Serious-Engine/Sources/SeriousSam/GUI/Components/MenuGadget.cpp

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2016-04-01 00:12:10 +02:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
2016-04-01 00:12:10 +02:00
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "SeriousSam/StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "SeriousSam/LevelInfo.h"
#include "SeriousSam/VarList.h"
#include "SeriousSam/GUI/Components/MenuGadget.h"
extern CSoundData *_psdSelect;
BOOL _bDefiningKey = FALSE;
BOOL _bEditingString = FALSE;
CMenuGadget *_pmgLastActivatedGadget = NULL;
CMenuGadget::CMenuGadget(void)
{
mg_pmgLeft = NULL;
mg_pmgRight = NULL;
mg_pmgUp = NULL;
mg_pmgDown = NULL;
mg_bVisible = TRUE;
mg_bEnabled = TRUE;
mg_bLabel = FALSE;
mg_bFocused = FALSE;
mg_iInList = -1; // not in list
}
void CMenuGadget::OnActivate(void)
{
NOTHING;
}
// return TRUE if handled
BOOL CMenuGadget::OnKeyDown(int iVKey)
{
// if return pressed
if (iVKey == VK_RETURN || iVKey == VK_LBUTTON) {
// activate
OnActivate();
// key is handled
return TRUE;
}
// key is not handled
return FALSE;
}
BOOL CMenuGadget::OnChar(MSG msg)
{
// key is not handled
return FALSE;
}
void CMenuGadget::OnSetFocus(void)
{
mg_bFocused = TRUE;
if (!IsSeparator())
{
PlayMenuSound(_psdSelect);
IFeel_PlayEffect("Menu_select");
}
}
void CMenuGadget::OnKillFocus(void)
{
mg_bFocused = FALSE;
}
void CMenuGadget::Appear(void)
{
mg_bVisible = TRUE;
}
void CMenuGadget::Disappear(void)
{
mg_bVisible = FALSE;
mg_bFocused = FALSE;
}
void CMenuGadget::Think(void)
{
}
void CMenuGadget::OnMouseOver(PIX pixI, PIX pixJ)
{
}
// get current color for the gadget
COLOR CMenuGadget::GetCurrentColor(void)
{
// use normal colors
COLOR colUnselected = _pGame->LCDGetColor(C_GREEN, "unselected");
COLOR colSelected = _pGame->LCDGetColor(C_WHITE, "selected");
// if disabled
if (!mg_bEnabled) {
// use a bit darker colors
colUnselected = _pGame->LCDGetColor(C_dGREEN, "disabled unselected");
colSelected = _pGame->LCDGetColor(C_GRAY, "disabled selected");
// if label
if (mg_bLabel) {
// use white
colUnselected = colSelected = _pGame->LCDGetColor(C_WHITE, "label");
}
}
// use unselected color
COLOR colRet = colUnselected;
// if selected
if (mg_bFocused) {
// oscilate towards selected color
FLOAT tmNow = _pTimer->GetHighPrecisionTimer().GetSeconds();
colRet = LerpColor((colUnselected >> 1) & 0x7F7F7F7F, colSelected, sin(tmNow*10.0f)*0.5f + 0.5f);
}
return colRet | CT_OPAQUE;
}
void CMenuGadget::Render(CDrawPort *pdp)
{
}