2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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#ifndef SE_INCL_GFXSTEREO_H
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#define SE_INCL_GFXSTEREO_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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//
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// stereo rendering support
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//
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// note: left and right are in succession, to be able to make 'for' loops
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// if stereo is disabled, 'left' has same effect as 'both' to all functions
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#define STEREO_LEFT 0
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#define STEREO_RIGHT 1
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#define STEREO_BOTH 2
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// query whether user has turned stereo rendering on
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ENGINE_API BOOL Stereo_IsEnabled(void);
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// set buffer for stereo rendering left/right/both
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ENGINE_API void Stereo_SetBuffer(INDEX iEye);
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// adjust perspective projection for stereo rendering left/right/both
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ENGINE_API void Stereo_AdjustProjection(CProjection3D &pr, INDEX iEye, FLOAT fFactor);
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#endif /* include-once check. */
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