mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
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225
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%{
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#include "Entities/StdH/StdH.h"
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%}
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uses "Entities/MusicHolder";
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%{
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%}
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class CMusicChanger : CRationalEntity {
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name "MusicChanger";
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thumbnail "Thumbnails\\MusicChanger.tbn";
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features "HasName", "HasDescription", "IsTargetable", "IsImportant";
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properties:
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1 CTString m_strName "Name" 'N' = "",
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2 CTString m_strDescription = "",
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3 CTFileName m_fnMusic "Music" 'M' = CTFILENAME(""),
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4 FLOAT m_fVolume "Volume" 'V' = 1.0f,
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5 enum MusicType m_mtType "Type" 'Y' = MT_EVENT,
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6 BOOL m_bForceStart "Force start" 'F' = TRUE,
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components:
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1 model MODEL_MARKER "Models\\Editor\\MusicChanger.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\MusicChanger.tex"
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functions:
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procedures:
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// initialize music
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Main(EVoid) {
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// init as model
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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m_strDescription.PrintF("%s: %s (%g)",
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MusicType_enum.NameForValue((INDEX)m_mtType),
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(const char*)m_fnMusic.FileName(),
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m_fVolume);
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// wait for game to start
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autowait(0.1f);
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// repeat forever
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wait() {
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// when triggered
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on (ETrigger) : {
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// find music holder for this level
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CEntity *penMusicHolder = _pNetwork->GetEntityWithName("MusicHolder", 0);
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// if not existing
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if (penMusicHolder==NULL) {
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// error
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CPrintF("No MusicHolder on this level, cannot change music!\n");
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// if existing
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} else {
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// send event to change music
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EChangeMusic ecm;
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ecm.fnMusic = m_fnMusic;
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ecm.fVolume = m_fVolume;
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ecm.mtType = m_mtType;
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ecm.bForceStart = m_bForceStart;
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penMusicHolder->SendEvent(ecm);
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}
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resume;
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};
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}
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return;
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}
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};
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