Serious-Engine/Sources/Engine/Network/ActionBuffer.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
#ifndef SE_INCL_ACTIONBUFFER_H
#define SE_INCL_ACTIONBUFFER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Lists.h>
// buffer of player actions, sorted by time of arrival
class CActionBuffer {
public:
CListHead ab_lhActions;
public:
CActionBuffer(void);
~CActionBuffer(void);
void Clear(void);
// add a new action to the buffer
void AddAction(const CPlayerAction &pa);
// remove oldest buffered action
void RemoveOldest(void);
// flush all actions up to given time tag
void FlushUntilTime(__int64 llNewest);
// get number of actions buffered
INDEX GetCount(void);
// get an action by its index (0=oldest)
void GetActionByIndex(INDEX i, CPlayerAction &pa);
// get last action older than given timetag
CPlayerAction *GetLastOlderThan(__int64 llTime);
};
#endif /* include-once check. */