Serious-Engine/Sources/WorldEditor/WndDisplayTexture.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#if !defined(AFX_WNDDISPLAYTEXTURE_H__D9AF4DBF_9E24_4F24_AC82_3A9440AFD256__INCLUDED_)
#define AFX_WNDDISPLAYTEXTURE_H__D9AF4DBF_9E24_4F24_AC82_3A9440AFD256__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WndDisplayTexture.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CWndDisplayTexture window
class CWndDisplayTexture : public CWnd
{
// Construction
public:
CWndDisplayTexture();
// Attributes
public:
CTextureData *m_ptd;
CDrawPort *m_pDrawPort;
CViewPort *m_pViewPort;
CTString m_strText1;
CTString m_strText2;
PIXaabbox2D m_boxTexture;
PIXaabbox2D m_boxText1;
PIXaabbox2D m_boxText2;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWndDisplayTexture)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWndDisplayTexture();
BOOL Initialize(PIX pixX, PIX pixY, CTextureData *ptd, CTString strText1="", CTString strText2="", BOOL bDown=FALSE);
// Generated message map functions
protected:
//{{AFX_MSG(CWndDisplayTexture)
afx_msg void OnPaint();
afx_msg void OnKillFocus(CWnd* pNewWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WNDDISPLAYTEXTURE_H__D9AF4DBF_9E24_4F24_AC82_3A9440AFD256__INCLUDED_)