Serious-Engine/Sources/LWSkaExporter/SDK/lwmodtool.h

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2016-03-11 14:57:17 +01:00
/*
* LWSDK Header File
* Copyright 1999, NewTek, Inc.
*
* LWMODTOOL.H -- Modeler Interactive Tools
*/
#ifndef LWSDK_MODTOOL_H
#define LWSDK_MODTOOL_H
#include <lwtool.h>
#include <lwmeshedt.h>
#define LWMESHEDITTOOL_CLASS "MeshEditTool"
#define LWMESHEDITTOOL_VERSION 4
/*
* The MeshEdit tool is a LightWave viewport tool that performs its
* action through a MeshEditOp. The extra functions are:
*
* test return a code for the edit action that needs to be
* performed. Actions given below.
*
* build perform the mesh edit operation to reflect the current
* tool settings.
*
* end clear the state when the last edit action is completed.
* This can be a result of the 'test' update code or it can
* be triggered by an external action.
*/
typedef struct st_LWMeshEditTool {
LWInstance instance;
LWToolFuncs *tool;
int (*test) (LWInstance);
LWError (*build) (LWInstance, MeshEditOp *);
void (*end) (LWInstance, int keep);
} LWMeshEditTool;
/*
* The test function can return code for the next action to be performed
* to modify the edit state.
*
* NOTHING do nothing. The edit state remains unchanged.
*
* UPDATE reapply the operation with new settings. The 'build' func
* is called.
*
* ACCEPT keep the last operation. The 'end' callback is called with
* the 'keep' argument true.
*
* REJECT discard the last operation. The 'end' callback is called
* with the 'keep' argument false.
*
* CLONE keep the last operation and begin a new one. 'End' is
* called with a true 'keep' parameter, and then 'build' is
* called again.
*/
#define LWT_TEST_NOTHING 0
#define LWT_TEST_UPDATE 1
#define LWT_TEST_ACCEPT 2
#define LWT_TEST_REJECT 3
#define LWT_TEST_CLONE 4
#endif