Serious-Engine/Sources/EntitiesMP/ShipMarker.es

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
104
%{
#include "StdH.h"
%}
uses "EntitiesMP/Marker";
class CShipMarker: CMarker {
name "Ship Marker";
thumbnail "Thumbnails\\ShipMarker.tbn";
properties:
1 BOOL m_bHarbor "Harbor" 'H' = FALSE,
2 FLOAT m_fSpeed "Speed [m/s]" 'S' = -1.0f,
3 FLOAT m_fRotation "Rotation [deg/s]" 'R' = -1.0f,
4 FLOAT m_fAcceleration "Acceleration" 'C' = 10.0f,
5 FLOAT m_fRockingV "Rocking V" 'V' = -1.0f,
6 FLOAT m_fRockingA "Rocking A" 'A' = -1.0f,
7 FLOAT m_tmRockingChange "Rocking Change Time" = 3.0f,
components:
1 model MODEL_MARKER "Models\\Editor\\ShipMarker.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\ShipMarker.tex"
functions:
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\ShipMarker.ecl");
strTargetProperty = "Target";
return TRUE;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
return;
}
};