Serious-Engine/Sources/EntitiesMP/Damager.es

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
229
%{
#include "StdH.h"
%}
class CDamager: CRationalEntity {
name "Damager";
thumbnail "Thumbnails\\Damager.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "Damager",
2 CTString m_strDescription = "",
3 enum DamageType m_dmtType "Type" 'Y' = DMT_ABYSS, // type of damage
4 FLOAT m_fAmmount "Ammount" 'A' = 1000.0f, // ammount of damage
5 CEntityPointer m_penToDamage "Entity to Damage" 'E', // entity to damage, NULL to damage the triggerer
6 BOOL m_bDamageFromTriggerer "DamageFromTriggerer" 'S' = FALSE, // make the triggerer inflictor of the damage
10 CEntityPointer m_penLastDamaged,
11 FLOAT m_tmLastDamage = 0.0f,
components:
1 model MODEL_TELEPORT "Models\\Editor\\Copier.mdl",
2 texture TEXTURE_TELEPORT "Models\\Editor\\Copier.tex",
functions:
const CTString &GetDescription(void) const {
return m_strDescription;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_TELEPORT);
SetModelMainTexture(TEXTURE_TELEPORT);
((CTString&)m_strDescription).PrintF("%s:%g",
DamageType_enum.NameForValue(INDEX(m_dmtType)), m_fAmmount);
while (TRUE) {
// wait for someone to trigger you and then damage it
wait() {
on (ETrigger eTrigger) : {
CEntity *penInflictor = this;
if (m_bDamageFromTriggerer) {
penInflictor = eTrigger.penCaused;
}
CEntity *penVictim = NULL;
if (m_penToDamage!=NULL) {
penVictim = m_penToDamage;
} else if (eTrigger.penCaused!=NULL) {
penVictim = eTrigger.penCaused;
}
if (penVictim!=NULL) {
if (!(penVictim==m_penLastDamaged && _pTimer->CurrentTick()<m_tmLastDamage+0.1f))
{
InflictDirectDamage(penVictim, penInflictor, m_dmtType, m_fAmmount,
penVictim->GetPlacement().pl_PositionVector, FLOAT3D(0,1,0));
m_penLastDamaged = penVictim;
m_tmLastDamage = _pTimer->CurrentTick();
}
}
stop;
}
otherwise() : {
resume;
};
};
// wait a bit to recover
// autowait(0.1f);
}
}
};