiTextureDataInfo;
COLORREF m_PaperColor;
COLORREF m_InkColor;
BOOL m_IsWinBcgTexture;
CTFileName m_fnBcgTexture;
CModelRenderPrefs m_RenderPrefs;
InputAction m_InputAction;
BOOL m_bOnColorMode;
BOOL m_IsMappingBcgTexture;
INDEX m_iChoosedColor;
INDEX m_iActivePatchBitIndex;
CPlacement3D m_plLightPlacement;
CPlacement3D m_plModelPlacement;
FLOAT m_fTargetDistance;
FLOAT3D m_vTarget;
ANGLE3D m_angViewerOrientation;
CModelObject m_ModelObject;
CUpdateable m_udViewPicture;
ModelTextureVertex *m_pmtvClosestVertex;
INDEX m_iClossestSurface;
float m_fCurrentMipFactor;
INDEX m_iCurrentFrame;
BOOL m_AutoRotating;
BOOL m_bAutoMipModelingBeforeMapping;
CPoint m_MouseDownLocation;
CPoint m_BoxStart;
CDrawPort *m_pDrawPort;
CViewPort *m_pViewPort;
// Operations
public:
void OnIdle(void);
void ClearBcg( COLOR color, CDrawPort *pDrawPort);
void RenderView( CDrawPort *pDrawPort);
static CModelerView *GetActiveView(void);
static CModelerView *GetActiveMappingView(void);
static CModelerView *GetActiveMappingNormalView(void);
void SetProjectionData( CPerspectiveProjection3D &prProjection, CDrawPort *pDP);
INDEX GetClosestVertex(FLOAT3D &vClosestVertex);
void ResetViewerPosition(void);
void MagnifyMapping(CPoint point, FLOAT fMagnification);
void FastZoomIn( CPoint point);
void FastZoomOut( void);
BOOL AssureValidTDI();
/* gets pointer to MDIFrameWnd main frame of application */
CMainFrame *GetMainFrame();
CModelerDoc *GetDocument(void);
BOOL UpdateAnimations(void);
void FillThumbnailSettings( CThumbnailSettings &tsToReceive);
void ApplyThumbnailSettings( CThumbnailSettings &tsToApply);
void SaveThumbnail();
void RenderAxis( CPerspectiveProjection3D &prProjection, CPlacement3D &pl, FLOAT fSize);
void DrawArrowAndTypeText(CPerspectiveProjection3D &prProjection,
const FLOAT3D &v0, const FLOAT3D &v1, COLOR colColor, CTString strText);
void RenderAxisOfAllAttachments(CPerspectiveProjection3D &prProjection, CPlacement3D &plParent, CModelObject &mo);
FLOAT GetModelToViewerDistance(void);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CModelerView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual void OnInitialUpdate();
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView);
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CModelerView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
public:
//{{AFX_MSG(CModelerView)
afx_msg void OnDestroy();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnAnimPlay();
afx_msg void OnAnimPrevAnim();
afx_msg void OnAnimNextAnim();
afx_msg void OnAnimNextFrame();
afx_msg void OnAnimPrevFrame();
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnUpdateAnimPlay(CCmdUI* pCmdUI);
afx_msg void OnUpdateAnimNextframe(CCmdUI* pCmdUI);
afx_msg void OnUpdateAnimPrevframe(CCmdUI* pCmdUI);
afx_msg void OnAnimChoose();
afx_msg void OnAnimMipPrecize();
afx_msg void OnAnimMipRough();
afx_msg void OnUpdateAnimMipPrecize(CCmdUI* pCmdUI);
afx_msg void OnUpdateAnimMipRough(CCmdUI* pCmdUI);
afx_msg void OnOptAutoMipModeling();
afx_msg void OnUpdateOptAutoMipModeling(CCmdUI* pCmdUI);
afx_msg void OnAnimRotation();
afx_msg void OnUpdateAnimRotation(CCmdUI* pCmdUI);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
afx_msg void OnPrefsChangeInk();
afx_msg void OnPrefsChangePaper();
afx_msg void OnFileRemoveTexture();
afx_msg void OnScriptOpen();
afx_msg void OnScriptUpdateAnimations();
afx_msg void OnScriptUpdateMipmodels();
afx_msg void OnLightOn();
afx_msg void OnLightColor();
afx_msg void OnUpdateLightOn(CCmdUI* pCmdUI);
afx_msg void OnRendBboxAll();
afx_msg void OnRendBboxFrame();
afx_msg void OnRendWireOnoff();
afx_msg void OnRendHiddenLines();
afx_msg void OnRendNoTexture();
afx_msg void OnRendOnColors();
afx_msg void OnRendOffColors();
afx_msg void OnRendSurfaceColors();
afx_msg void OnRendWhiteTexture();
afx_msg void OnRendUseTexture();
afx_msg void OnUpdateLightColor(CCmdUI* pCmdUI);
afx_msg void OnUpdateMappingOn(CCmdUI* pCmdUI);
afx_msg void OnUpdateScriptOpen(CCmdUI* pCmdUI);
afx_msg void OnUpdateScriptUpdateAnimations(CCmdUI* pCmdUI);
afx_msg void OnUpdateScriptUpdateMipmodels(CCmdUI* pCmdUI);
afx_msg void OnUpdateAnimNextanim(CCmdUI* pCmdUI);
afx_msg void OnUpdateAnimPrevanim(CCmdUI* pCmdUI);
afx_msg void OnUpdateAnimChoose(CCmdUI* pCmdUI);
afx_msg void OnUpdateFileRemoveTexture(CCmdUI* pCmdUI);
afx_msg void OnMagnifyLess();
afx_msg void OnMagnifyMore();
afx_msg void OnWindowFit();
afx_msg void OnWindowCenter();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnViewAllSurfaces();
afx_msg void OnBackgroundTexture();
afx_msg void OnUpdateRendHiddenLines(CCmdUI* pCmdUI);
afx_msg void OnUpdateRendWireOnoff(CCmdUI* pCmdUI);
afx_msg void OnUpdateRendNoTexture(CCmdUI* pCmdUI);
afx_msg void OnUpdateRendWhiteTexture(CCmdUI* pCmdUI);
afx_msg void OnUpdateRendSurfaceColors(CCmdUI* pCmdUI);
afx_msg void OnUpdateRendOnColors(CCmdUI* pCmdUI);
afx_msg void OnUpdateRendOffColors(CCmdUI* pCmdUI);
afx_msg void OnUpdateRendUseTexture(CCmdUI* pCmdUI);
afx_msg void OnUpdateRendBboxAll(CCmdUI* pCmdUI);
afx_msg void OnUpdateRendBboxFrame(CCmdUI* pCmdUI);
afx_msg void OnTakeScreenShoot();
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnBackgPicture();
afx_msg void OnBackgColor();
afx_msg void OnRendFloor();
afx_msg void OnUpdateRendFloor(CCmdUI* pCmdUI);
afx_msg void OnStainsInsert();
afx_msg void OnStainsDelete();
afx_msg void OnUpdateStainsDelete(CCmdUI* pCmdUI);
afx_msg void OnStainsPreviousStain();
afx_msg void OnStainsNextStain();
afx_msg void OnUpdateStainsInsert(CCmdUI* pCmdUI);
afx_msg void OnUpdateStainsNextStain(CCmdUI* pCmdUI);
afx_msg void OnUpdateStainsPreviousStain(CCmdUI* pCmdUI);
afx_msg void OnShadowWorse();
afx_msg void OnShadowBetter();
afx_msg void OnFallDown();
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnSaveThumbnail();
afx_msg void OnUpdateSaveThumbnail(CCmdUI* pCmdUI);
afx_msg void OnRestartAnimations();
afx_msg void OnFrameRate();
afx_msg void OnUpdateFrameRate(CCmdUI* pCmdUI);
afx_msg void OnHeading();
afx_msg void OnPitch();
afx_msg void OnBanking();
afx_msg void OnUpdateCollisionBox(CCmdUI* pCmdUI);
afx_msg void OnCollisionBox();
afx_msg void OnResetViewer();
afx_msg void OnUpdateResetViewer(CCmdUI* pCmdUI);
afx_msg void OnDollyViewer();
afx_msg void OnUpdateDollyViewer(CCmdUI* pCmdUI);
afx_msg void OnDollyLight();
afx_msg void OnUpdateDollyLight(CCmdUI* pCmdUI);
afx_msg void OnDollyLightColor();
afx_msg void OnUpdateDollyLightColor(CCmdUI* pCmdUI);
afx_msg void OnNextTexture();
afx_msg void OnUpdateNextTexture(CCmdUI* pCmdUI);
afx_msg void OnPreviousTexture();
afx_msg void OnUpdatePreviousTexture(CCmdUI* pCmdUI);
afx_msg void OnRecreateTexture();
afx_msg void OnUpdateRecreateTexture(CCmdUI* pCmdUI);
afx_msg void OnCreateMipModels();
afx_msg void OnPickVertex();
afx_msg void OnUpdatePickVertex(CCmdUI* pCmdUI);
afx_msg void OnDollyMipModeling();
afx_msg void OnUpdateDollyMipModeling(CCmdUI* pCmdUI);
afx_msg void OnAnimPlayOnce();
afx_msg void OnUpdateAnimPlayOnce(CCmdUI* pCmdUI);
afx_msg void OnTileTexture();
afx_msg void OnUpdateTileTexture(CCmdUI* pCmdUI);
afx_msg void OnAddReflectionTexture();
afx_msg void OnAddSpecular();
afx_msg void OnRemoveReflection();
afx_msg void OnUpdateRemoveReflection(CCmdUI* pCmdUI);
afx_msg void OnRemoveSpecular();
afx_msg void OnUpdateRemoveSpecular(CCmdUI* pCmdUI);
afx_msg void OnAddBumpTexture();
afx_msg void OnRemoveBumpMap();
afx_msg void OnUpdateRemoveBumpMap(CCmdUI* pCmdUI);
afx_msg void OnMappingOn();
afx_msg void OnSkinTexture();
afx_msg void OnUpdateSkinTexture(CCmdUI* pCmdUI);
afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnSurfaceNumbers();
afx_msg void OnUpdateSurfaceNumbers(CCmdUI* pCmdUI);
afx_msg void OnExportSurfaces();
afx_msg void OnPreviousBcgTexture();
afx_msg void OnNextBcgTexture();
afx_msg void OnUpdatePreviousBcgTexture(CCmdUI* pCmdUI);
afx_msg void OnUpdateNextBcgTexture(CCmdUI* pCmdUI);
afx_msg void OnWindowTogglemax();
afx_msg void OnExportForSkining();
afx_msg void OnRenderSurfacesInColors();
afx_msg void OnUpdateRenderSurfacesInColors(CCmdUI* pCmdUI);
afx_msg void OnViewAxis();
afx_msg void OnUpdateViewAxis(CCmdUI* pCmdUI);
afx_msg void OnViewInfo();
afx_msg void OnListAnimations();
afx_msg void OnUpdateListAnimations(CCmdUI* pCmdUI);
afx_msg void OnChangeAmbient();
afx_msg void OnUpdateChangeAmbient(CCmdUI* pCmdUI);
afx_msg void OnToggleAllSurfaces();
afx_msg void OnUpdateToggleAllSurfaces(CCmdUI* pCmdUI);
afx_msg void OnKeyA();
afx_msg void OnKeyT();
afx_msg void OnAnimFirst();
afx_msg void OnUpdateAnimFirst(CCmdUI* pCmdUI);
afx_msg void OnAnimLast();
afx_msg void OnUpdateAnimLast(CCmdUI* pCmdUI);
afx_msg void OnToggleMeasureVtx();
afx_msg void OnUpdateToggleMeasureVtx(CCmdUI* pCmdUI);
afx_msg void OnFirstFrame();
afx_msg void OnLastFrame();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in ModelerView.cpp
inline CModelerDoc* CModelerView::GetDocument()
{ return (CModelerDoc*)m_pDocument; }
#endif
#endif // MODELERVIEW_H
/////////////////////////////////////////////////////////////////////////////