mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 03:40:26 +01:00
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
|
302
|
||
|
%{
|
||
|
#include "Entities/StdH/StdH.h"
|
||
|
%}
|
||
|
|
||
|
uses "Entities/Marker";
|
||
|
|
||
|
class CEnemyMarker: CMarker {
|
||
|
name "Enemy Marker";
|
||
|
thumbnail "Thumbnails\\EnemyMarker.tbn";
|
||
|
|
||
|
properties:
|
||
|
1 FLOAT m_fWaitTime = 0.0f, // time to wait(or do anything) until go to another marker
|
||
|
3 RANGE m_fMarkerRange "Marker Range" 'M' = 0.0f, // range around marker (marker doesn't have to be hit directly)
|
||
|
|
||
|
11 RANGE m_fPatrolAreaInner "Patrol Area Inner" 'R' = 0.0f, // patrol area inner circle
|
||
|
12 RANGE m_fPatrolAreaOuter "Patrol Area Outer" 'E' = 0.0f, // patrol area outer circle
|
||
|
13 FLOAT m_fPatrolTime "Patrol Time" 'P' = 0.0f, // time to patrol around
|
||
|
14 enum BoolEType m_betRunToMarker "Run to marker" 'O' = BET_IGNORE, // run to marker
|
||
|
15 enum BoolEType m_betFly "Fly" 'F' = BET_IGNORE, // fly if you can
|
||
|
16 enum BoolEType m_betBlind "Blind" 'B' = BET_IGNORE,
|
||
|
17 enum BoolEType m_betDeaf "Deaf" 'D' = BET_IGNORE,
|
||
|
|
||
|
components:
|
||
|
1 model MODEL_MARKER "Models\\Editor\\EnemyMarker.mdl",
|
||
|
2 texture TEXTURE_MARKER "Models\\Editor\\EnemyMarker.tex"
|
||
|
|
||
|
functions:
|
||
|
/* Check if entity is moved on a route set up by its targets. */
|
||
|
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
|
||
|
strTargetProperty = "Target";
|
||
|
return TRUE;
|
||
|
};
|
||
|
/* Check if entity can drop marker for making linked route. */
|
||
|
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
|
||
|
fnmMarkerClass = CTFILENAME("Classes\\EnemyMarker.ecl");
|
||
|
strTargetProperty = "Target";
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
procedures:
|
||
|
Main() {
|
||
|
InitAsEditorModel();
|
||
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
||
|
SetCollisionFlags(ECF_IMMATERIAL);
|
||
|
|
||
|
// set appearance
|
||
|
SetModel(MODEL_MARKER);
|
||
|
SetModelMainTexture(TEXTURE_MARKER);
|
||
|
return;
|
||
|
}
|
||
|
};
|
||
|
|