Serious-Engine/Sources/GameGUIMP/DlgVideoQuality.cpp

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
// DlgVideoQuality.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgVideoQuality dialog
CDlgVideoQuality::CDlgVideoQuality(CWnd* pParent /*=NULL*/)
: CDialog(CDlgVideoQuality::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgVideoQuality)
m_radioObjectShadowQuality = -1;
m_radioTextureQuality = -1;
m_radioWorldShadowQuality = -1;
//}}AFX_DATA_INIT
}
void CDlgVideoQuality::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
// if dialog is recieving data
if( pDX->m_bSaveAndValidate == FALSE)
{
// set current state of texture quality radio button
/* switch( Flesh.gm_tqTextureQuality)
{
case CGame::TQ_LOW: { m_radioTextureQuality = 0; break; }
case CGame::TQ_MEDIUM: { m_radioTextureQuality = 1; break; }
case CGame::TQ_HIGH: { m_radioTextureQuality = 2; break; }
default: { ASSERTALWAYS( "Illegal texture quality value found!"); }
}
// set current state of object shadow quality radio button
switch( Flesh.gm_osqObjectShadowQuality)
{
case CGame::OSQ_OFF: { m_radioObjectShadowQuality = 0; break; }
case CGame::OSQ_LOW: { m_radioObjectShadowQuality = 1; break; }
case CGame::OSQ_HIGH: { m_radioObjectShadowQuality = 2; break; }
default: { ASSERTALWAYS( "Illegal object shadow quality value found!"); }
}
// set current state of world shadow quality radio button
switch( Flesh.gm_wsqWorldShadowQuality)
{
case CGame::WSQ_LOW: { m_radioWorldShadowQuality = 0; break; }
case CGame::WSQ_MEDIUM: { m_radioWorldShadowQuality = 1; break; }
case CGame::WSQ_HIGH: { m_radioWorldShadowQuality = 2; break; }
default: { ASSERTALWAYS( "Illegal world shadow quality value found!"); }
}
*/
}
//{{AFX_DATA_MAP(CDlgVideoQuality)
DDX_Radio(pDX, IDC_OBJECT_SHADOW_QUALITY, m_radioObjectShadowQuality);
DDX_Radio(pDX, IDC_TEXTURE_QUALITY, m_radioTextureQuality);
DDX_Radio(pDX, IDC_WORLD_SHADOW_QUALITY, m_radioWorldShadowQuality);
//}}AFX_DATA_MAP
// if dialog is giving data
if( pDX->m_bSaveAndValidate != FALSE)
{
// pick up states of texture quality radio button
/* switch( m_radioTextureQuality)
{
case 0: { Flesh.gm_tqTextureQuality = CGame::TQ_LOW; break; }
case 1: { Flesh.gm_tqTextureQuality = CGame::TQ_MEDIUM; break; }
case 2: { Flesh.gm_tqTextureQuality = CGame::TQ_HIGH; break; }
default: { ASSERTALWAYS( "Illegal texture quality radio value found!"); }
}
// pick up states of object shadow quality radio button
switch( m_radioObjectShadowQuality)
{
case 0: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_OFF; break; }
case 1: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_LOW; break; }
case 2: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_HIGH; break; }
default: { ASSERTALWAYS( "Illegal object shadow quality radio value found!"); }
}
// pick up states of world shadow quality radio button
switch( m_radioWorldShadowQuality)
{
case 0: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_LOW; break; }
case 1: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_MEDIUM; break; }
case 2: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_HIGH; break; }
default: { ASSERTALWAYS( "Illegal world shadow quality radio value found!"); }
}
*/
}
}
BEGIN_MESSAGE_MAP(CDlgVideoQuality, CDialog)
//{{AFX_MSG_MAP(CDlgVideoQuality)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgVideoQuality message handlers