mirror of
https://github.com/ptitSeb/Serious-Engine
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40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
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/*
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* LWSDK Header File
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* Copyright 1999, NewTek, Inc.
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*
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* LWANIMSAV.H -- LightWave Animation Saver
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*/
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#ifndef LWSDK_ANIMSAV_H
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#define LWSDK_ANIMSAV_H
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#include <lwhandler.h>
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#include <lwrender.h>
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#define LWANIMSAVER_HCLASS "AnimSaverHandler"
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#define LWANIMSAVER_ICLASS "AnimSaverInterface"
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#define LWANIMSAVER_VERSION 4
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typedef struct st_LWAnimSaverHandler {
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LWInstanceFuncs *inst;
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LWItemFuncs *item;
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int type;
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LWError (*open) (LWInstance, int w, int h,
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const char *filename);
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void (*close) (LWInstance);
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LWError (*begin) (LWInstance);
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LWError (*write) (LWInstance, const void *R, const void *G,
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const void *B, const void *alpha);
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} LWAnimSaverHandler;
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/*
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* The saver selects what kind of data it wants with the 'type' field.
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* The value of that field selects the type of the data that will be
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* passed to the 'write' function.
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*/
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#define LWAST_UBYTE 0
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#define LWAST_FLOAT 1
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#endif
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