Serious-Engine/Sources/EntitiesMP/EnemyCounter.es

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
339
%{
#include "StdH.h"
#include <EntitiesMP/MusicHolder.h>
%}
class CEnemyCounter : CRationalEntity {
name "EnemyCounter";
thumbnail "Thumbnails\\Counter.tbn";
features "HasName", "IsTargetable";
properties:
1 CEntityPointer m_penMainMusicHolder,
2 CTString m_strName "Name" 'N' ="",
4 INDEX m_iCountFrom "Count start" 'A' = 100,
5 INDEX m_iCount = -1,
components:
0 sound SOUND_TICK "Sounds\\Menu\\Select.wav",
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
functions:
class CMusicHolder *GetMusicHolder()
{
if (m_penMainMusicHolder==NULL) {
m_penMainMusicHolder = _pNetwork->GetEntityWithName("MusicHolder", 0);
}
return (CMusicHolder *)&*m_penMainMusicHolder;
}
void StartCounting(void)
{
CMusicHolder *pmh = GetMusicHolder();
if (pmh==NULL) {
return;
}
pmh->m_penCounter = this;
m_iCount = m_iCountFrom;
}
void CountOne(void)
{
if (m_iCount>0) {
m_iCount-=1;
}
}
void StopCounting(void)
{
CMusicHolder *pmh = GetMusicHolder();
if (pmh==NULL) {
return;
}
m_iCount = 0;
pmh->m_penCounter = NULL;
}
procedures:
/************************************************************
* M A I N *
************************************************************/
Main(EVoid) {
// declare yourself as a model
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
autowait(0.1f);
wait() {
on(EBegin): {
resume;
}
// when started
on (EStart): {
StartCounting();
resume;
}
// when stopped
on (EStop): {
StopCounting();
resume;
}
// when triggered
on (ETrigger): {
// if not started yet
if (m_iCount==-1) {
// start
StartCounting();
}
CountOne();
// if finished
if (m_iCount==0) {
// stop
StopCounting();
}
resume;
}
}
return;
}
};