mirror of
https://github.com/ptitSeb/Serious-Engine
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110 lines
3.8 KiB
C++
110 lines
3.8 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgVideoQuality.cpp : implementation file
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//
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#include "stdafx.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgVideoQuality dialog
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CDlgVideoQuality::CDlgVideoQuality(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgVideoQuality::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgVideoQuality)
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m_radioObjectShadowQuality = -1;
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m_radioTextureQuality = -1;
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m_radioWorldShadowQuality = -1;
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//}}AFX_DATA_INIT
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}
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void CDlgVideoQuality::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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// if dialog is recieving data
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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// set current state of texture quality radio button
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/* switch( Flesh.gm_tqTextureQuality)
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{
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case CGame::TQ_LOW: { m_radioTextureQuality = 0; break; }
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case CGame::TQ_MEDIUM: { m_radioTextureQuality = 1; break; }
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case CGame::TQ_HIGH: { m_radioTextureQuality = 2; break; }
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default: { ASSERTALWAYS( "Illegal texture quality value found!"); }
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}
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// set current state of object shadow quality radio button
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switch( Flesh.gm_osqObjectShadowQuality)
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{
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case CGame::OSQ_OFF: { m_radioObjectShadowQuality = 0; break; }
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case CGame::OSQ_LOW: { m_radioObjectShadowQuality = 1; break; }
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case CGame::OSQ_HIGH: { m_radioObjectShadowQuality = 2; break; }
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default: { ASSERTALWAYS( "Illegal object shadow quality value found!"); }
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}
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// set current state of world shadow quality radio button
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switch( Flesh.gm_wsqWorldShadowQuality)
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{
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case CGame::WSQ_LOW: { m_radioWorldShadowQuality = 0; break; }
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case CGame::WSQ_MEDIUM: { m_radioWorldShadowQuality = 1; break; }
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case CGame::WSQ_HIGH: { m_radioWorldShadowQuality = 2; break; }
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default: { ASSERTALWAYS( "Illegal world shadow quality value found!"); }
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}
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*/
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}
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//{{AFX_DATA_MAP(CDlgVideoQuality)
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DDX_Radio(pDX, IDC_OBJECT_SHADOW_QUALITY, m_radioObjectShadowQuality);
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DDX_Radio(pDX, IDC_TEXTURE_QUALITY, m_radioTextureQuality);
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DDX_Radio(pDX, IDC_WORLD_SHADOW_QUALITY, m_radioWorldShadowQuality);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE)
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{
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// pick up states of texture quality radio button
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/* switch( m_radioTextureQuality)
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{
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case 0: { Flesh.gm_tqTextureQuality = CGame::TQ_LOW; break; }
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case 1: { Flesh.gm_tqTextureQuality = CGame::TQ_MEDIUM; break; }
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case 2: { Flesh.gm_tqTextureQuality = CGame::TQ_HIGH; break; }
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default: { ASSERTALWAYS( "Illegal texture quality radio value found!"); }
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}
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// pick up states of object shadow quality radio button
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switch( m_radioObjectShadowQuality)
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{
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case 0: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_OFF; break; }
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case 1: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_LOW; break; }
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case 2: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_HIGH; break; }
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default: { ASSERTALWAYS( "Illegal object shadow quality radio value found!"); }
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}
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// pick up states of world shadow quality radio button
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switch( m_radioWorldShadowQuality)
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{
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case 0: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_LOW; break; }
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case 1: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_MEDIUM; break; }
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case 2: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_HIGH; break; }
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default: { ASSERTALWAYS( "Illegal world shadow quality radio value found!"); }
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}
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*/
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}
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}
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BEGIN_MESSAGE_MAP(CDlgVideoQuality, CDialog)
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//{{AFX_MSG_MAP(CDlgVideoQuality)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgVideoQuality message handlers
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