Serious-Engine/Sources/WorldEditor/DlgEditFloat.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// DlgEditFloat.cpp : implementation file
//
#include "stdafx.h"
#include "WorldEditor.h"
#include "DlgEditFloat.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgEditFloat dialog
CDlgEditFloat::CDlgEditFloat(CWnd* pParent /*=NULL*/)
: CDialog(CDlgEditFloat::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgEditFloat)
m_fEditFloat = 0.0f;
m_strVarName = _T("");
//}}AFX_DATA_INIT
m_strTitle="Type new value";
}
void CDlgEditFloat::DoDataExchange(CDataExchange* pDX)
{
// if dialog is receiving data
if( pDX->m_bSaveAndValidate == FALSE)
{
if( IsWindow(m_hWnd))
{
SetWindowText(CString(m_strTitle));
}
}
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgEditFloat)
DDX_Text(pDX, IDC_EDIT_FLOAT, m_fEditFloat);
DDX_Text(pDX, IDC_EDIT_FLOAT_T, m_strVarName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgEditFloat, CDialog)
//{{AFX_MSG_MAP(CDlgEditFloat)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgEditFloat message handlers