Serious-Engine/Sources/EntitiesMP/MovingBrushMarker.es

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
102
%{
#include "StdH.h"
%}
uses "EntitiesMP/Marker";
class CMovingBrushMarker: CMarker {
name "Moving Brush Marker";
thumbnail "Thumbnails\\MovingBrushMarker.tbn";
properties:
1 BOOL m_bInverseRotate "Inverse Rotate" 'R' = FALSE,
2 FLOAT m_fSpeed "Speed" 'S' = -1.0f,
3 FLOAT m_fWaitTime "Wait time" 'W' = -1.0f,
4 BOOL m_bStopMoving "Stop moving" 'O' = FALSE,
6 enum BoolEType m_betMoveOnTouch "Move on touch" 'M' = BET_IGNORE,
7 FLOAT m_fBlockDamage "Block damage" 'D' = -1.0f,
8 FLOAT m_tmBankingRotation "Banking rotation speed" = -1.0f,
9 BOOL m_bBankingClockwise "Banking rotation clockwise" = TRUE,
14 BOOL m_bNoRotation "Don't use marker orientation" = FALSE,
// send event on marker
10 enum EventEType m_eetMarkerEvent "Marker Event - Type" 'J' = EET_IGNORE, // type of event to send
11 CEntityPointer m_penMarkerEvent "Marker Event - Target" 'K', // target to send event to
// send event on touch
16 enum EventEType m_eetTouchEvent "Touch Event - Type" 'U' = EET_IGNORE, // type of event to send
17 CEntityPointer m_penTouchEvent "Touch Event - Target" 'I', // target to send event to
// sound target
20 CEntityPointer m_penSoundStart "Sound start entity" 'Q', // sound start entity
21 CEntityPointer m_penSoundStop "Sound stop entity" 'Z', // sound stop entity
22 CEntityPointer m_penSoundFollow "Sound follow entity" 'F', // sound follow entity
components:
1 model MODEL_MARKER "Models\\Editor\\MovingBrushMarker.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\GravityMarker.tex"
functions:
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\MovingBrushMarker.ecl");
strTargetProperty = "Target";
return TRUE;
}
// returns bytes of memory used by this object
SLONG GetUsedMemory(void)
{
return( sizeof(CMovingBrushMarker) - sizeof(CMarker) + CMarker::GetUsedMemory());
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
return;
}
};