Serious-Engine/Sources/Entities/CameraMarker.es

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C++
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2016-04-08 00:11:36 +02:00
224
%{
#include "Entities/StdH/StdH.h"
%}
uses "Entities/Marker";
class CCameraMarker: CMarker
{
name "Camera Marker";
thumbnail "Thumbnails\\CameraMarker.tbn";
properties:
1 FLOAT m_fDeltaTime "Delta time" 'D' = 5.0f,
2 FLOAT m_fBias "Bias" 'B' = 0.0f,
3 FLOAT m_fTension "Tension" 'E' = 0.0f,
4 FLOAT m_fContinuity "Continuity" 'C' = 0.0f,
5 BOOL m_bStopMoving "Stop moving" 'O' = FALSE,
6 FLOAT m_fFOV "FOV" 'F' = 90.0f,
7 BOOL m_bSkipToNext "Skip to next" 'S' = FALSE,
8 COLOR m_colFade "Fade Color" 'C' = 0, // camera fading color
9 CEntityPointer m_penTrigger "Trigger" 'G', // camera triggers when at this marker
components:
1 model MODEL_MARKER "Models\\Editor\\CameraMarker.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\CameraMarker.tex"
functions:
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker( CTFileName &fnmMarkerClass, CTString &strTargetProperty) const
{
fnmMarkerClass = CTFILENAME("Classes\\CameraMarker.ecl");
strTargetProperty = "Target";
return TRUE;
}
procedures:
Main()
{
// clamp parameters
m_fDeltaTime = ClampDn( m_fDeltaTime, 0.001f);
m_fBias = Clamp( m_fBias, -1.0f, +1.0f);
m_fTension = Clamp( m_fTension, -1.0f, +1.0f);
m_fContinuity = Clamp( m_fContinuity, -1.0f, +1.0f);
// init model
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
if( m_penTarget!=NULL && !IsOfClass( m_penTarget, "Camera Marker")) {
WarningMessage( "Entity '%s' is not of Camera Marker class!",(const char*) m_penTarget->GetName());
m_penTarget = NULL;
}
return;
}
};