mirror of
https://github.com/ptitSeb/Serious-Engine
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1427 lines
53 KiB
Plaintext
1427 lines
53 KiB
Plaintext
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<ClCompile Include="Templates\NameTable.cpp">
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||
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<ClCompile Include="Templates\NameTable_CTranslationPair.cpp">
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||
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</ClCompile>
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<ClCompile Include="Templates\StaticStackArray.cpp">
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||
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</ClCompile>
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<ClCompile Include="Templates\Stock.cpp">
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||
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</ClCompile>
|
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<ClCompile Include="Templates\Stock_CAnimData.cpp">
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<Filter>Source Files\Templates</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Templates\Stock_CAnimSet.cpp">
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<Filter>Source Files\Templates</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Templates\Stock_CEntityClass.cpp">
|
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<Filter>Source Files\Templates</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Templates\Stock_CMesh.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Templates\Stock_CModelData.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Templates\Stock_CShader.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Templates\Stock_CSkeleton.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Templates\Stock_CSoundData.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Templates\Stock_CTextureData.cpp">
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|
||
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|
||
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||
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||
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||
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||
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|
||
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|
||
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</ClCompile>
|
||
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|
||
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|
||
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|
||
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Network\NetworkProfile.cpp">
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||
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<Filter>Source Files\Network</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Network\PlayerBuffer.cpp">
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||
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<Filter>Source Files\Network</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Network\PlayerSource.cpp">
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||
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<Filter>Source Files\Network</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Network\PlayerTarget.cpp">
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||
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<Filter>Source Files\Network</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Network\Server.cpp">
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||
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<Filter>Source Files\Network</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Network\SessionState.cpp">
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||
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<Filter>Source Files\Network</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Rendering\RenCache.cpp">
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<Filter>Source Files\Rendering</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Rendering\RendASER.cpp">
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|
||
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</ClCompile>
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||
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<ClCompile Include="Rendering\RendClip.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Rendering\Render.cpp">
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|
||
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</ClCompile>
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<ClCompile Include="Rendering\RenderAdding.cpp">
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|
||
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</ClCompile>
|
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<ClCompile Include="Rendering\RenderBrushes.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Rendering\RenderModels.cpp">
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|
||
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|
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<ClCompile Include="Rendering\RenderProfile.cpp">
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|
||
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|
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<ClCompile Include="Rendering\RendMisc.cpp">
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|
||
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||
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<ClCompile Include="Rendering\SelectOnRender.cpp">
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|
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|
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||
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|
||
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|
||
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|
||
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||
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<ClCompile Include="Entities\FieldBSPTesting.cpp">
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|
||
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||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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</ClCompile>
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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<ClCompile Include="Brushes\BrushMip.cpp">
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|
||
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|
||
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<ClCompile Include="Brushes\BrushPolygon.cpp">
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||
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||
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<ClCompile Include="Brushes\BrushSector.cpp">
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|
||
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<ClCompile Include="Brushes\BrushShadows.cpp">
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|
||
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<ClCompile Include="Brushes\BrushTriangularize.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Light\LayerMaker.cpp">
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|
||
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</ClCompile>
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<ClCompile Include="Light\LayerMixer.cpp">
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|
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</ClCompile>
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<ClCompile Include="zlib\adler32.c">
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</ClCompile>
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<ClCompile Include="zlib\compress.c">
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<ClCompile Include="zlib\deflate.c">
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|
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<ClCompile Include="zlib\inftrees.c">
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<ClCompile Include="zlib\infutil.c">
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</ClCompile>
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<ClCompile Include="zlib\trees.c">
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</ClCompile>
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<ClCompile Include="zlib\zutil.c">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Ska\AnimSet.cpp">
|
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<Filter>Source Files\Ska</Filter>
|
||
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</ClCompile>
|
||
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<ClCompile Include="Ska\Mesh.cpp">
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||
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<Filter>Source Files\Ska</Filter>
|
||
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</ClCompile>
|
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<ClCompile Include="Ska\ModelInstance.cpp">
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||
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</ClCompile>
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||
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<ClCompile Include="Ska\RMRender.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Ska\RMRenderMask.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Ska\Skeleton.cpp">
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||
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Ska\StringTable.cpp">
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|
||
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</ClCompile>
|
||
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<ClCompile Include="Terrain\ArrayHolder.cpp">
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|
||
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|
||
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<ClCompile Include="Terrain\Terrain.cpp">
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||
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<ClCompile Include="Terrain\TerrainArchive.cpp">
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|
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||
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||
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|
||
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||
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||
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||
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|
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|
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|
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|
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<ClCompile Include="Ska\smcPars.cpp">
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|
||
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|
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|
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|
||
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<ClCompile Include="GameAgent\GameAgent.cpp">
|
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|
||
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|
||
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|
||
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||
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|
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|
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<ClInclude Include="Network\CommunicationInterface.h">
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<Filter>Header Files\Network Headers</Filter>
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</ClInclude>
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<ClInclude Include="Network\Compression.h">
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<Filter>Header Files\Network Headers</Filter>
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</ClInclude>
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<ClInclude Include="Network\CPacket.h">
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<Filter>Header Files\Network Headers</Filter>
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</ClInclude>
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<ClInclude Include="Network\Diff.h">
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<Filter>Header Files\Network Headers</Filter>
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<ClInclude Include="Network\LevelChange.h">
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<Filter>Header Files\Network Headers</Filter>
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</ClInclude>
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<ClInclude Include="Network\MessageDispatcher.h">
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<Filter>Header Files\Network Headers</Filter>
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</ClInclude>
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<ClInclude Include="Network\Network.h">
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<Filter>Header Files\Network Headers</Filter>
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<ClInclude Include="Network\NetworkMessage.h">
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<Filter>Header Files\Network Headers</Filter>
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<ClInclude Include="Network\NetworkProfile.h">
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</ClInclude>
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<ClInclude Include="Network\PlayerBuffer.h">
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<Filter>Header Files\Network Headers</Filter>
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<ClInclude Include="Network\PlayerSource.h">
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<Filter>Header Files\Network Headers</Filter>
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<ClInclude Include="Network\PlayerTarget.h">
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<ClInclude Include="Network\Server.h">
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<ClInclude Include="Network\SessionSocket.h">
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<ClInclude Include="Network\SessionState.h">
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<ClInclude Include="Light\Shadows_internal.h">
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<ClInclude Include="Light\LensFlares.h">
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<ClInclude Include="zlib\infblock.h">
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<ClInclude Include="zlib\infcodes.h">
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<ClInclude Include="zlib\inffast.h">
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</ClInclude>
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<ClInclude Include="zlib\inffixed.h">
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</ClInclude>
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<ClInclude Include="zlib\inftrees.h">
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</ClInclude>
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<ClInclude Include="zlib\infutil.h">
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</ClInclude>
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<ClInclude Include="zlib\trees.h">
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</ClInclude>
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<ClInclude Include="zlib\zconf.h">
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</ClInclude>
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<ClInclude Include="zlib\zlib.h">
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</ClInclude>
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<ClInclude Include="zlib\zutil.h">
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<ClInclude Include="Ska\AnimSet.h">
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<ClInclude Include="Terrain\ArrayHolder.h">
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<ClInclude Include="Terrain\TerrainEditing.h">
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<ClInclude Include="Terrain\TerrainLayer.h">
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<ClInclude Include="Terrain\TerrainMisc.h">
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</ClInclude>
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<ClInclude Include="Terrain\TerrainRayCasting.h">
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</ClInclude>
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<ClInclude Include="Terrain\TerrainRender.h">
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<ClInclude Include="Terrain\TerrainTile.h">
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<ClInclude Include="Build.h">
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</ClInclude>
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<ClInclude Include="CurrentVersion.h">
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</ClInclude>
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<ClInclude Include="Engine.h">
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</ClInclude>
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<ClInclude Include="GameShell.h">
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|
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</ClInclude>
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<ClInclude Include="Sound\ov_functions.h">
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<ClInclude Include="StdH.h">
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|
||
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</ClInclude>
|
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<ClInclude Include="GameAgent\GameAgent.h">
|
||
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|
||
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</ClInclude>
|
||
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</ItemGroup>
|
||
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<ItemGroup>
|
||
|
<CustomBuild Include="Base\CTString.inl">
|
||
|
<Filter>Header Files\Base Headers</Filter>
|
||
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</CustomBuild>
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<CustomBuild Include="Base\ListIterator.inl">
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<Filter>Header Files\Base Headers</Filter>
|
||
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</CustomBuild>
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<CustomBuild Include="Base\Lists.inl">
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<Filter>Header Files\Base Headers</Filter>
|
||
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</CustomBuild>
|
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<CustomBuild Include="Base\Priority.inl">
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<Filter>Header Files\Base Headers</Filter>
|
||
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</CustomBuild>
|
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<CustomBuild Include="Base\Timer.inl">
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<Filter>Header Files\Base Headers</Filter>
|
||
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</CustomBuild>
|
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<CustomBuild Include="Math\Clipping.inl">
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<Filter>Header Files\Math Headers</Filter>
|
||
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</CustomBuild>
|
||
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<CustomBuild Include="Math\Geometry.inl">
|
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|
||
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</CustomBuild>
|
||
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<CustomBuild Include="Base\FLEX.SKL">
|
||
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<Filter>Grammar Files</Filter>
|
||
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</CustomBuild>
|
||
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<CustomBuild Include="Base\Parser.y">
|
||
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<Filter>Grammar Files</Filter>
|
||
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</CustomBuild>
|
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<CustomBuild Include="Base\Scanner.l">
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<Filter>Grammar Files</Filter>
|
||
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</CustomBuild>
|
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<CustomBuild Include="Ska\smcFlex.skl">
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<Filter>Grammar Files</Filter>
|
||
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</CustomBuild>
|
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<CustomBuild Include="Ska\smcPars.y">
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|
||
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</CustomBuild>
|
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<CustomBuild Include="Ska\smcScan.l">
|
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<Filter>Grammar Files</Filter>
|
||
|
</CustomBuild>
|
||
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<CustomBuild Include="Classes\BaseEvents.es">
|
||
|
<Filter>Entity Class Files</Filter>
|
||
|
</CustomBuild>
|
||
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<CustomBuild Include="Classes\MovableBrushEntity.es">
|
||
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<Filter>Entity Class Files</Filter>
|
||
|
</CustomBuild>
|
||
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<CustomBuild Include="Classes\MovableEntity.es">
|
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<Filter>Entity Class Files</Filter>
|
||
|
</CustomBuild>
|
||
|
<CustomBuild Include="Classes\MovableModelEntity.es">
|
||
|
<Filter>Entity Class Files</Filter>
|
||
|
</CustomBuild>
|
||
|
<CustomBuild Include="Classes\PlayerEntity.es">
|
||
|
<Filter>Entity Class Files</Filter>
|
||
|
</CustomBuild>
|
||
|
<CustomBuild Include="ReadMe.txt" />
|
||
|
<CustomBuild Include="..\..\Flesh\Help\ShellSymbols.txt" />
|
||
|
</ItemGroup>
|
||
|
</Project>
|