Serious-Engine/Sources/Engine/Math/Projection.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include <Engine/Math/Projection.h>
/////////////////////////////////////////////////////////////////////
// CProjection3D
/////////////////////////////////////////////////////////////////////
// Construction / destruction
/*
* Default constructor.
*/
CProjection3D::CProjection3D(void) {
pr_Prepared = FALSE;
pr_ObjectStretch = FLOAT3D(1.0f, 1.0f, 1.0f);
pr_bFaceForward = FALSE;
pr_bHalfFaceForward = FALSE;
pr_vObjectHandle = FLOAT3D(0.0f, 0.0f, 0.0f);
pr_fDepthBufferNear = 0.0f;
pr_fDepthBufferFar = 1.0f;
pr_NearClipDistance = 0.25f;
pr_FarClipDistance = -9999.0f; // never used by default
pr_bMirror = FALSE;
pr_bWarp = FALSE;
pr_fViewStretch = 1.0f;
}
CPlacement3D _plOrigin(FLOAT3D(0,0,0), ANGLE3D(0,0,0));