Serious-Engine/Sources/Engine/Classes/MovableBrushEntity.es

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
/*
* Brush entity that can move.
*/
3
%{
#include "StdH.h"
#include <Engine/Entities/InternalClasses.h>
%}
class export CMovableBrushEntity : CMovableEntity {
name "MovableBrushEntity";
thumbnail "";
properties:
components:
functions:
/*
* Calculate physics for moving.
*/
export void DoMoving(void) // override from CMovableEntity
{
CMovableEntity::DoMoving();
// recalculate all bounding boxes relative to new position
// en_pbrBrush->CalculateBoundingBoxes(); // !!! why here (its done in SetPlacement()?)
}
/* Copy entity from another entity of same class. */
/*CMovableBrushEntity &operator=(CMovableBrushEntity &enOther)
{
CMovableEntity::operator=(enOther);
return *this;
}*/
/* Read from stream. */
export void Read_t( CTStream *istr) // throw char *
{
CMovableEntity::Read_t(istr);
}
/* Write to stream. */
export void Write_t( CTStream *ostr) // throw char *
{
CMovableEntity::Write_t(ostr);
}
procedures:
// must have at least one procedure per class
Dummy() {};
};