Serious-Engine/Sources/SeriousSkaStudio/DropDown.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#if !defined(AFX_DROPDOWN_H__8736EA9E_5675_44BB_AD38_E72FB7FF7C76__INCLUDED_)
#define AFX_DROPDOWN_H__8736EA9E_5675_44BB_AD38_E72FB7FF7C76__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DropDown.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDropDown window
class CDropDown : public CComboBox
{
// Construction
public:
CDropDown();
virtual ~CDropDown();
void SetDataPtr(INDEX *pID);
CTString m_strID; // ID of control (base texture)
void RememberIDs();
INDEX *m_pInt; // pointing to index to change
BOOL m_bSetID; // is pointer pointion to ID or index in list
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDropDown)
//}}AFX_VIRTUAL
// Generated message map functions
protected:
//{{AFX_MSG(CDropDown)
afx_msg void OnSelendok();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DROPDOWN_H__8736EA9E_5675_44BB_AD38_E72FB7FF7C76__INCLUDED_)