2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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// DlgBarTreeView.h: interface for the CDlgBarTreeView class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_DLGBARTREEVIEW_H__97A19AEB_ACE0_11D5_8AB4_00C0262D9BFE__INCLUDED_)
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#define AFX_DLGBARTREEVIEW_H__97A19AEB_ACE0_11D5_8AB4_00C0262D9BFE__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "DlgClient.h"
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#include "ModelTreeCtrl.h"
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#include "Textbox.h"
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#include "SplitterFrame.h"
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#include "DlgTemplate.h"
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#include "TexView.h"
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#define GR_PARENT 0
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#define GR_ANIMSET 1
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#define GR_COLISION 2
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#define GR_LOD 3
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#define GR_TEXTURE 4
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#define GR_LISTOPTIONS 5
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#define GR_SHADERS 6
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#define GR_ALLFRAMES_BBOX 7
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#define GR_BONE 8
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class Control
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{
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public:
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Control()
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{
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}
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FLOAT ct_fLeft; // rect
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FLOAT ct_fRight;
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INDEX ct_iTop;
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INDEX ct_iBottom;
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INDEX ct_iID; // id of control
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CDialog *ct_pParentDlg; // parent dlg
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};
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class CDlgBarTreeView : public CDlgTemplate
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{
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public:
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CDlgBarTreeView();
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virtual ~CDlgBarTreeView();
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BOOL Create( CWnd* pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID);
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CSize CalcDynamicLayout(int nLength, DWORD nMode);
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CSize CalcLayout(int nLength, DWORD nMode);
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void AddDialogControls(CDialog *pDlg);
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void RemoveDialogControls(CDialog *pDlg);
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void AddControlToArray(CWnd *pChild, CDialog *pDlg);
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void RemoveControlFromArray(CWnd *pChild, CDialog *pDlg);
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void ResizeDlgWithChildren(CDialog *pDlg,CRect rcDlg);
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NodeInfo &GetNodeInfo(HTREEITEM hItem);
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NodeInfo &GetSelectedNodeInfo();
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void ShowSurfaceShader(MeshSurface *pmsrf,MeshLOD *pmlod,MeshInstance *pmshi);
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void ChangeShaderOnSelectedSurfaces(CTString fnNewShader);
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void ChangeTextureOnSelectedSurfaces(CTString strControlID,CTString strNewTexID);
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void ChangeTextureCoordsOnSelectedSurfaces(CTString strControlID,INDEX iNewTexCoordsIndex);
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void ChangeColorOnSelectedSurfaces(CTString strControlID,COLOR colNewColor);
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void ChangeFloatOnSelectedSurfaces(CTString strControlID,FLOAT fNewFloat);
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void ChangeFlagOnSelectedSurfaces(CTString strControlID,BOOL bChecked,INDEX iFlagIndex);
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BOOL IsSurfaceSelected(MeshSurface &msrf);
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void ChangeColorOnSelectedModel(COLOR colNewColor);
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void VScrollControls(CDialog *pDlg);
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void UpdateModelInstInfo(CModelInstance *pmi);
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void AddSkeleton(CModelInstance &mi, HTREEITEM hParent);
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void AddMeshInstances(CModelInstance &mi,HTREEITEM hParent);
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void AddSurfaces(CModelInstance &mi,MeshLOD &mlod,HTREEITEM hParent);
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void AddColisionBoxes(CModelInstance &mi,HTREEITEM hParent);
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void AddAllFramesBBox(CModelInstance &mi,HTREEITEM hParent);
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HTREEITEM AddAnimSet(CModelInstance &mi,HTREEITEM hParent);
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HTREEITEM AddModelInst(CModelInstance &mi, CModelInstance *pmiParent, HTREEITEM hParent);
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void ExpandAllModelInstances(HTREEITEM hItem);
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void ResetControls();
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void SetCustomTabText(wchar_t *strText);
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// select dialog to show
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void ShowControlGroup(INDEX iGroup);
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// for reselecting an item after refresh
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BOOL RememberSelectedItem(HTREEITEM hParent,HTREEITEM hSelected);
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// find previously selected item
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BOOL ReselectItem(HTREEITEM hParent);
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// check sec per frame control
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void CheckSecPerFrameCtrl(BOOL bCheck);
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void SelItemChanged(HTREEITEM hSelected);
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void OnItemClick(HTREEITEM hItem,HTREEITEM hLastSelected);
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void OnItemIconClick(HTREEITEM hItem);
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void TogleSurfaceSelection(HTREEITEM hItem);
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void SelectAllSurfaces(HTREEITEM hItem);
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void DeSelectAllSurfaces(HTREEITEM hParent = NULL);
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void SelectMeshSurface(HTREEITEM hItem);
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void DeselectMeshSurface(HTREEITEM hItem);
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void FillBonesToComboBox(CSkeleton *pskl,INDEX iSelectedIndex);
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void FillParentDropDown(CModelInstance *pmi);
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CModelTreeCtrl m_TreeCtrl; // tree view control
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CImageList m_IconsImageList; // image lis for tree control
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// dialogs
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CDlgClient m_dlgParent;
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CDlgClient m_dlgAnimSet;
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CDlgClient m_dlgColision;
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CDlgClient m_dlgAllFrames;
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CDlgClient m_dlgLod;
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CDlgClient m_dlgBone;
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CDlgClient m_dlgTexture;
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CDlgClient m_dlgListOpt;
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CDlgClient m_dlgShader;
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CDialog *pdlgCurrent;
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CTexView m_tvTexView;
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CStaticStackArray<class Control> dlg_aControls;
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// controls in parent dialog
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CTextBox m_tbOffPosX;
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CTextBox m_tbOffPosY;
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CTextBox m_tbOffPosZ;
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CTextBox m_tbOffRotH;
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CTextBox m_tbOffRotP;
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CTextBox m_tbOffRotB;
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CTextBox m_tbMiName;
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// controls in animset dialog
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CTextBox m_tbTreshold;
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CTextBox m_tbAnimSpeed;
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CTextBox m_tbWalkSpeed;
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CTextBox m_tbWalkLoopSec;
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// controls in colision dialog
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CTextBox m_tbColName;
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CTextBox m_tbColWidth;
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CTextBox m_tbColHeight;
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CTextBox m_tbColLength;
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CTextBox m_tbColPosX;
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CTextBox m_tbColPosY;
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CTextBox m_tbColPosZ;
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// controls in all frames bbox
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CTextBox m_tbAFBBWidth;
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CTextBox m_tbAFBBHeight;
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CTextBox m_tbAFBBLength;
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CTextBox m_tbAFBBPosX;
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CTextBox m_tbAFBBPosY;
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CTextBox m_tbAFBBPosZ;
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// controls in lod dialog
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CTextBox m_tbDistance;
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// controls in texture dialog
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CTextBox m_tbTextureName;
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// CSize m_Size;
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// Generated message map functions
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protected:
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//{{AFX_MSG(CDlgBarTreeView)
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afx_msg void OnSelchangeModeSelectTab(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#endif // !defined(AFX_DLGBARTREEVIEW_H__97A19AEB_ACE0_11D5_8AB4_00C0262D9BFE__INCLUDED_)
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