2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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#ifndef SE_INCL_ACTIONBUFFER_H
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#define SE_INCL_ACTIONBUFFER_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Lists.h>
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// buffer of player actions, sorted by time of arrival
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class CActionBuffer {
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public:
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CListHead ab_lhActions;
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public:
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CActionBuffer(void);
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~CActionBuffer(void);
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void Clear(void);
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// add a new action to the buffer
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void AddAction(const CPlayerAction &pa);
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// remove oldest buffered action
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void RemoveOldest(void);
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// flush all actions up to given time tag
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void FlushUntilTime(__int64 llNewest);
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// get number of actions buffered
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INDEX GetCount(void);
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// get an action by its index (0=oldest)
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void GetActionByIndex(INDEX i, CPlayerAction &pa);
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// get last action older than given timetag
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CPlayerAction *GetLastOlderThan(__int64 llTime);
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};
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#endif /* include-once check. */
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