mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
271 lines
11 KiB
C
271 lines
11 KiB
C
|
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||
|
|
||
|
#ifndef SE_INCL_MODEL_INTERNAL_H
|
||
|
#define SE_INCL_MODEL_INTERNAL_H
|
||
|
#ifdef PRAGMA_ONCE
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <Engine/Math/AABBox.h>
|
||
|
#include <Engine/Graphics/RenderPoly.h>
|
||
|
|
||
|
#define MODEL_VERSION_WITHOUT_STRETCH_CENTER "V002"
|
||
|
#define MODEL_VERSION_WITHOUT_MULTIPLE_COLLISION_BOXES "V003"
|
||
|
#define MODEL_VERSION_WITHOUT_ATTACHED_POSITIONS "V004"
|
||
|
#define MODEL_VERSION_WITHOUT_POLYGONAL_PATCHES "V005"
|
||
|
#define MODEL_VERSION_WITHOUT_POLYGONS_PER_SURFACE "V006"
|
||
|
#define MODEL_VERSION_WITHOUT_16_BIT_COMPRESSION "V007"
|
||
|
#define MODEL_VERSION_WITHOUT_REFLECTION_AND_SPECULARITY "V008"
|
||
|
#define MODEL_VERSION_WITHOUT_DIFFUSE_COLOR "V009"
|
||
|
#define MODEL_VERSION "V010"
|
||
|
|
||
|
|
||
|
// surface shading types
|
||
|
enum SurfaceShadingType {
|
||
|
SST_INVALID = -1,
|
||
|
SST_FULLBRIGHT = 0,
|
||
|
SST_MATTE = 1,
|
||
|
SST_FLAT = 2,
|
||
|
};
|
||
|
|
||
|
// surface translucency types
|
||
|
enum SurfaceTranslucencyType {
|
||
|
STT_INVALID = -1,
|
||
|
STT_OPAQUE = 0,
|
||
|
STT_TRANSLUCENT = 1,
|
||
|
STT_ALPHAGOURAUD = 2, // obsolete!
|
||
|
STT_ADD = 3,
|
||
|
STT_TRANSPARENT = 4,
|
||
|
STT_MULTIPLY = 5,
|
||
|
};
|
||
|
|
||
|
// surface rendering flags
|
||
|
#define SRF_DOUBLESIDED (1L<<0) // double sided polygons
|
||
|
#define SRF_CLIPPOLYGON (1L<<1) // polygons are allways cliped, this is old flag
|
||
|
#define SRF_REFLECTIONS (1L<<2) // use reflection mapping on this surface
|
||
|
#define SRF_INVISIBLE (1L<<3) // if this surface is ignored in rendering process
|
||
|
#define SRF_SPECULAR (1L<<4) // use specularity on this surface
|
||
|
#define SRF_DIFFUSE (1L<<5) // use difuse texture for this surface
|
||
|
#define SRF_BUMP (1L<<6) // use bump on this surface
|
||
|
#define SRF_NEW_TEXTURE_FORMAT (1L<<7) // used for reading of old mapping files (ther don't have diffuse flag set)
|
||
|
#define SRF_CYLINDRICAL_MAPPING (1L<<8) // surface is mapped using spherical mapping
|
||
|
#define SRF_SPHERICAL_MAPPING (1L<<9) // surface is mapped using cylindrical mapping
|
||
|
#define SRF_FOG (1L<<10) // used internally for fog
|
||
|
#define SRF_HAZE (1L<<11) // used internally for haze
|
||
|
#define SRF_DETAIL (1L<<12) // use detail on this surface instead of bump
|
||
|
#define SRF_SELECTED (1L<<13) // for editing purposes
|
||
|
#define SRF_OPAQUE (1L<<14) // writes to z-buffer
|
||
|
// ! WARNING: this flags are copied to mipinfo var flags which has reserved bits 25 and above !
|
||
|
|
||
|
|
||
|
// constant used for spreading mip-switching distances
|
||
|
#define MAX_SWITCH_FACTOR 8.0f
|
||
|
|
||
|
// render defines for model
|
||
|
#define RT_WIRE_ON ((1L) << 0)
|
||
|
#define RT_HIDDEN_LINES ((1L) << 1)
|
||
|
//-------------------------------------
|
||
|
#define RT_NO_POLYGON_FILL ((1L) << 2)
|
||
|
#define RT_WHITE_TEXTURE ((1L) << 3)
|
||
|
#define RT_SURFACE_COLORS ((1L) << 4)
|
||
|
#define RT_ON_COLORS ((1L) << 5)
|
||
|
#define RT_OFF_COLORS ((1L) << 6)
|
||
|
#define RT_TEXTURE ((1L) << 7)
|
||
|
//-------------------------------------
|
||
|
#define RT_SHADING_NONE ((1L) << 8)
|
||
|
#define RT_SHADING_LAMBERT ((1L) << 9)
|
||
|
#define RT_SHADING_PHONG ((1L) <<10)
|
||
|
//-------------------------------------
|
||
|
#define RT_SHADING_MASK (RT_SHADING_NONE | RT_SHADING_LAMBERT | RT_SHADING_PHONG)
|
||
|
#define RT_TEXTURE_MASK (RT_NO_POLYGON_FILL | RT_WHITE_TEXTURE | RT_SURFACE_COLORS | \
|
||
|
RT_ON_COLORS | RT_OFF_COLORS | RT_TEXTURE)
|
||
|
|
||
|
// Model flags
|
||
|
#define MF_FACE_FORWARD ((1L)<<0)
|
||
|
#define MF_REFLECTIONS ((1L)<<1)
|
||
|
#define MF_REFLECTIONS_HALF ((1L)<<2)
|
||
|
#define MF_HALF_FACE_FORWARD ((1L)<<3)
|
||
|
#define MF_COMPRESSED_16BIT ((1L)<<4)
|
||
|
#define MF_STRETCH_DETAIL ((1L)<<5)
|
||
|
|
||
|
// Mip model flags
|
||
|
#define MM_PATCHES_VISIBLE ((1L)<<0)
|
||
|
#define MM_ATTACHED_MODELS_VISIBLE ((1L)<<1)
|
||
|
|
||
|
|
||
|
// colors used to represent on and off bits
|
||
|
ENGINE_API extern COLOR PaletteColorValues[];
|
||
|
|
||
|
typedef Vector<SWORD,3> SWPOINT3D;
|
||
|
typedef Vector<SBYTE,3> SBPOINT3D;
|
||
|
typedef Vector<MEX,2> MEX2D;
|
||
|
|
||
|
|
||
|
struct ENGINE_API ModelFrameVertex8 {
|
||
|
SBPOINT3D mfv_SBPoint; // 8-bit compressed vertex
|
||
|
UBYTE mfv_NormIndex;
|
||
|
};
|
||
|
|
||
|
struct ENGINE_API ModelFrameVertex16_old {
|
||
|
SWPOINT3D mfv_SWPoint; // 16-bit compressed vertex
|
||
|
UBYTE mfv_NormIndex;
|
||
|
};
|
||
|
|
||
|
struct ENGINE_API ModelFrameVertex16 {
|
||
|
SWPOINT3D mfv_SWPoint; // 16-bit compressed vertex
|
||
|
UBYTE mfv_ubNormH, mfv_ubNormP;
|
||
|
};
|
||
|
|
||
|
struct ENGINE_API ModelFrameInfo {
|
||
|
FLOATaabbox3D mfi_Box; // bounding box info for each frame
|
||
|
};
|
||
|
|
||
|
struct ENGINE_API ModelTextureVertex {
|
||
|
ModelTextureVertex(void);
|
||
|
FLOAT3D mtv_UVW; // 3D coordinate of one texture vertex
|
||
|
MEX2D mtv_UV; // U,V mapping coordinates
|
||
|
union {
|
||
|
BOOL mtv_Done; // flag used for mapping
|
||
|
INDEX mtv_iSurfaceVx;
|
||
|
};
|
||
|
INDEX mtv_iTransformedVertex;
|
||
|
FLOAT3D mtv_vU, mtv_vV; // bump directions
|
||
|
};
|
||
|
|
||
|
struct ENGINE_API ModelPolygonVertex
|
||
|
{
|
||
|
struct TransformedVertexData *mpv_ptvTransformedVertex; // buffer where vertices really rotate
|
||
|
struct ModelTextureVertex *mpv_ptvTextureVertex; // needed by modeler to calculate U,V
|
||
|
void Read_t( CTStream *istrFile); // throw char *
|
||
|
void Write_t( CTStream *ostrFile); // throw char *
|
||
|
};
|
||
|
|
||
|
#define SC_ALLWAYS_ON (1UL << 30)
|
||
|
#define SC_ALLWAYS_OFF (1UL << 31)
|
||
|
|
||
|
struct ENGINE_API ModelPolygon
|
||
|
{
|
||
|
ModelPolygon(); // constructor
|
||
|
~ModelPolygon(); // destructor
|
||
|
CStaticArray<struct ModelPolygonVertex> mp_PolygonVertices; // this polygon's vertices
|
||
|
ULONG mp_RenderFlags; // flags which define rendering of this polygon
|
||
|
ULONG mp_ColorAndAlpha; // color and global alpha for this polygon
|
||
|
INDEX mp_Surface; // in which surface this polygon belongs
|
||
|
SLONG mp_slVisibility; // how this poligon is visible
|
||
|
BOOL mp_bClipped; // is polygon clipped
|
||
|
void Read_t( CTStream *istrFile); // throw char *
|
||
|
void Write_t( CTStream *ostrFile); // throw char *
|
||
|
};
|
||
|
|
||
|
struct ENGINE_API MappingSurface
|
||
|
{
|
||
|
MappingSurface(); // constructor
|
||
|
~MappingSurface(); // destructor
|
||
|
CTString ms_Name; // name of this surface
|
||
|
COLOR ms_colColor; // color of this surface
|
||
|
FLOAT3D ms_vSurface2DOffset; // center of this surface
|
||
|
FLOAT3D ms_HPB; // orientation of this surface
|
||
|
FLOAT ms_Zoom; // current zoom value
|
||
|
FLOAT3D ms_vSurfaceCenterOffset; // vector of surface center offseting
|
||
|
|
||
|
COLOR ms_colDiffuse; // difuse color of this surface
|
||
|
COLOR ms_colReflections; // reflections color of this surface
|
||
|
COLOR ms_colSpecular; // specular color of this surface
|
||
|
COLOR ms_colBump; // bump color of this surface
|
||
|
|
||
|
ULONG ms_ulOnColor; // on and off colors for surface
|
||
|
ULONG ms_ulOffColor;
|
||
|
|
||
|
ULONG ms_ulRenderingFlags; // surface rendering flags
|
||
|
enum SurfaceShadingType ms_sstShadingType; // surface shading types
|
||
|
enum SurfaceTranslucencyType ms_sttTranslucencyType; // surface translucency types
|
||
|
CStaticArray<INDEX> ms_aiPolygons; // indices of all polygons in surface
|
||
|
CStaticArray<INDEX> ms_aiTextureVertices; // indices of all texture vertices in surface
|
||
|
|
||
|
// rendering data
|
||
|
INDEX ms_iSrfVx0; // first surface vertex
|
||
|
INDEX ms_ctSrfVx; // number of surface vertices
|
||
|
INDEX ms_ctSrfEl; // number of surface elemtns
|
||
|
|
||
|
BOOL operator==(const MappingSurface &msOther) const;
|
||
|
|
||
|
// convert old polygon flags from CTGfx into new rendering parameters
|
||
|
void SetRenderingParameters(ULONG ulOldFlags);
|
||
|
void Read_t( CTStream *istrFile, BOOL bReadPolygonsPerSurface, BOOL bReadSurfaceColors); // throw char *
|
||
|
void Write_t( CTStream *ostrFile); // throw char *
|
||
|
void ReadSettings_t( CTStream *istrFile); // throw char *
|
||
|
void WriteSettings_t( CTStream *ostrFile); // throw char *
|
||
|
};
|
||
|
|
||
|
|
||
|
// struct containing list of polygons that are touched by current patch
|
||
|
struct ENGINE_API PolygonsPerPatch
|
||
|
{
|
||
|
CStaticArray<INDEX> ppp_iPolygons; // indices of polygons occupied by this patch
|
||
|
// rendering info
|
||
|
CStaticArray<UWORD> ppp_auwElements; // elements for drawing
|
||
|
inline ~PolygonsPerPatch() { Clear();};
|
||
|
inline void Clear() { ppp_iPolygons.Clear();};
|
||
|
};
|
||
|
|
||
|
/* rcg 10042001 removed anonymous structs, dangerous union. */
|
||
|
struct ENGINE_API TransformedVertexData {
|
||
|
FLOAT3D tvd_TransformedPoint; // for transformed point vector
|
||
|
PolyVertex2D tvd_pv2; // vertex structure for software
|
||
|
FLOAT tvd_fX, tvd_fY, tvd_fZ; // view space original coords
|
||
|
FLOAT tvd_fU, tvd_fV; // texture mapping temp vars for clipping purposes
|
||
|
BOOL tvd_bClipped; // is clipped to near clip plane or screen boundaries?
|
||
|
};
|
||
|
|
||
|
class ENGINE_API CModelCollisionBox {
|
||
|
public:
|
||
|
FLOAT3D mcb_vCollisionBoxMin; // min vector of collision box
|
||
|
FLOAT3D mcb_vCollisionBoxMax; // max vector of collision box
|
||
|
ULONG mcb_iCollisionBoxDimensionEquality; // HEIGHT_EQ_WIDTH or LENGTH_EQ_WIDTH or LENGTH_EQ_HEIGHT
|
||
|
CTString mcb_strName; // name of collision box (exported as define)
|
||
|
// functions
|
||
|
CModelCollisionBox(void);
|
||
|
void Read_t(CTStream *istrFile);
|
||
|
void ReadName_t(CTStream *istrFile);
|
||
|
void Write_t(CTStream *ostrFile);
|
||
|
/* Clear the object. */
|
||
|
inline void Clear(void) {};
|
||
|
};
|
||
|
|
||
|
class ENGINE_API CAttachedModelPosition {
|
||
|
public:
|
||
|
CAttachedModelPosition(void);
|
||
|
INDEX amp_iCenterVertex;
|
||
|
INDEX amp_iFrontVertex;
|
||
|
INDEX amp_iUpVertex;
|
||
|
CPlacement3D amp_plRelativePlacement;
|
||
|
void Read_t( CTStream *strFile); // throw char *
|
||
|
void Write_t( CTStream *strFile); // throw char *
|
||
|
inline void Clear(void) {}; // clear the object.
|
||
|
};
|
||
|
|
||
|
|
||
|
class ENGINE_API CMipInfo {
|
||
|
public:
|
||
|
INDEX mi_TrianglesCt; // how many triangles in this mip-model
|
||
|
INDEX mi_PolygonsCt; // how many polygons in this mip-model
|
||
|
INDEX mi_VerticesCt; // how many vertices in this mip-model
|
||
|
};
|
||
|
|
||
|
class ENGINE_API CModelInfo {
|
||
|
public:
|
||
|
INDEX mi_VerticesCt; // number of vertices in model
|
||
|
INDEX mi_FramesCt; // number of all frames used by this model
|
||
|
INDEX mi_MipCt; // number of mip-models
|
||
|
CMipInfo mi_MipInfos[MAX_MODELMIPS]; // contains count of polygons and vertices
|
||
|
CTFileName mi_PatchFiles[MAX_TEXTUREPATCHES]; // and their names
|
||
|
MEX mi_Width, mi_Height; // size of mapping texture
|
||
|
BOOL mi_Flags; // model flags (MF_...)
|
||
|
SLONG mi_ShadowQuality; // how models will be shaded
|
||
|
FLOAT3D mi_Stretch; // stretch vector (static one, dynamic one is in model object)
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif /* include-once check. */
|
||
|
|