mirror of
https://github.com/ptitSeb/Serious-Engine
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274 lines
8.9 KiB
C
274 lines
8.9 KiB
C
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_OBBOX_H
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#define SE_INCL_OBBOX_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Math/Vector.h>
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#include <Engine/Math/Matrix.h>
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#include <Engine/Math/Functions.h>
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#include <Engine/Math/Plane.h>
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#include <Engine/Math/obbox.h>
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/*
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* Template for oriented bounding box of arbitrary type in 3D
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*/
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template<class Type>
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class OBBox {
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// implementation:
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public:
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Vector<Type, 3> box_vO; // center of the box
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Vector<Type, 3> box_avAxis[3]; // axis direction vectors
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Type box_atSize[3]; // size on each of the axis (in both directions)
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/* Clear to normalized empty bounding box. */
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inline void SetToNormalizedEmpty(void);
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// interface:
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public:
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/* Default constructor. */
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inline OBBox(void);
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/* Constructor from components. */
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inline OBBox(const Vector<Type, 3> &vO,
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const Vector<Type, 3> &vAxis0, const Vector<Type, 3> &vAxis1, const Vector<Type, 3> &vAxis2,
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Type tSize0, Type tSize1, Type tSize2);
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/* Constructor from axis aligned box and placement. */
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inline OBBox(const AABBox<Type, 3> &aabbox,
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const Vector<Type, 3> &vPos, const Matrix<Type, 3, 3> &mRot);
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/* Constructor from axis aligned box without placement. */
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inline OBBox(const AABBox<Type, 3> &aabbox);
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// classify box with respect to a plane
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inline Type TestAgainstPlane(const Plane<Type, 3> &pl) const;
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// check if two boxes intersect/touch
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inline BOOL HasContactWith(const OBBox<Type> &boxB) const;
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/* Check if empty. */
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inline BOOL IsEmpty(void) const;
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};
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/*
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* Clear to normalized empty bounding box.
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*/
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template<class Type>
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inline void OBBox<Type>::SetToNormalizedEmpty(void) {
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for ( int i=0; i<3; i++ ) {
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box_atSize[i] = LowerLimit(Type(0));
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}
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}
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/*
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* Constructor for empty bounding box.
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*/
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template<class Type>
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inline OBBox<Type>::OBBox<Type>() {
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SetToNormalizedEmpty();
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}
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/* Constructor from axis aligned box and placement. */
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template<class Type>
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inline OBBox<Type>::OBBox(const AABBox<Type, 3> &aabbox,
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const Vector<Type, 3> &vPos, const Matrix<Type, 3, 3> &mRot)
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{
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// translate and rotate the center
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box_vO = aabbox.Center()*mRot+vPos;
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// extracted orientation from the rotation matrix
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box_avAxis[0](1) = mRot(1,1); box_avAxis[0](2) = mRot(2,1); box_avAxis[0](3) = mRot(3,1);
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box_avAxis[1](1) = mRot(1,2); box_avAxis[1](2) = mRot(2,2); box_avAxis[1](3) = mRot(3,2);
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box_avAxis[2](1) = mRot(1,3); box_avAxis[2](2) = mRot(2,3); box_avAxis[2](3) = mRot(3,3);
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// get sizes from obbox sizes
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box_atSize[0] = aabbox.Size()(1)*0.5f;
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box_atSize[1] = aabbox.Size()(2)*0.5f;
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box_atSize[2] = aabbox.Size()(3)*0.5f;
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}
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/* Constructor from axis aligned box without placement. */
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template<class Type>
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inline OBBox<Type>::OBBox(const AABBox<Type, 3> &aabbox)
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{
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box_vO = aabbox.Center();
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box_avAxis[0] = Vector<Type, 3>(1,0,0);
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box_avAxis[1] = Vector<Type, 3>(0,1,0);
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box_avAxis[2] = Vector<Type, 3>(0,0,1);
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box_atSize[0] = aabbox.Size()(1)*0.5f;
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box_atSize[1] = aabbox.Size()(2)*0.5f;
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box_atSize[2] = aabbox.Size()(3)*0.5f;
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}
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/* Constructor from components. */
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template<class Type>
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inline OBBox<Type>::OBBox(const Vector<Type, 3> &vO,
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const Vector<Type, 3> &vAxis0, const Vector<Type, 3> &vAxis1, const Vector<Type, 3> &vAxis2,
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Type tSize0, Type tSize1, Type tSize2) {
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box_vO = vO;
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box_avAxis[0] = vAxis0; box_avAxis[1] = vAxis1; box_avAxis[2] = vAxis2;
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box_atSize[0] = tSize0; box_atSize[1] = tSize1; box_atSize[2] = tSize2;
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};
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/*
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* Check if empty.
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*/
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template<class Type>
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inline BOOL OBBox<Type>::IsEmpty(void) const {
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// if any dimension is empty, it is empty
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for ( int i=0; i<3; i++ ) {
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if (box_atSize[i] < Type(0)) {
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return TRUE;
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}
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}
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// otherwise, it is not empty
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return FALSE;
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}
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// classify a box with respect to a plane
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template<class Type>
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inline Type OBBox<Type>::TestAgainstPlane(const Plane<Type, 3> &pl) const
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{
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// project each axis to the plane normal
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Type tNX = ((const Vector<Type,3> &)pl)%box_avAxis[0];
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Type tNY = ((const Vector<Type,3> &)pl)%box_avAxis[1];
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Type tNZ = ((const Vector<Type,3> &)pl)%box_avAxis[2];
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// calculate overall size of the box along the plane normal
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Type tSize = Abs(tNX*box_atSize[0]) + Abs(tNY*box_atSize[1]) + Abs(tNZ*box_atSize[2]);
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// get distance of the center from the plane
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Type tCenterD = pl.PointDistance(box_vO);
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// if the center is further front than box's size
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if (tCenterD>tSize) {
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// completely in front `
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return Type(1);
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// if the center is further back than box's size
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} else if (tCenterD<-tSize) {
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// completely back
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return Type(-1);
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// otherwise, it touches the plane
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} else {
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return Type(0);
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}
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}
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// check if two boxes intersect/touch
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// using the separating axes theorem
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template<class Type>
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inline BOOL OBBox<Type>::HasContactWith(const OBBox<Type> &boxB) const
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{
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const OBBox<Type> &boxA = *this;
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// find offset in abs space
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Vector<Type, 3> vOffAbs = boxB.box_vO - boxA.box_vO;
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// rotate offset to A space
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Type vOffA[3] = {
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vOffAbs%boxA.box_avAxis[0],
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vOffAbs%boxA.box_avAxis[1],
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vOffAbs%boxA.box_avAxis[2]};
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// calculate rotation matrix from B to A
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Type mR[3][3];
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{for(INDEX i=0; i<3; i++) {
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{for(INDEX j=0; j<3; j++) {
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mR[i][j] = boxA.box_avAxis[i]%boxB.box_avAxis[j];
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}}
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}}
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Type tRa, tRb, tT;
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// check each axis of A
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{for(INDEX i=0; i<3; i++ ) {
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tRa = boxA.box_atSize[i];
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tRb = boxB.box_atSize[0]*Abs(mR[i][0]) + boxB.box_atSize[1]*Abs(mR[i][1]) + boxB.box_atSize[2]*Abs(mR[i][2]);
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tT = Abs( vOffA[i] );
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if (tT>tRa+tRb) return FALSE;
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}}
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// check each axis of B
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{for(INDEX i=0; i<3; i++ ) {
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tRa = boxA.box_atSize[0]*Abs(mR[0][i]) + boxA.box_atSize[1]*Abs(mR[1][i]) + boxA.box_atSize[2]*Abs(mR[2][i]);
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tRb = boxB.box_atSize[i];
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tT = Abs( vOffA[0]*mR[0][i] + vOffA[1]*mR[1][i] + vOffA[2]*mR[2][i] );
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if (tT>tRa+tRb) return FALSE;
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}}
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// check A0 x B0
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tRa = boxA.box_atSize[1]*Abs(mR[2][0]) + boxA.box_atSize[2]*Abs(mR[1][0]);
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tRb = boxB.box_atSize[1]*Abs(mR[0][2]) + boxB.box_atSize[2]*Abs(mR[0][1]);
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tT = Abs( vOffA[2]*mR[1][0] - vOffA[1]*mR[2][0] );
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if(tT>tRa+tRb) return FALSE;
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// check A0 x B1
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tRa = boxA.box_atSize[1]*Abs(mR[2][1]) + boxA.box_atSize[2]*Abs(mR[1][1]);
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tRb = boxB.box_atSize[0]*Abs(mR[0][2]) + boxB.box_atSize[2]*Abs(mR[0][0]);
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tT = Abs( vOffA[2]*mR[1][1] - vOffA[1]*mR[2][1] );
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if(tT>tRa+tRb) return FALSE;
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// check A0 x B2
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tRa = boxA.box_atSize[1]*Abs(mR[2][2]) + boxA.box_atSize[2]*Abs(mR[1][2]);
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tRb = boxB.box_atSize[0]*Abs(mR[0][1]) + boxB.box_atSize[1]*Abs(mR[0][0]);
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tT = Abs( vOffA[2]*mR[1][2] - vOffA[1]*mR[2][2] );
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if(tT>tRa+tRb) return FALSE;
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// check A1 x B0
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tRa = boxA.box_atSize[0]*Abs(mR[2][0]) + boxA.box_atSize[2]*Abs(mR[0][0]);
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tRb = boxB.box_atSize[1]*Abs(mR[1][2]) + boxB.box_atSize[2]*Abs(mR[1][1]);
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tT = Abs( vOffA[0]*mR[2][0] - vOffA[2]*mR[0][0] );
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if(tT>tRa+tRb) return FALSE;
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// check A1 x B1
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tRa = boxA.box_atSize[0]*Abs(mR[2][1]) + boxA.box_atSize[2]*Abs(mR[0][1]);
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tRb = boxB.box_atSize[0]*Abs(mR[1][2]) + boxB.box_atSize[2]*Abs(mR[1][0]);
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tT = Abs( vOffA[0]*mR[2][1] - vOffA[2]*mR[0][1] );
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if(tT>tRa+tRb) return FALSE;
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// check A1 x B2
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tRa = boxA.box_atSize[0]*Abs(mR[2][2]) + boxA.box_atSize[2]*Abs(mR[0][2]);
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tRb = boxB.box_atSize[0]*Abs(mR[1][1]) + boxB.box_atSize[1]*Abs(mR[1][0]);
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tT = Abs( vOffA[0]*mR[2][2] - vOffA[2]*mR[0][2] );
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if(tT>tRa+tRb) return FALSE;
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// check A2 x B0
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tRa = boxA.box_atSize[0]*Abs(mR[1][0]) + boxA.box_atSize[1]*Abs(mR[0][0]);
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tRb = boxB.box_atSize[1]*Abs(mR[2][2]) + boxB.box_atSize[2]*Abs(mR[2][1]);
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tT = Abs( vOffA[1]*mR[0][0] - vOffA[0]*mR[1][0] );
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if(tT>tRa+tRb) return FALSE;
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// check A2 x B1
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tRa = boxA.box_atSize[0]*Abs(mR[1][1]) + boxA.box_atSize[1]*Abs(mR[0][1]);
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tRb = boxB.box_atSize[0] *Abs(mR[2][2]) + boxB.box_atSize[2]*Abs(mR[2][0]);
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tT = Abs( vOffA[1]*mR[0][1] - vOffA[0]*mR[1][1] );
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if(tT>tRa+tRb) return FALSE;
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// check A2 x B2
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tRa = boxA.box_atSize[0]*Abs(mR[1][2]) + boxA.box_atSize[1]*Abs(mR[0][2]);
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tRb = boxB.box_atSize[0]*Abs(mR[2][1]) + boxB.box_atSize[1]*Abs(mR[2][0]);
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tT = Abs( vOffA[1]*mR[0][2] - vOffA[0]*mR[1][2] );
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if(tT>tRa+tRb) return FALSE;
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return TRUE;
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}
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// helper functions for converting between FLOAT and DOUBLE obboxes
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inline DOUBLEobbox3D FLOATtoDOUBLE(const FLOATobbox3D &boxf) {
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return DOUBLEobbox3D(
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FLOATtoDOUBLE(boxf.box_vO),
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FLOATtoDOUBLE(boxf.box_avAxis[0]),
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FLOATtoDOUBLE(boxf.box_avAxis[1]),
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FLOATtoDOUBLE(boxf.box_avAxis[2]),
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FLOATtoDOUBLE(boxf.box_atSize[0]),
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FLOATtoDOUBLE(boxf.box_atSize[1]),
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FLOATtoDOUBLE(boxf.box_atSize[2]));
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}
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inline FLOATobbox3D DOUBLEtoFLOAT(const DOUBLEobbox3D &boxd) {
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return FLOATobbox3D(
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DOUBLEtoFLOAT(boxd.box_vO),
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DOUBLEtoFLOAT(boxd.box_avAxis[0]),
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DOUBLEtoFLOAT(boxd.box_avAxis[1]),
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DOUBLEtoFLOAT(boxd.box_avAxis[2]),
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DOUBLEtoFLOAT(boxd.box_atSize[0]),
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DOUBLEtoFLOAT(boxd.box_atSize[1]),
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DOUBLEtoFLOAT(boxd.box_atSize[2]));
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}
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#endif /* include-once check. */
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