Serious-Engine/Sources/Shaders/ColorShader.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "Shaders/StdH.h"
2016-03-11 14:57:17 +01:00
static const INDEX ctTextures = 0;
static const INDEX ctUvmaps = 0;
static const INDEX ctColors = 1;
static const INDEX ctFloats = 0;
static const INDEX ctFlags = 2;
SHADER_MAIN(Color)
{
shaSetTexture(-1);
shaSetColor(0);
shaDisableBlend();
shaDisableAlphaTest();
shaEnableDepthWrite();
shaEnableDepthTest();
shaDepthFunc(GFX_LESS_EQUAL);
BOOL bDoubleSided = shaGetFlags()&BASE_DOUBLE_SIDED;
BOOL bFullBright = shaGetFlags()&BASE_FULL_BRIGHT;
if(bDoubleSided) {
shaCullFace(GFX_NONE);
} else {
shaCullFace(GFX_BACK);
}
shaCalculateLight();
shaRender();
}
SHADER_DESC(Color,ShaderDesc &shDesc)
{
shDesc.sd_astrTextureNames.New(ctTextures);
shDesc.sd_astrTexCoordNames.New(ctUvmaps);
shDesc.sd_astrColorNames.New(ctColors);
shDesc.sd_astrFloatNames.New(ctFloats);
shDesc.sd_astrFlagNames.New(ctFlags);
shDesc.sd_astrColorNames[0] = "Surface color";
shDesc.sd_astrFlagNames[0] = "Double sided";
shDesc.sd_astrFlagNames[1] = "Full bright";
shDesc.sd_strShaderInfo = "Color shader";
}