Serious-Engine/Sources/Engine/Base/ReplaceFile.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
#ifndef SE_INCL_REPLACEFILE_H
#define SE_INCL_REPLACEFILE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
extern BOOL _bFileReplacingApplied;
BOOL GetReplacingFile(CTFileName fnSourceTexture, CTFileName &fnReplacingTexture,
char *pFilter);
void SetTextureWithPossibleReplacing_t(CTextureObject &to, CTFileName &fnmTexture);
// read/write a texture object
void ReadTextureObject_t(CTStream &strm, CTextureObject &to);
void SkipTextureObject_t(CTStream &strm);
void WriteTextureObject_t(CTStream &strm, CTextureObject &to);
// read/write a model and its texture(s) from a file
void ReadModelObject_t(CTStream &strm, CModelObject &mo);
void SkipModelObject_t(CTStream &strm);
void WriteModelObject_t(CTStream &strm, CModelObject &mo);
// read/write a ska model from a file
void WriteModelInstance_t(CTStream &strm, CModelInstance &mi);
void ReadModelInstance_t(CTStream &strm, CModelInstance &mi);
void SkipModelInstance_t(CTStream &strm);
// read/write an anim object from a file
void ReadAnimObject_t(CTStream &strm, CAnimObject &mo);
void SkipAnimObject_t(CTStream &strm);
void WriteAnimObject_t(CTStream &strm, CAnimObject &mo);
// read/write a sound object from a file
void ReadSoundObject_t(CTStream &strm, CSoundObject &mo);
void SkipSoundObject_t(CTStream &strm);
void WriteSoundObject_t(CTStream &strm, CSoundObject &mo);
#endif /* include-once check. */