2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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#ifndef SE_INCL_PLANE_H
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#define SE_INCL_PLANE_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Assert.h>
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/*
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* Template class for plane in space of arbitrary dimensions and arbitrary type of coordinates
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*/
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template<class Type, int iDimensions>
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class Plane : public Vector<Type, iDimensions> { // normal vector
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public:
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Type pl_distance; // distance from point 0 along the normal vector
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public:
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/* Default constructor. */
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inline Plane(void);
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/* Constructor from normal vector and distance. */
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inline Plane(const Vector<Type, iDimensions> &normal, const Type distance);
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/* Constructor from normal vector and a point on plane. */
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inline Plane(const Vector<Type, iDimensions> &normal, const Vector<Type, iDimensions> &point);
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/* Constructor from 3 points on plane, counter clockwise order. */
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inline Plane(const Vector<Type, iDimensions> &point0, const Vector<Type, iDimensions> &point1, const Vector<Type, iDimensions> &point2);
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/* Reference distance. */
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inline Type &Distance(void);
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inline const Type &Distance(void) const;
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/* Get a reference point on the plane. */
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inline Vector<Type, iDimensions> ReferencePoint(void) const;
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/* Get a reference point on the plane, if origin is at given vector. */
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inline Vector<Type, iDimensions> ReferencePoint(const Vector<Type, iDimensions> &vOrigin) const;
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/* Get distance of point from plane. */
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inline const Type PointDistance(const Vector<Type, iDimensions> &point) const;
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/* Get missing coordinate value */
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inline void GetCoordinate(const int iIndex, Vector<Type, iDimensions> &point) const;
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/* Get distance of plane from plane. */
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inline const Type PlaneDistance(const Plane<Type, iDimensions> &plOther) const;
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/* Project a point to the plane. */
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inline Vector<Type, iDimensions> ProjectPoint(const Vector<Type, iDimensions> &point) const;
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/* Project a direction vector to the plane. */
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inline Vector<Type, iDimensions> ProjectDirection(const Vector<Type, iDimensions> &direction) const;
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/* Get index of the greatest coordinate of normal. */
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inline INDEX GetMaxNormal(void) const;
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/* Deproject a point to the plane. */
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inline Vector<Type, iDimensions> DeprojectPoint(const Plane<Type, iDimensions> &plOther, const Vector<Type, iDimensions> &point) const;
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/* Deproject a direction vector to the plane. */
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inline Vector<Type, iDimensions> DeprojectDirection(const Plane<Type, iDimensions> &plOther, const Vector<Type, iDimensions> &point) const;
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/* Offset the plane forward for a given distance. */
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inline void Offset(const Type offset);
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/* Mathematical operators. */
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// unary minus (fliping of the plane)
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inline Plane<Type, iDimensions> operator-(void) const;
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// addition of vector (translation of the plane by the vector)
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inline Plane<Type, iDimensions> operator+(const Vector<Type, iDimensions> &vector2) const;
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inline Plane<Type, iDimensions> &operator+=(const Vector<Type, iDimensions> &vector2);
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inline Plane<Type, iDimensions> operator-(const Vector<Type, iDimensions> &vector2) const;
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inline Plane<Type, iDimensions> &operator-=(const Vector<Type, iDimensions> &vector2);
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// multiplication by a square matrix (sides swapped -- see implementation for notes)
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inline Plane<Type, iDimensions> &operator*=(const Matrix<Type, iDimensions, iDimensions> &matrix2);
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Plane<Type, iDimensions> operator*(const Matrix<Type, iDimensions, iDimensions> &matrix2) const;
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};
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// inline functions implementation
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/*
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* Default constructor.
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*/
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions>::Plane(void) {}
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/*
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* Constructor from normal vector and distance.
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*/
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions>::Plane(const Vector<Type, iDimensions> &normal, const Type distance)
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: Vector<Type, iDimensions>(normal),
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pl_distance(distance)
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{
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// normalize normal vector
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((Vector<Type, iDimensions>)*this).Normalize();
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}
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/*
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* Constructor from normal vector and a point on plane.
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*/
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions>::Plane(const Vector<Type, iDimensions> &normal, const Vector<Type, iDimensions> &point)
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: Vector<Type, iDimensions>(normal)
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{
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// normalize normal vector
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Normalize();
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pl_distance = (*this)%point; // distance = normalized_normal * point (dot product)
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}
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/*
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* Constructor from 3 points on plane, counter clockwise order.
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*/
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions>::Plane(const Vector<Type, iDimensions> &point0, const Vector<Type, iDimensions> &point1, const Vector<Type, iDimensions> &point2)
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{
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// create normal vector of plane
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Vector<Type, iDimensions> normal = (point2-point1)*(point0-point1); // cross product
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// construct plane with normal and one point
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*this = Plane<Type, iDimensions>(normal, point0);
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}
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/*
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* Reference distance.
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*/
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template<class Type, int iDimensions>
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inline Type &Plane<Type, iDimensions>::Distance(void) {
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return pl_distance;
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}
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template<class Type, int iDimensions>
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inline const Type &Plane<Type, iDimensions>::Distance(void) const {
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return pl_distance;
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}
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/*
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* Get distance of point from plane.
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*/
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template<class Type, int iDimensions>
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inline const Type Plane<Type, iDimensions>::PointDistance(const Vector<Type, iDimensions> &point) const
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{
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/* Distance of the point from (0,0,0) along the normal vector of the plane
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* minus distance of the plane from (0,0,0) along the normal vector of the plane.
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*/
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return (*this)%point-pl_distance;
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}
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/*
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* Get missing coordinate
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*/
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template<class Type, int iDimensions>
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inline void Plane<Type, iDimensions>::GetCoordinate(const int iIndex, Vector<Type, iDimensions> &point) const
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{
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Type sum = pl_distance;
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for( INDEX i=1; i<=iDimensions; i++)
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{
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if( i != iIndex)
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sum -= (*this)(i) * point(i);
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}
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point( iIndex) = sum/(*this)( iIndex);
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}
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/*
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* Get distance of plane from plane.
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*/
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template<class Type, int iDimensions>
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inline const Type Plane<Type, iDimensions>::PlaneDistance(const Plane<Type, iDimensions> &plOther) const
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{
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/* Distance of the reference point of ther other plane
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*/
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return PointDistance(plOther.ReferencePoint());
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}
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/*
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* Get a reference point on the plane.
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*/
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template<class Type, int iDimensions>
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inline Vector<Type, iDimensions> Plane<Type, iDimensions>::ReferencePoint(void) const
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{
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// let the reference point be from (0,0,0) along the normal vector
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return ((Vector<Type, iDimensions>)*this)*pl_distance;
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}
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/*
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* Get a reference point on the plane, if origin is at given vector.
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*/
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template<class Type, int iDimensions>
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inline Vector<Type, iDimensions> Plane<Type, iDimensions>::ReferencePoint(const Vector<Type, iDimensions> &vOrigin) const
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{
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// let the reference point be from the origin along the normal vector,
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// as far as the origin is away from the plane
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return vOrigin-((Vector<Type, iDimensions>)*this)*(PointDistance(vOrigin));
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}
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/*
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* Project a point to the plane.
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*/
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template<class Type, int iDimensions>
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inline Vector<Type, iDimensions> Plane<Type, iDimensions>::ProjectPoint(const Vector<Type, iDimensions> &point) const
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{
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return ReferencePoint(point);
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}
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/*
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* Project a direction vector on the plane.
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*/
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template<class Type, int iDimensions>
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inline Vector<Type, iDimensions> Plane<Type, iDimensions>::ProjectDirection(const Vector<Type, iDimensions> &direction) const
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{
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// projected direction is vector between projected endpoint and projected origin
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return ProjectPoint(direction) - ReferencePoint();
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}
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template<class Type, int iDimensions>
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/* Deproject a point to the plane. */
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inline Vector<Type, iDimensions> Plane<Type, iDimensions>::DeprojectPoint(const Plane<Type, iDimensions> &plOther, const Vector<Type, iDimensions> &point) const
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{
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Vector<Type, iDimensions> &vNormal = (Vector<Type, iDimensions> &) *this;
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Vector<Type, iDimensions> &vNormalOther = (Vector<Type, iDimensions> &) plOther;
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return point - vNormalOther*( PointDistance(point)/(vNormal%vNormalOther) );
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}
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template<class Type, int iDimensions>
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/* Deproject a direction vector to the plane. */
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inline Vector<Type, iDimensions> Plane<Type, iDimensions>::DeprojectDirection(const Plane<Type, iDimensions> &plOther, const Vector<Type, iDimensions> &point) const
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{
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Vector<Type, iDimensions> &vNormal = (Vector<Type, iDimensions> &) *this;
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Vector<Type, iDimensions> &vNormalOther = (Vector<Type, iDimensions> &) plOther;
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return point - vNormalOther*( (point%vNormal)/(vNormal%vNormalOther) );
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}
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/*
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* Get index of the greatest coordinate of normal.
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*/
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template<class Type, int iDimensions>
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inline INDEX Plane<Type, iDimensions>::GetMaxNormal(void) const
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{
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INDEX iMax = 1;
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Type tMax = Abs((*this)(1));
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for(INDEX i=2; i<=iDimensions; i++) {
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if (Abs((*this)(i)) > tMax) {
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tMax = Abs((*this)(i));
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iMax = i;
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}
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}
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return iMax;
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}
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/* Offset the plane forward for a given distance. */
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template<class Type, int iDimensions>
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inline void Plane<Type, iDimensions>::Offset(const Type offset)
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{
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pl_distance+=offset;
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}
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// unary minus (fliping of the plane)
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions> Plane<Type, iDimensions>::operator-(void) const {
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return Plane<Type, iDimensions>(-(Vector<Type, iDimensions>)*this, -pl_distance);
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}
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// addition of vector (translation along the vector)
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions> &Plane<Type, iDimensions>::operator+=(const Vector<Type, iDimensions> &vector2) {
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/* Calculate the length of the projection of the translation vector on the
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normal vector of the plane and add it to the plane distance.
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*/
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pl_distance += (*static_cast<Vector<Type, iDimensions> *>(this))%vector2;
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return *this;
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}
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions> Plane<Type, iDimensions>::operator+(const Vector<Type, iDimensions> &vector2) const {
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return Plane<Type, iDimensions>(*this)+=vector2;
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}
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions> &Plane<Type, iDimensions>::operator-=(const Vector<Type, iDimensions> &vector2) {
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/* Calculate the length of the projection of the translation vector on the
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normal vector of the plane and add it to the plane distance.
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*/
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pl_distance -= (*static_cast<Vector<Type, iDimensions> *>(this))%vector2;
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return *this;
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}
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions> Plane<Type, iDimensions>::operator-(const Vector<Type, iDimensions> &vector2) const {
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return Plane<Type, iDimensions>(*this)-=vector2;
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}
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/*
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* Multiplication of a plane by a square matrix.
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*/
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// NOTE: The matrix should have been on the left side of the vector, but the template syntax
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// wouldn't allow that.
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions> &Plane<Type, iDimensions>::operator*=(const Matrix<Type, iDimensions, iDimensions> &matrix2) {
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(*static_cast<Vector<Type, iDimensions> *>(this))*=matrix2;
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return *this;
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}
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template<class Type, int iDimensions>
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inline Plane<Type, iDimensions> Plane<Type, iDimensions>::operator*(const Matrix<Type, iDimensions, iDimensions> &matrix2) const {
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return Plane<Type, iDimensions>(*this)*=matrix2;
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}
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// helper functions for converting between FLOAT and DOUBLE planes
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inline DOUBLEplane3D FLOATtoDOUBLE(const FLOATplane3D &plf) {
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return DOUBLEplane3D(
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FLOATtoDOUBLE((FLOAT3D&)plf),
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FLOATtoDOUBLE(plf.Distance())
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);
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}
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inline FLOATplane3D DOUBLEtoFLOAT(const DOUBLEplane3D &pld) {
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return FLOATplane3D(
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DOUBLEtoFLOAT((DOUBLE3D&)pld),
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DOUBLEtoFLOAT(pld.Distance())
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);
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}
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#endif /* include-once check. */
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