2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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// WndTestAnimation.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "WndTestAnimation.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CWndTestAnimation
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CWndTestAnimation::CWndTestAnimation()
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{
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m_pDrawPort = NULL;
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m_pViewPort = NULL;
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// mark that timer is not yet started
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m_iTimerID = -1;
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}
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CWndTestAnimation::~CWndTestAnimation()
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{
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}
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BEGIN_MESSAGE_MAP(CWndTestAnimation, CWnd)
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//{{AFX_MSG_MAP(CWndTestAnimation)
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ON_WM_PAINT()
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ON_WM_TIMER()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWndTestAnimation message handlers
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void CWndTestAnimation::OnPaint()
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{
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{
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CPaintDC dc(this); // device context for painting
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}
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if( m_iTimerID == -1)
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{
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m_iTimerID = (int) SetTimer( 1, 50, NULL);
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}
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if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) )
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{
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// initialize canvas for active texture button
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_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
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}
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// if there is a valid drawport, and the drawport can be locked
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if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) )
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{
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
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// if animation has changed
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if( iLightAnimation != m_aoAnimObject.GetAnim() )
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{
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// start new animation
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m_aoAnimObject.StartAnim( iLightAnimation);
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}
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// get current frame (color)
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SLONG col0, col1;
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FLOAT fRatio;
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m_aoAnimObject.GetFrame(col0, col1, fRatio);
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COLOR colorFrame = LerpColor(col0, col1, fRatio);
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// clear window background to black
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m_pDrawPort->Fill( colorFrame | CT_OPAQUE);
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// unlock the drawport
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m_pDrawPort->Unlock();
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// if there is a valid viewport
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if (m_pViewPort!=NULL)
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{
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// swap it
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m_pViewPort->SwapBuffers();
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}
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}
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}
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static TIME timeLastTick=TIME(0);
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void CWndTestAnimation::OnTimer(UINT nIDEvent)
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{
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// on our timer discard test animation window
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if( nIDEvent == 1)
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{
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TIME timeCurrentTick = _pTimer->GetRealTimeTick();
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if( timeCurrentTick > timeLastTick )
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{
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_pTimer->SetCurrentTick( timeCurrentTick);
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timeLastTick = timeCurrentTick;
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}
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Invalidate(FALSE);
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}
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CWnd::OnTimer(nIDEvent);
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}
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void CWndTestAnimation::OnDestroy()
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{
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KillTimer( m_iTimerID);
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_pTimer->SetCurrentTick( 0.0f);
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CWnd::OnDestroy();
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if( m_pViewPort != NULL)
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{
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_pGfx->DestroyWindowCanvas( m_pViewPort);
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m_pViewPort = NULL;
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}
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m_pViewPort = NULL;
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m_pDrawPort = NULL;
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}
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