mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-28 08:24:51 +01:00
90 lines
2.9 KiB
C
90 lines
2.9 KiB
C
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// Animation names
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#define BODY_ANIM_DEFAULT_ANIMATION 0
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#define BODY_ANIM_COLT_STAND 1
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#define BODY_ANIM_COLT_REDRAW 2
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#define BODY_ANIM_COLT_DRAW 3
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#define BODY_ANIM_COLT_FIRERIGHT 4
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#define BODY_ANIM_COLT_FIRELEFT 5
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#define BODY_ANIM_KNIFE_ATTACK 6
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#define BODY_ANIM_COLT_SWIM_STAND 7
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#define BODY_ANIM_COLT_SWIM_REDRAW 8
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#define BODY_ANIM_COLT_SWIM_DRAW 9
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#define BODY_ANIM_COLT_SWIM_FIRERIGHT 10
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#define BODY_ANIM_COLT_SWIM_FIRELEFT 11
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#define BODY_ANIM_KNIFE_SWIM_ATTACK 12
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#define BODY_ANIM_SHOTGUN_STAND 13
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#define BODY_ANIM_SHOTGUN_REDRAW 14
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#define BODY_ANIM_SHOTGUN_DRAW 15
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#define BODY_ANIM_SHOTGUN_FIRELONG 16
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#define BODY_ANIM_SHOTGUN_FIRESHORT 17
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#define BODY_ANIM_SHOTGUN_SWIM_STAND 18
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#define BODY_ANIM_SHOTGUN_SWIM_REDRAW 19
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#define BODY_ANIM_SHOTGUN_SWIM_DRAW 20
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#define BODY_ANIM_SHOTGUN_SWIM_FIRELONG 21
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#define BODY_ANIM_SHOTGUN_SWIM_FIRESHORT 22
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#define BODY_ANIM_MINIGUN_STAND 23
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#define BODY_ANIM_MINIGUN_REDRAW 24
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#define BODY_ANIM_MINIGUN_DRAW 25
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#define BODY_ANIM_MINIGUN_FIRELONG 26
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#define BODY_ANIM_MINIGUN_FIRESHORT 27
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#define BODY_ANIM_MINIGUN_SWIM_STAND 28
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#define BODY_ANIM_MINIGUN_SWIM_REDRAW 29
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#define BODY_ANIM_MINIGUN_SWIM_DRAW 30
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#define BODY_ANIM_MINIGUN_SWIM_FIRELONG 31
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#define BODY_ANIM_MINIGUN_SWIM_FIRESHORT 32
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#define BODY_ANIM_DEATH_UNDERWATER 33
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#define BODY_ANIM_DEATH_UNDERWATERIDLE 34
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#define BODY_ANIM_DEATH_BACK 35
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#define BODY_ANIM_DEATH_EASYFALLBACK 36
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#define BODY_ANIM_DEATH_FORWARD 37
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#define BODY_ANIM_DEATH_EASYFALLFORWARD 38
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#define BODY_ANIM_DEATH_SPIKES 39
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#define BODY_ANIM_COLT_REDRAWSLOW 40
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#define BODY_ANIM_COLT_DEACTIVATETOWALK 41
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#define BODY_ANIM_SHOTGUN_REDRAWSLOW 42
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#define BODY_ANIM_SHOTGUN_DEACTIVATETOWALK 43
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#define BODY_ANIM_MINIGUN_REDRAWSLOW 44
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#define BODY_ANIM_MINIGUN_DEACTIVATETOWALK 45
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#define BODY_ANIM_STATUE_PULL 46
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#define BODY_ANIM_LOOKAROUNDONCE 47
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#define BODY_ANIM_WAIT 48
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#define BODY_ANIM_WAITTOLOOKAROUND 49
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#define BODY_ANIM_LOOKAROUNDTOWAIT 50
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#define BODY_ANIM_LOOKAROUND 51
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#define BODY_ANIM_NORMALWALK 52
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#define BODY_ANIM_SPAWNPOSE 53
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#define BODY_ANIM_BRIDGEFALLPOSE 54
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#define BODY_ANIM_KEYLIFT 55
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#define BODY_ANIM_ABYSSFALL 56
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#define BODY_ANIM_SPAWN_FALLDOWN 57
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#define BODY_ANIM_SPAWN_GETUP 58
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#define BODY_ANIM_ENTERSPACESHIP 59
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// Color names
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// Patch names
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// Names of collision boxes
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#define BODY_COLLISION_BOX_STAND 0
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// Attaching position names
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#define BODY_ATTACHMENT_HEAD 0
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#define BODY_ATTACHMENT_COLT_RIGHT 1
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#define BODY_ATTACHMENT_KNIFE 2
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#define BODY_ATTACHMENT_SINGLE_SHOTGUN 3
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#define BODY_ATTACHMENT_DOUBLE_SHOTGUN 4
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#define BODY_ATTACHMENT_FLAMER 5
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#define BODY_ATTACHMENT_TOMMYGUN 6
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#define BODY_ATTACHMENT_CANNON 7
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#define BODY_ATTACHMENT_GRENADE_LAUNCHER 8
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#define BODY_ATTACHMENT_LASER 9
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#define BODY_ATTACHMENT_MINIGUN 10
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#define BODY_ATTACHMENT_ROCKET_LAUNCHER 11
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#define BODY_ATTACHMENT_COLT_LEFT 12
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#define BODY_ATTACHMENT_ITEM 13
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#define BODY_ATTACHMENT_SNIPER 14
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// Sound names
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