Serious-Engine/Sources/SeriousSam/MControls.cpp

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MControls.h"
extern void ControlsMenuOn();
extern void ControlsMenuOff();
extern CTFileName _fnmControlsToCustomize;
void CControlsMenu::Initialize_t(void)
{
// intialize player and controls menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("CONTROLS");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgNameLabel.mg_strText = "";
gm_mgNameLabel.mg_boxOnScreen = BoxMediumRow(0.0);
gm_mgNameLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgNameLabel.mg_iCenterI = -1;
gm_mgNameLabel.mg_bEnabled = FALSE;
gm_mgNameLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgNameLabel.mg_lnNode);
gm_mgButtons.mg_strText = TRANS("CUSTOMIZE BUTTONS");
gm_mgButtons.mg_boxOnScreen = BoxMediumRow(2.0);
gm_mgButtons.mg_bfsFontSize = BFS_MEDIUM;
gm_mgButtons.mg_iCenterI = 0;
gm_lhGadgets.AddTail(gm_mgButtons.mg_lnNode);
gm_mgButtons.mg_pmgUp = &gm_mgPredefined;
gm_mgButtons.mg_pmgDown = &gm_mgAdvanced;
gm_mgButtons.mg_pActivatedFunction = NULL;
gm_mgButtons.mg_strTip = TRANS("customize buttons in current controls");
gm_mgAdvanced.mg_strText = TRANS("ADVANCED JOYSTICK SETUP");
gm_mgAdvanced.mg_iCenterI = 0;
gm_mgAdvanced.mg_boxOnScreen = BoxMediumRow(3);
gm_mgAdvanced.mg_bfsFontSize = BFS_MEDIUM;
gm_lhGadgets.AddTail(gm_mgAdvanced.mg_lnNode);
gm_mgAdvanced.mg_pmgUp = &gm_mgButtons;
gm_mgAdvanced.mg_pmgDown = &gm_mgSensitivity;
gm_mgAdvanced.mg_pActivatedFunction = NULL;
gm_mgAdvanced.mg_strTip = TRANS("adjust advanced settings for joystick axis");
gm_mgSensitivity.mg_boxOnScreen = BoxMediumRow(4.5);
gm_mgSensitivity.mg_strText = TRANS("SENSITIVITY");
gm_mgSensitivity.mg_pmgUp = &gm_mgAdvanced;
gm_mgSensitivity.mg_pmgDown = &gm_mgInvertTrigger;
gm_mgSensitivity.mg_strTip = TRANS("sensitivity for all axis in this control set");
gm_lhGadgets.AddTail(gm_mgSensitivity.mg_lnNode);
TRIGGER_MG(gm_mgInvertTrigger, 5.5, gm_mgSensitivity, gm_mgSmoothTrigger,
TRANS("INVERT LOOK"), astrNoYes);
gm_mgInvertTrigger.mg_strTip = TRANS("invert up/down looking");
TRIGGER_MG(gm_mgSmoothTrigger, 6.5, gm_mgInvertTrigger, gm_mgAccelTrigger,
TRANS("SMOOTH AXIS"), astrNoYes);
gm_mgSmoothTrigger.mg_strTip = TRANS("smooth mouse/joystick movements");
TRIGGER_MG(gm_mgAccelTrigger, 7.5, gm_mgSmoothTrigger, gm_mgIFeelTrigger,
TRANS("MOUSE ACCELERATION"), astrNoYes);
gm_mgAccelTrigger.mg_strTip = TRANS("allow mouse acceleration");
TRIGGER_MG(gm_mgIFeelTrigger, 8.5, gm_mgAccelTrigger, gm_mgPredefined,
TRANS("ENABLE IFEEL"), astrNoYes);
gm_mgIFeelTrigger.mg_strTip = TRANS("enable support for iFeel tactile feedback mouse");
gm_mgPredefined.mg_strText = TRANS("LOAD PREDEFINED SETTINGS");
gm_mgPredefined.mg_iCenterI = 0;
gm_mgPredefined.mg_boxOnScreen = BoxMediumRow(10);
gm_mgPredefined.mg_bfsFontSize = BFS_MEDIUM;
gm_lhGadgets.AddTail(gm_mgPredefined.mg_lnNode);
gm_mgPredefined.mg_pmgUp = &gm_mgIFeelTrigger;
gm_mgPredefined.mg_pmgDown = &gm_mgButtons;
gm_mgPredefined.mg_pActivatedFunction = NULL;
gm_mgPredefined.mg_strTip = TRANS("load one of several predefined control settings");
}
void CControlsMenu::StartMenu(void)
{
gm_pmgSelectedByDefault = &gm_mgButtons;
INDEX iPlayer = _pGame->gm_iSinglePlayer;
if (_iLocalPlayer >= 0 && _iLocalPlayer<4) {
iPlayer = _pGame->gm_aiMenuLocalPlayers[_iLocalPlayer];
}
_fnmControlsToCustomize.PrintF("Controls\\Controls%d.ctl", iPlayer);
ControlsMenuOn();
gm_mgNameLabel.mg_strText.PrintF(TRANS("CONTROLS FOR: %s"), _pGame->gm_apcPlayers[iPlayer].GetNameForPrinting());
ObtainActionSettings();
CGameMenu::StartMenu();
}
void CControlsMenu::EndMenu(void)
{
ApplyActionSettings();
ControlsMenuOff();
CGameMenu::EndMenu();
}
void CControlsMenu::ObtainActionSettings(void)
{
CControls &ctrls = _pGame->gm_ctrlControlsExtra;
gm_mgSensitivity.mg_iMinPos = 0;
gm_mgSensitivity.mg_iMaxPos = 50;
gm_mgSensitivity.mg_iCurPos = ctrls.ctrl_fSensitivity / 2;
gm_mgSensitivity.ApplyCurrentPosition();
gm_mgInvertTrigger.mg_iSelected = ctrls.ctrl_bInvertLook ? 1 : 0;
gm_mgSmoothTrigger.mg_iSelected = ctrls.ctrl_bSmoothAxes ? 1 : 0;
gm_mgAccelTrigger.mg_iSelected = _pShell->GetINDEX("inp_bAllowMouseAcceleration") ? 1 : 0;
gm_mgIFeelTrigger.mg_bEnabled = _pShell->GetINDEX("sys_bIFeelEnabled") ? 1 : 0;
gm_mgIFeelTrigger.mg_iSelected = _pShell->GetFLOAT("inp_fIFeelGain")>0 ? 1 : 0;
gm_mgInvertTrigger.ApplyCurrentSelection();
gm_mgSmoothTrigger.ApplyCurrentSelection();
gm_mgAccelTrigger.ApplyCurrentSelection();
gm_mgIFeelTrigger.ApplyCurrentSelection();
}
void CControlsMenu::ApplyActionSettings(void)
{
CControls &ctrls = _pGame->gm_ctrlControlsExtra;
FLOAT fSensitivity =
FLOAT(gm_mgSensitivity.mg_iCurPos - gm_mgSensitivity.mg_iMinPos) /
FLOAT(gm_mgSensitivity.mg_iMaxPos - gm_mgSensitivity.mg_iMinPos)*100.0f;
BOOL bInvert = gm_mgInvertTrigger.mg_iSelected != 0;
BOOL bSmooth = gm_mgSmoothTrigger.mg_iSelected != 0;
BOOL bAccel = gm_mgAccelTrigger.mg_iSelected != 0;
BOOL bIFeel = gm_mgIFeelTrigger.mg_iSelected != 0;
if (INDEX(ctrls.ctrl_fSensitivity) != INDEX(fSensitivity)) {
ctrls.ctrl_fSensitivity = fSensitivity;
}
ctrls.ctrl_bInvertLook = bInvert;
ctrls.ctrl_bSmoothAxes = bSmooth;
_pShell->SetINDEX("inp_bAllowMouseAcceleration", bAccel);
_pShell->SetFLOAT("inp_fIFeelGain", bIFeel ? 1.0f : 0.0f);
ctrls.CalculateInfluencesForAllAxis();
}