Serious-Engine/Sources/Engine/Network/EntityHashing.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_ENTITYHASHING_H
#define SE_INCL_ENTITYHASHING_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine\Math\Types.h>
#include <Engine\Math\Placement.h>
#include <Engine\Templates\CommunicationInterface.h>
#include <Engine\Classes\MovableEntity.h>
struct CClientEntry {
//implementation
TIME ce_tmLastUpdated;
CPlacement3D ce_plLastSentPlacement;
CPlacement3D ce_plLastSentSpeed;
CClientEntry() {
ce_tmLastUpdated = -1.0f;
ce_plLastSentPlacement.pl_PositionVector = FLOAT3D(0,0,0);
ce_plLastSentPlacement.pl_OrientationAngle = ANGLE3D(0,0,0);
ce_plLastSentSpeed.pl_PositionVector = FLOAT3D(0,0,0);
ce_plLastSentSpeed.pl_OrientationAngle = ANGLE3D(0,0,0);
}
}
class CEntityHashItem {
// implementation
public:
ULONG ehi_ulEntityID;
CEntityPointer ehi_epEntityPointer;
CClientEntry ehi_ceClientEntries[SERVER_CLIENTS];
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CEntityHashItem(): ehi_ulEntityID(-1){} // entity pointer will initialize itself to NULL
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~CEntityItem() {}; // entity poiner will destroy itself and remove the reference
void WritePackedPlacement(CClientEntry &ceEntry,CNetworkMessage &nmMessage);
// interface
public:
BOOL ClientNeedsUpdate(INDEX iClient,CNetworkMessage &nmMessage);
};
#define VALUE_TYPE ULONG
#define TYPE CEntityHashItem
#define CHashTableSlot_TYPE CEntityHashTableSlot
#define CHashTable_TYPE CEntityHashTable
#include <Engine\Templates\HashTable.h>
class ENGINE_API CEntityHash {
// implementation
public:
CEntityHashTable eh_ehtHashTable;
CEntityHash();
~CEntityHash();
ULONG GetItemKey(ULONG ulEntityID) {return ulEntityID;}
ULONG GetItemValue(CEntityHashItem* ehiItem) {return ehiItem->ehi_ulUntityID;}
// interface
public:
BOOL ClientNeedsUpdate(INDEX iClient,ULONG ulEntityID,CNetworkMessage &nmMessage);
void AddEntity(CEntityPointer* penEntity);
void RemoveEntity(CEntityPointer* penEntity);
}
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#endif // include