2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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#if !defined(TYPE) || !defined(CNameTableSlot_TYPE) || !defined(CNameTable_TYPE)
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#error
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#endif
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#include <Engine/Templates/StaticArray.h>
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class CNameTableSlot_TYPE {
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public:
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ULONG nts_ulKey; // hashing key
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TYPE *nts_ptElement; // the element inhere
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CNameTableSlot_TYPE(void) { nts_ptElement = NULL; };
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void Clear(void) { nts_ptElement = NULL; };
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};
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/*
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* Template class for storing pointers to objects for fast access by name.
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*/
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class CNameTable_TYPE {
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// implementation:
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public:
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INDEX nt_ctCompartments; // number of compartments in table
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INDEX nt_ctSlotsPerComp; // number of slots in one compartment
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INDEX nt_ctSlotsPerCompStep; // allocation step for number of slots in one compartment
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CStaticArray<CNameTableSlot_TYPE > nt_antsSlots; // all slots are here
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// internal finding
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CNameTableSlot_TYPE *FindSlot(ULONG ulKey, const CTString &strName);
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// expand the name table to next step
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void Expand(void);
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// interface:
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public:
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// default constructor
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CNameTable_TYPE(void);
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// destructor -- frees all memory
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~CNameTable_TYPE(void);
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// remove all slots, and reset the nametable to initial (empty) state
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void Clear(void);
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/* Set allocation parameters. */
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void SetAllocationParameters(
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INDEX ctCompartments, INDEX ctSlotsPerComp, INDEX ctSlotsPerCompStep);
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// find an object by name
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TYPE *Find(const CTString &strName);
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// add a new object
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void Add(TYPE *ptNew);
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// remove an object
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void Remove(TYPE *ptOld);
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// remove all objects but keep slots
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void Reset(void);
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// get estimated efficiency of the nametable
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CTString GetEfficiency(void);
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};
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