mirror of
https://github.com/ptitSeb/Serious-Engine
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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgPlayerAppearance.cpp : implementation file
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//
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#include "stdafx.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPlayerAppearance dialog
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CDlgPlayerAppearance::CDlgPlayerAppearance(CPlayerCharacter &pcPlayerCharacter,
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CWnd* pParent /*=NULL*/)
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: CDialog(CDlgPlayerAppearance::IDD, pParent)
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{
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// make a copy of player's appearance, we will change it
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m_pcPlayerCharacter = pcPlayerCharacter;
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//{{AFX_DATA_INIT(CDlgPlayerAppearance)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CDlgPlayerAppearance::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgPlayerAppearance)
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DDX_Control(pDX, IDC_AVAILABLE_APPEARANCES, m_comboAvailableAppearances);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgPlayerAppearance, CDialog)
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//{{AFX_MSG_MAP(CDlgPlayerAppearance)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPlayerAppearance message handlers
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