Serious-Engine/Sources/Engine/Terrain/TerrainArchive.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include <Engine/Terrain/Terrain.h>
#include <Engine/Terrain/TerrainArchive.h>
#include <Engine/World/WorldEditingProfile.h>
#include <Engine/World/World.h>
#include <Engine/Math/Float.h>
#include <Engine/Base/ProgressHook.h>
#include <Engine/Base/Stream.h>
#include <Engine/Entities/Entity.h>
#include <Engine/Base/ListIterator.inl>
#include <Engine/Templates/DynamicArray.cpp>
#include <Engine/Templates/StaticArray.cpp>
template CDynamicArray<CBrush3D>;
/*
* Read from stream.
*/
void CTerrainArchive::Read_t( CTStream *istrFile) // throw char *
{
istrFile->ExpectID_t("TRAR"); // terrain archive
INDEX ctTerrains;
// read number of terrains
(*istrFile)>>ctTerrains;
// if there are some terrains
if (ctTerrains!=0) {
// create that much terrains
CTerrain *atrBrushes = ta_atrTerrains.New(ctTerrains);
// for each of the new terrains
for (INDEX iTerrain=0; iTerrain<ctTerrains; iTerrain++) {
// read it from stream
CallProgressHook_t(FLOAT(iTerrain)/ctTerrains);
ta_atrTerrains[iTerrain].Read_t(istrFile);
}
}
istrFile->ExpectID_t("EOTA"); // end of terrain archive
}
/*
* Write to stream.
*/
void CTerrainArchive::Write_t( CTStream *ostrFile) // throw char *
{
ostrFile->WriteID_t("TRAR"); // terrain archive
// write the number of terrains
(*ostrFile)<<ta_atrTerrains.Count();
// for each of the terrains
FOREACHINDYNAMICARRAY(ta_atrTerrains, CTerrain, ittr) {
// write it to stream
ittr->Write_t(ostrFile);
}
ostrFile->WriteID_t("EOTA"); // end of terrain archive
}