mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
323 lines
5.3 KiB
Plaintext
323 lines
5.3 KiB
Plaintext
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%{
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#include <Engine/StdH.h>
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#include <Engine/Ska/ModelInstance.h>
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#include <Engine/Ska/AnimSet.h>
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#include <Engine/Ska/StringTable.h>
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#include <Engine/Base/ErrorReporting.h>
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#include <Engine/Base/Shell.h>
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#include <Engine/Templates/DynamicContainer.cpp>
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#include "ParsingSmbs.h"
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extern BOOL bRememberSourceFN;
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BOOL bOffsetAllreadySet = FALSE;
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%}
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%{
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#define YYERROR_VERBOSE 0
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// if error occurs in parsing
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void syyerror(char *str)
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{
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// just report the string
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_pShell->ErrorF("%s", str);
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};
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%}
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/* BISON Declarations */
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%union {
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int i;
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float f;
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const char *str;
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CModelInstance *pmi;
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float f6[6];
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}
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%token <f> c_float
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%token <i> c_int
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%token <str> c_string
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%token <pmi> c_modelinstance
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%type <f> float_const
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%type <i> int_const
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%type <pmi> k_PARENTBONE
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%type <f6> offset_opt
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%type <f6> offset
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%token k_SE_SMC
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%token k_SE_END
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%token k_NAME
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%token k_TFNM
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%token k_MESH
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%token k_SKELETON
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%token k_ANIMSET
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%token K_ANIMATION
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%token k_TEXTURES
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%token k_PARENTBONE
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%token k_OFFSET
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%token k_COLISION
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%token k_ALLFRAMESBBOX
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%token k_ANIMSPEED
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%token k_COLOR
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%start parent_model
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%%
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/*/////////////////////////////////////////////////////////
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* Global structure of the source file.
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*/
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parent_model
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: offset_opt k_NAME c_string ';'
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{
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if(_yy_mi==0) {
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yyerror("_yy_mi = NULL");
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}
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// create new model instance
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// _yy_mi = CreateModelInstance($3);
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_yy_mi->SetName($3);
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// set its offset
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_yy_mi->SetOffset($1);
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// mark offset as read
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bOffsetAllreadySet = FALSE;
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// check if flag to remember source file name is set
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if(bRememberSourceFN)
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{
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// remember source file name
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_yy_mi->mi_fnSourceFile = CTString(SMCGetBufferName());
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}
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}
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'{' components '}'
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;
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components
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: /*null*/
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| component components
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;
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component
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: mesh
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| skeleton
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| animset_header
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| animation_opt
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| child_model
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| colision_header
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| all_frames_bbox_opt
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| mdl_color_opt
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;
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mdl_color_opt
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: /*null*/
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| mdl_color
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;
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mdl_color
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: k_COLOR c_int ';'
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{
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COLOR c = $2;
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// _yy_mi->SetModelColor($2);
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}
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;
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colision_header
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: k_COLISION '{' colision_opt '}'
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{
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}
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;
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colision_opt
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:/*null*/
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| colision_array
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;
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colision_array
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: colision
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| colision_array colision
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;
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colision
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: c_string '{' float_const ',' float_const ',' float_const ',' float_const ',' float_const ',' float_const ';' '}'
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{
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FLOAT3D vMin = FLOAT3D($3, $5, $7);
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FLOAT3D vMax = FLOAT3D($9,$11,$13);
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// add new colision box to current model instance
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_yy_mi->AddColisionBox($1,vMin,vMax);
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}
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;
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all_frames_bbox_opt
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:/*null*/
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| all_frames_bbox
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;
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all_frames_bbox
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: k_ALLFRAMESBBOX float_const ',' float_const ',' float_const ',' float_const ',' float_const ',' float_const ';'
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{
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// add new colision box to current model instance
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_yy_mi->mi_cbAllFramesBBox.SetMin(FLOAT3D($2, $4, $6));
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_yy_mi->mi_cbAllFramesBBox.SetMax(FLOAT3D($8,$10,$12));
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}
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;
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offset_opt
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:/*null*/
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{
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// set offset with default offset values
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$$[0] = 0;
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$$[1] = 0;
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$$[2] = 0;
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$$[3] = 0;
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$$[4] = 0;
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$$[5] = 0;
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}
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| offset offset_opt
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{
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// return new offset
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memcpy($$,$1,sizeof(float)*6);
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}
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;
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offset
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: k_OFFSET float_const ',' float_const ',' float_const ',' float_const ',' float_const ',' float_const ';'
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{
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// if offset is not set
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if(!bOffsetAllreadySet)
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{
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// set offset
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$$[0] = $2;
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$$[1] = $4;
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$$[2] = $6;
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$$[3] = $8;
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$$[4] = $10;
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$$[5] = $12;
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// mark it as set now
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bOffsetAllreadySet = TRUE;
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}
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}
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;
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child_model
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: k_PARENTBONE c_string ';' offset_opt k_NAME c_string ';'
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{
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// get parent ID
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int iParentBoneID = ska_FindStringInTable($2);
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if(iParentBoneID<0) iParentBoneID=0;
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// remember current model instance in parent bone token
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$1 = _yy_mi;
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// set _yy_mi as new child
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_yy_mi = CreateModelInstance($6);
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// add child to parent model instance
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$1->AddChild(_yy_mi);
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// add offset
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_yy_mi->SetOffset($4);
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// set its parent bone
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_yy_mi->SetParentBone(iParentBoneID);
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//
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bOffsetAllreadySet = FALSE;
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// if flag to remember source file is set
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if(bRememberSourceFN)
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{
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// remember source name
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_yy_mi->mi_fnSourceFile = CTString(SMCGetBufferName());
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}
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}
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// read child components
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'{' components '}'
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{
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// set parent model instance to _yy_mi again
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_yy_mi = $1;
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}
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;
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mesh
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: k_MESH k_TFNM c_string ';'
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{
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// add mesh to current model instance
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_yy_mi->AddMesh_t((CTString)$3);
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}
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opt_textures
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;
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skeleton
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: k_SKELETON k_TFNM c_string ';'
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{
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// add skeleton to current model instance
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_yy_mi->AddSkeleton_t((CTString)$3);
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}
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;
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animset_header
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: k_ANIMSET animset
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| k_ANIMSET '{' animset_array '}'
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;
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animset_array
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: animset
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| animset_array animset
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;
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animset
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: k_TFNM c_string ';'
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{
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// add animset to curent model instnce
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_yy_mi->AddAnimSet_t((CTString)$2);
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}
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;
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animation_opt
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:/*null*/
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| animation
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;
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animation
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: K_ANIMATION c_string ';'
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{
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// set new clear state in model instance
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_yy_mi->NewClearState(1);
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// get anim ID
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INDEX iAnimID = ska_GetIDFromStringTable($2);
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// add animation to curent model instance
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_yy_mi->AddAnimation(iAnimID,AN_LOOPING,1,0);
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}
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;
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opt_textures
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: /*null*/
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| opt_textures textures
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;
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textures
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: k_TEXTURES '{' textures_array'}'
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;
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textures_array
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: /*null*/
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| textures_array texture
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;
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texture
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: c_string k_TFNM c_string ';'
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{
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// add texture to current model instance
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_yy_mi->AddTexture_t((CTString)$3,$1,NULL);
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}
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;
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float_const
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: c_float
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{
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$$ = $1;
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}
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| c_int
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{
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$$ = (float)$1;
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}
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;
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int_const
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: c_int
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{
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$$ = $1;
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}
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;
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%%
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