mirror of
https://github.com/ptitSeb/Serious-Engine
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74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgPgTerrain.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "DlgPgTerrain.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPgTerrain property page
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IMPLEMENT_DYNCREATE(CDlgPgTerrain, CPropertyPage)
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CDlgPgTerrain::CDlgPgTerrain() : CPropertyPage(CDlgPgTerrain::IDD)
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{
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//{{AFX_DATA_INIT(CDlgPgTerrain)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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CDlgPgTerrain::~CDlgPgTerrain()
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{
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}
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void CDlgPgTerrain::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgPgTerrain)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgPgTerrain, CPropertyPage)
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//{{AFX_MSG_MAP(CDlgPgTerrain)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPgTerrain message handlers
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BOOL CDlgPgTerrain::OnIdle(LONG lCount)
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{
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CWorldEditorDoc* pDoc = theApp.GetDocument();
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if( (pDoc == NULL) || !IsWindow(m_hWnd)) return FALSE;
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m_wndTerrainInterface.OnIdle();
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return TRUE;
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}
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BOOL CDlgPgTerrain::OnInitDialog()
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{
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CPropertyPage::OnInitDialog();
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CRect rect;
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GetClientRect(rect);
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// create window for active default primitive texture
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m_wndTerrainInterface.Create( NULL, NULL, WS_BORDER|WS_VISIBLE,
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CRect( rect.left, rect.top, rect.right+8, rect.bottom+16),
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this, IDW_TERRAIN_INTERFACE);
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DragAcceptFiles();
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return TRUE;
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}
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