Serious-Engine/Sources/WorldEditor/DlgGenerateFBM.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// DlgGenerateFBM.cpp : implementation file
//
#include "stdafx.h"
#include "WorldEditor.h"
#include "DlgGenerateFBM.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgGenerateFBM dialog
INDEX _iFBMOctaves;
FLOAT _fFBMHighFrequencyStep;
FLOAT _fFBMStepFactor;
FLOAT _fFBMMaxAmplitude;
FLOAT _fFBMfAmplitudeDecreaser;
BOOL _bFBMAddNegativeValues;
BOOL _bFBMRandomOffset;
CDlgGenerateFBM::CDlgGenerateFBM(CWnd* pParent /*=NULL*/)
: CDialog(CDlgGenerateFBM::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgGenerateFBM)
m_fMaxAltitude = 0.0f;
m_fOctaveAmplitudeDecreaser = 0.0f;
m_fOctaveAmplitudeStep = 0.0f;
m_fHighFrequencyStep = 0.0f;
m_ctOctaves = 0;
m_bAddNegativeValues = FALSE;
m_bRandomOffset = FALSE;
//}}AFX_DATA_INIT
m_bCustomWindowCreated = FALSE;
m_pdp=NULL;
m_pvp=NULL;
_iFBMOctaves=theApp.m_iFBMOctaves;
_fFBMHighFrequencyStep=theApp.m_fFBMHighFrequencyStep;
_fFBMStepFactor=theApp.m_fFBMStepFactor;
_fFBMMaxAmplitude=theApp.m_fFBMMaxAmplitude;
_fFBMfAmplitudeDecreaser=theApp.m_fFBMfAmplitudeDecreaser;
_bFBMAddNegativeValues=theApp.m_bFBMAddNegativeValues;
_bFBMRandomOffset=theApp.m_bFBMRandomOffset;
}
void CDlgGenerateFBM::DoDataExchange(CDataExchange* pDX)
{
// if dialog is recieving data
if(pDX->m_bSaveAndValidate == FALSE)
{
m_ctOctaves=_iFBMOctaves;
m_fHighFrequencyStep=_fFBMHighFrequencyStep;
m_fOctaveAmplitudeStep=_fFBMStepFactor;
m_fMaxAltitude=_fFBMMaxAmplitude;
m_fOctaveAmplitudeDecreaser=_fFBMfAmplitudeDecreaser;
m_bAddNegativeValues=_bFBMAddNegativeValues;
m_bRandomOffset=_bFBMRandomOffset;
}
else if( !::IsWindow(m_ctrlCtOctavesSpin.m_hWnd)) return;
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgGenerateFBM)
DDX_Control(pDX, IDC_CT_OCTAVES_SPIN, m_ctrlCtOctavesSpin);
DDX_Text(pDX, IDC_FBM_MAX_ALTITUDE, m_fMaxAltitude);
DDV_MinMaxFloat(pDX, m_fMaxAltitude, 0.f, 65535.f);
DDX_Text(pDX, IDC_FBM_OCTAVE_AMPLITUDE_DECREASE, m_fOctaveAmplitudeDecreaser);
DDV_MinMaxFloat(pDX, m_fOctaveAmplitudeDecreaser, 0.f, 16.f);
DDX_Text(pDX, IDC_FBM_OCTAVE_STEP, m_fOctaveAmplitudeStep);
DDV_MinMaxFloat(pDX, m_fOctaveAmplitudeStep, 0.f, 128.f);
DDX_Text(pDX, IDC_FBM_HIGH_FREQUENCY_STEP, m_fHighFrequencyStep);
DDV_MinMaxFloat(pDX, m_fHighFrequencyStep, 0.f, 16.f);
DDX_Text(pDX, IDC_FBM_OCTAVES, m_ctOctaves);
DDV_MinMaxInt(pDX, m_ctOctaves, 0, 16);
DDX_Check(pDX, IDC_ADD_NEGATIVE_VALUES, m_bAddNegativeValues);
DDX_Check(pDX, IDC_RANDOM_OFFSET, m_bRandomOffset);
//}}AFX_DATA_MAP
// if dialog is giving data
if(pDX->m_bSaveAndValidate != FALSE)
{
_iFBMOctaves=m_ctOctaves;
_fFBMHighFrequencyStep=m_fHighFrequencyStep;
_fFBMStepFactor=m_fOctaveAmplitudeStep;
_fFBMMaxAmplitude=m_fMaxAltitude;
_fFBMfAmplitudeDecreaser=m_fOctaveAmplitudeDecreaser;
}
}
BEGIN_MESSAGE_MAP(CDlgGenerateFBM, CDialog)
//{{AFX_MSG_MAP(CDlgGenerateFBM)
ON_WM_PAINT()
ON_BN_CLICKED(IDC_FBM_RANDOMIZE, OnFbmRandomize)
ON_EN_CHANGE(IDC_FBM_HIGH_FREQUENCY_STEP, OnChangeFbmHighFrequencyStep)
ON_EN_CHANGE(IDC_FBM_MAX_ALTITUDE, OnChangeFbmMaxAltitude)
ON_EN_CHANGE(IDC_FBM_OCTAVE_AMPLITUDE_DECREASE, OnChangeFbmOctaveAmplitudeDecrease)
ON_EN_CHANGE(IDC_FBM_OCTAVE_STEP, OnChangeFbmOctaveStep)
ON_EN_CHANGE(IDC_FBM_OCTAVES, OnChangeFbmOctaves)
ON_BN_CLICKED(IDC_ADD_NEGATIVE_VALUES, OnAddNegativeValues)
ON_BN_CLICKED(IDC_FBM_EXPORT, OnFbmExport)
ON_BN_CLICKED(IDC_RANDOM_OFFSET, OnRandomOffset)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgGenerateFBM message handlers
BOOL CreateFBMTexture(PIX pixW, PIX pixH, CTFileName fnFBMFile)
{
FLOAT fMin, fMax;
FLOAT *pafFBM=GenerateTerrain_FBMBuffer( pixW, pixH, _iFBMOctaves,
_fFBMHighFrequencyStep, _fFBMStepFactor, _fFBMMaxAmplitude,
_fFBMfAmplitudeDecreaser, _bFBMAddNegativeValues, _bFBMRandomOffset, fMin, fMax);
CImageInfo ii;
ii.ii_Width=pixW;
ii.ii_Height=pixH;
ii.ii_BitsPerPixel=32;
ii.ii_Picture=(UBYTE*) AllocMemory(ii.ii_Width*ii.ii_Height*sizeof(COLOR));
COLOR *pcol=(COLOR *)ii.ii_Picture;
// convert buffer to equalized color map
FLOAT fConvertFactor=MAX_UBYTE/(fMax-fMin);
// pixelate preview area
for(INDEX y=0; y<pixH; y++)
{
for(INDEX x=0; x<pixW; x++)
{
INDEX iOffset=y*pixW+x;
FLOAT fValue=pafFBM[iOffset];
UBYTE ub=(fValue-fMin)*fConvertFactor;
COLOR col=RGBToColor(ub,ub,ub)|CT_OPAQUE;
*pcol=ByteSwap(col);
pcol++;
}
}
CTextureData tdFBM;
try
{
tdFBM.Create_t( &ii, pixW, 16, TRUE);
tdFBM.Save_t( fnFBMFile);
}
catch( char *strError)
{
(void) strError;
WarningMessage("Unable to create FBM preview texture!");
FreeMemory( pafFBM);
return FALSE;
}
FreeMemory( pafFBM);
return TRUE;
}
void CDlgGenerateFBM::OnPaint()
{
CPaintDC dc(this); // device context for painting
if( !m_bCustomWindowCreated)
{
// obtain window position
CWnd *pwndTexture = GetDlgItem(IDC_FBM_PREVIEW_FRAME);
ASSERT(pwndTexture!= NULL);
CRect rect;
pwndTexture->GetWindowRect(&rect);
ScreenToClient(&rect);
m_wndTexture.Create( NULL, NULL, WS_BORDER|WS_VISIBLE, rect, this, IDW_FBM_PREVIEW);
// mark that custom window is created
m_bCustomWindowCreated = TRUE;
}
// ******** Render preview texture
if (m_pdp==NULL)
{
_pGfx->CreateWindowCanvas( m_wndTexture.m_hWnd, &m_pvp, &m_pdp);
}
if( (m_pdp!=NULL) && (m_pdp->Lock()) )
{
PIX pixW=256;
PIX pixH=256;
CTFileName fnFBMFile=CTString("Textures\\Editor\\FMPPreview.tex");
if(CreateFBMTexture(pixW, pixH, fnFBMFile))
{
try
{
CTextureObject to;
to.SetData_t(fnFBMFile);
CTextureData *ptd=(CTextureData *)to.GetData();
ptd->Reload();
m_pdp->PutTexture( &to, PIXaabbox2D(PIX2D(0,0),PIX2D(m_pdp->GetWidth(),m_pdp->GetHeight())));
}
catch( char *strError)
{
(void) strError;
WarningMessage("Unable to create FBM preview texture!");
}
m_pdp->Unlock();
}
}
if (m_pvp!=NULL)
{
m_pvp->SwapBuffers();
}
}
void CDlgGenerateFBM::OnFbmRandomize()
{
RandomizeWhiteNoise();
Invalidate(FALSE);
}
void CDlgGenerateFBM::OnChangeFbmHighFrequencyStep()
{
UpdateData(TRUE);
Invalidate(FALSE);
}
void CDlgGenerateFBM::OnChangeFbmMaxAltitude()
{
UpdateData(TRUE);
Invalidate(FALSE);
}
void CDlgGenerateFBM::OnChangeFbmOctaveAmplitudeDecrease()
{
UpdateData(TRUE);
Invalidate(FALSE);
}
void CDlgGenerateFBM::OnChangeFbmOctaveStep()
{
UpdateData(TRUE);
Invalidate(FALSE);
}
void CDlgGenerateFBM::OnChangeFbmOctaves()
{
UpdateData(TRUE);
Invalidate(FALSE);
}
void CDlgGenerateFBM::OnOK()
{
theApp.m_iFBMOctaves=_iFBMOctaves;
theApp.m_fFBMHighFrequencyStep=_fFBMHighFrequencyStep;
theApp.m_fFBMStepFactor=_fFBMStepFactor;
theApp.m_fFBMMaxAmplitude=_fFBMMaxAmplitude;
theApp.m_fFBMfAmplitudeDecreaser=_fFBMfAmplitudeDecreaser;
theApp.m_bFBMAddNegativeValues=_bFBMAddNegativeValues;
theApp.m_bFBMRandomOffset=_bFBMRandomOffset;
CDialog::OnOK();
}
BOOL CDlgGenerateFBM::OnInitDialog()
{
CDialog::OnInitDialog();
m_ctrlCtOctavesSpin.SetRange(0,16);
m_ctrlCtOctavesSpin.SetPos(_iFBMOctaves);
return TRUE;
}
void CDlgGenerateFBM::OnAddNegativeValues()
{
_bFBMAddNegativeValues=!_bFBMAddNegativeValues;
UpdateData(TRUE);
Invalidate(FALSE);
}
void CDlgGenerateFBM::OnRandomOffset()
{
_bFBMRandomOffset=!_bFBMRandomOffset;
UpdateData(TRUE);
Invalidate(FALSE);
}
void CDlgGenerateFBM::OnFbmExport()
{
CTFileName fnFBM=_EngineGUI.FileRequester(
"Export FBM texture", FILTER_TEX FILTER_PCX FILTER_ALL FILTER_END,
"Layer mask directory", "Textures\\");
if( fnFBM=="") return;
CDlgEditFloat dlg;
dlg.m_fEditFloat=256.0f;
dlg.m_strVarName = "Width (pixels)";
dlg.m_strTitle = "Texture size";
if(dlg.DoModal()!=IDOK) return;
PIX pixW=dlg.m_fEditFloat;
if(pixW!=1<<((INDEX)Log2( (FLOAT)pixW)))
{
WarningMessage("Size must be power of 2!");
}
else
{
CreateFBMTexture(pixW, pixW, fnFBM);
}
}