2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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2016-03-29 03:03:54 +02:00
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#ifdef PLATFORM_UNIX /* rcg10072001 */
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#include <signal.h>
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#endif
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2016-03-11 14:57:17 +01:00
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#include "StdAfx.h"
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#include <GameMP/Game.h>
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#define DECL_DLL
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// application state variables
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2016-03-29 03:03:54 +02:00
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BOOL _bRunning = TRUE;
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2016-03-11 14:57:17 +01:00
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static BOOL _bForceRestart = FALSE;
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static BOOL _bForceNextMap = FALSE;
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2016-03-29 03:03:54 +02:00
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CTString _strSamVersion = "no version information";
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INDEX ded_iMaxFPS = 100;
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CTString ded_strConfig = "";
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CTString ded_strLevel = "";
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INDEX ded_bRestartWhenEmpty = TRUE;
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FLOAT ded_tmTimeout = -1;
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CGame *_pGame = NULL;
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CTString sam_strFirstLevel = "Levels\\KarnakDemo.wld";
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CTString sam_strIntroLevel = "Levels\\Intro.wld";
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CTString sam_strGameName = "serioussam";
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2016-03-11 14:57:17 +01:00
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2016-03-29 03:03:54 +02:00
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CTimerValue _tvLastLevelEnd((__int64) -1);
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2016-03-11 14:57:17 +01:00
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2016-04-13 03:25:58 +02:00
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// Not used; dummy declaration only needed by
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// Engine/Base/ErrorReporting.o
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HWND _hwndMain = NULL;
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2016-03-11 14:57:17 +01:00
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void InitializeGame(void)
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{
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2016-03-29 03:03:54 +02:00
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#ifdef STATICALLY_LINKED
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#define fnmExpanded NULL
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2016-03-29 05:21:44 +02:00
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CPrintF(TRANSV("Loading game library '%s'...\n"), "(statically linked)");
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2016-03-29 03:03:54 +02:00
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#else
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CTFileName fnmDLL;
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#ifndef NDEBUG
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fnmDLL = "Bin\\Debug\\Game"+_strModExt+"D.dll";
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2016-03-11 14:57:17 +01:00
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#else
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2016-03-29 03:03:54 +02:00
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fnmDLL = "Bin\\Game"+_strModExt+".dll";
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2016-03-11 14:57:17 +01:00
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#endif
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2016-03-29 03:03:54 +02:00
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fnmDLL = CDynamicLoader::ConvertLibNameToPlatform(fnmDLL);
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CTFileName fnmExpanded;
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ExpandFilePath(EFP_READ | EFP_NOZIPS,fnmDLL,fnmExpanded);
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2016-03-29 05:21:44 +02:00
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CPrintF(TRANSV("Loading game library '%s'...\n"), (const char *)fnmExpanded);
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2016-03-29 03:03:54 +02:00
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#endif
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2016-03-11 14:57:17 +01:00
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2016-03-29 03:03:54 +02:00
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CDynamicLoader *loader = CDynamicLoader::GetInstance(fnmExpanded);
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CGame *(*GAME_Create)(void) = NULL;
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if (loader->GetError() == NULL) {
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GAME_Create = (CGame* (*)(void)) loader->FindSymbol("GAME_Create");
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}
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if (GAME_Create == NULL) {
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FatalError("%s", loader->GetError());
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} else {
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_pGame = GAME_Create();
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// init game - this will load persistent symbols
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_pGame->Initialize(CTString("Data\\DedicatedServer.gms"));
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2016-03-11 14:57:17 +01:00
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}
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}
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static void QuitGame(void)
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{
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_bRunning = FALSE;
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}
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static void RestartGame(void)
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{
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_bForceRestart = TRUE;
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}
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static void NextMap(void)
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{
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_bForceNextMap = TRUE;
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}
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void End(void);
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// limit current frame rate if neeeded
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void LimitFrameRate(void)
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{
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// measure passed time for each loop
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static CTimerValue tvLast(-1.0f);
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CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
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TIME tmCurrentDelta = (tvNow-tvLast).GetSeconds();
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// limit maximum frame rate
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2016-04-13 03:24:55 +02:00
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ded_iMaxFPS = ClampDn( ded_iMaxFPS, 1);
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2016-03-11 14:57:17 +01:00
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TIME tmWantedDelta = 1.0f / ded_iMaxFPS;
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2016-03-29 03:03:54 +02:00
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if( tmCurrentDelta<tmWantedDelta)
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_pTimer->Sleep( (DWORD) ((tmWantedDelta-tmCurrentDelta)*1000.0f) );
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2016-03-11 14:57:17 +01:00
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// remember new time
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tvLast = _pTimer->GetHighPrecisionTimer();
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}
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2016-03-29 03:03:54 +02:00
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/* rcg10072001 win32ism. */
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#ifdef PLATFORM_WIN32
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2016-03-11 14:57:17 +01:00
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// break/close handler
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BOOL WINAPI HandlerRoutine(
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DWORD dwCtrlType // control signal type
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)
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{
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if (dwCtrlType == CTRL_C_EVENT
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|| dwCtrlType == CTRL_BREAK_EVENT
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|| dwCtrlType == CTRL_CLOSE_EVENT
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|| dwCtrlType == CTRL_LOGOFF_EVENT
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|| dwCtrlType == CTRL_SHUTDOWN_EVENT) {
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_bRunning = FALSE;
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}
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return TRUE;
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}
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2016-03-29 03:03:54 +02:00
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#endif
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#ifdef PLATFORM_UNIX
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void unix_signal_catcher(int signum)
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{
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_bRunning = FALSE;
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}
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#endif
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2016-03-11 14:57:17 +01:00
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#define REFRESHTIME (0.1f)
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static void LoadingHook_t(CProgressHookInfo *pphi)
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{
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// measure time since last call
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2016-03-29 03:03:54 +02:00
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static CTimerValue tvLast((__int64) 0);
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2016-03-11 14:57:17 +01:00
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CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
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if (!_bRunning) {
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ThrowF_t(TRANS("User break!"));
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}
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// if not first or final update, and not enough time passed
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if (pphi->phi_fCompleted!=0 && pphi->phi_fCompleted!=1 &&
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(tvNow-tvLast).GetSeconds() < REFRESHTIME) {
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// do nothing
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return;
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}
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tvLast = tvNow;
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// print status text
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CTString strRes;
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2016-03-29 03:03:54 +02:00
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#ifdef PLATFORM_WIN32
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2016-03-11 14:57:17 +01:00
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printf("\r ");
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2016-03-29 03:03:54 +02:00
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printf("\r%s : %3.0f%%\r", (const char *) pphi->phi_strDescription, pphi->phi_fCompleted*100);
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#else
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// !!! FIXME: This isn't right, either...
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printf("%s : %3.0f%%\n", (const char *) pphi->phi_strDescription, pphi->phi_fCompleted*100);
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#endif
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2016-03-11 14:57:17 +01:00
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}
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// loading hook functions
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void EnableLoadingHook(void)
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{
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printf("\n");
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SetProgressHook(LoadingHook_t);
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}
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void DisableLoadingHook(void)
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{
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SetProgressHook(NULL);
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printf("\n");
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}
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BOOL StartGame(CTString &strLevel)
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{
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_pGame->gm_aiStartLocalPlayers[0] = -1;
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_pGame->gm_aiStartLocalPlayers[1] = -1;
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_pGame->gm_aiStartLocalPlayers[2] = -1;
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_pGame->gm_aiStartLocalPlayers[3] = -1;
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_pGame->gam_strCustomLevel = strLevel;
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_pGame->gm_strNetworkProvider = "TCP/IP Server";
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CUniversalSessionProperties sp;
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_pGame->SetMultiPlayerSession(sp);
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return _pGame->NewGame( _pGame->gam_strSessionName, strLevel, sp);
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}
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2016-03-29 03:03:54 +02:00
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void ExecScript(const CTFileName &fnmScript)
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2016-03-11 14:57:17 +01:00
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{
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2016-03-29 03:03:54 +02:00
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CPrintF("Executing: '%s'\n", (const char *) fnmScript);
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2016-03-11 14:57:17 +01:00
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CTString strCmd;
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2016-03-29 03:03:54 +02:00
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strCmd.PrintF("include \"%s\"", (const char *) fnmScript);
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2016-03-11 14:57:17 +01:00
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_pShell->Execute(strCmd);
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}
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2016-03-29 03:03:54 +02:00
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#ifdef PLATFORM_WIN32
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#define DelayBeforeExit() fgetc(stdin);
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#else
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#define DelayBeforeExit()
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2016-04-09 08:18:57 +02:00
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static void atexit_sdlquit(void) { static bool firsttime = true; if (firsttime) { firsttime = false; SDL_Quit(); } }
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2016-03-29 03:03:54 +02:00
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#endif
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2016-03-11 14:57:17 +01:00
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BOOL Init(int argc, char* argv[])
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{
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_bDedicatedServer = TRUE;
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if (argc!=1+1 && argc!=2+1) {
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// NOTE: this cannot be translated - translations are not loaded yet
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printf("Usage: DedicatedServer <configname> [<modname>]\n"
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"This starts a server reading configs from directory 'Scripts\\Dedicated\\<configname>\\'\n");
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2016-03-29 03:03:54 +02:00
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DelayBeforeExit();
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2016-03-11 14:57:17 +01:00
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exit(0);
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}
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2016-03-29 03:03:54 +02:00
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#ifdef PLATFORM_WIN32
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SetConsoleTitle(argv[1]);
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2016-04-09 08:18:57 +02:00
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#else
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if (SDL_Init(0) == -1) { // just get the basics up and running, like timers. No video, audio, input.
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fprintf(stderr, "SDL_Init(0) failed! Aborting.\n");
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_exit(1);
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}
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atexit(atexit_sdlquit);
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2016-03-29 03:03:54 +02:00
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#endif
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2016-03-11 14:57:17 +01:00
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ded_strConfig = CTString("Scripts\\Dedicated\\")+argv[1]+"\\";
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if (argc==2+1) {
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_fnmMod = CTString("Mods\\")+argv[2]+"\\";
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}
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_strLogFile = CTString("Dedicated_")+argv[1];
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// initialize engine
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2016-03-29 03:03:54 +02:00
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SE_InitEngine(argv[0], sam_strGameName);
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2016-03-11 14:57:17 +01:00
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// ParseCommandLine(strCmdLine);
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// load all translation tables
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InitTranslation();
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CTFileName fnmTransTable;
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try {
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fnmTransTable = CTFILENAME("Data\\Translations\\Engine.txt");
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AddTranslationTable_t(fnmTransTable);
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fnmTransTable = CTFILENAME("Data\\Translations\\Game.txt");
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AddTranslationTable_t(fnmTransTable);
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fnmTransTable = CTFILENAME("Data\\Translations\\Entities.txt");
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AddTranslationTable_t(fnmTransTable);
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fnmTransTable = CTFILENAME("Data\\Translations\\SeriousSam.txt");
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AddTranslationTable_t(fnmTransTable);
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fnmTransTable = CTFILENAME("Data\\Translations\\Levels.txt");
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AddTranslationTable_t(fnmTransTable);
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FinishTranslationTable();
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} catch (char *strError) {
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2016-03-29 03:03:54 +02:00
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CTString str(fnmTransTable);
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FatalError("%s %s", (const char *) str, strError);
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2016-03-11 14:57:17 +01:00
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}
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// always disable all warnings when in serious sam
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_pShell->Execute( "con_bNoWarnings=1;");
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// declare shell symbols
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2016-03-29 03:03:54 +02:00
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_pShell->DeclareSymbol("persistent user INDEX ded_iMaxFPS;", (void *) &ded_iMaxFPS);
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_pShell->DeclareSymbol("user void Quit(void);", (void *) &QuitGame);
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_pShell->DeclareSymbol("user CTString ded_strLevel;", (void *) &ded_strLevel);
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_pShell->DeclareSymbol("user FLOAT ded_tmTimeout;", (void *) &ded_tmTimeout);
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_pShell->DeclareSymbol("user INDEX ded_bRestartWhenEmpty;", (void *) &ded_bRestartWhenEmpty);
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_pShell->DeclareSymbol("user void Restart(void);", (void *) &RestartGame);
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_pShell->DeclareSymbol("user void NextMap(void);", (void *) &NextMap);
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_pShell->DeclareSymbol("persistent user CTString sam_strIntroLevel;", (void *) &sam_strIntroLevel);
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_pShell->DeclareSymbol("persistent user CTString sam_strGameName;", (void *) &sam_strGameName);
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_pShell->DeclareSymbol("user CTString sam_strFirstLevel;", (void *) &sam_strFirstLevel);
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2016-03-11 14:57:17 +01:00
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// init game - this will load persistent symbols
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InitializeGame();
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_pNetwork->md_strGameID = sam_strGameName;
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LoadStringVar(CTString("Data\\Var\\Sam_Version.var"), _strSamVersion);
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2016-03-29 05:21:44 +02:00
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CPrintF(TRANSV("Serious Sam version: %s\n"), (const char *) _strSamVersion);
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2016-03-11 14:57:17 +01:00
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2016-03-29 03:03:54 +02:00
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#if (defined PLATFORM_WIN32)
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SetConsoleCtrlHandler(HandlerRoutine, TRUE);
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#elif (defined PLATFORM_UNIX)
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signal(SIGINT, unix_signal_catcher);
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signal(SIGHUP, unix_signal_catcher);
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signal(SIGQUIT, unix_signal_catcher);
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signal(SIGTERM, unix_signal_catcher);
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#endif
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2016-03-11 14:57:17 +01:00
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// if there is a mod
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if (_fnmMod!="") {
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// execute the mod startup script
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_pShell->Execute(CTString("include \"Scripts\\Mod_startup.ini\";"));
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}
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return TRUE;
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}
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void End(void)
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{
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// cleanup level-info subsystem
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// ClearDemosList();
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// end game
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_pGame->End();
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// end engine
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SE_EndEngine();
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}
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static INDEX iRound = 1;
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|
|
static BOOL _bHadPlayers = 0;
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|
|
static BOOL _bRestart = 0;
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|
CTString strBegScript;
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|
CTString strEndScript;
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void RoundBegin(void)
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|
{
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|
// repeat generate script names
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|
FOREVER {
|
2016-03-29 03:03:54 +02:00
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strBegScript.PrintF("%s%d_begin.ini", (const char *) ded_strConfig, iRound);
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strEndScript.PrintF("%s%d_end.ini", (const char *) ded_strConfig, iRound);
|
2016-03-11 14:57:17 +01:00
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// if start script exists
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|
|
if (FileExists(strBegScript)) {
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|
// stop searching
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|
break;
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// if start script doesn't exist
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} else {
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|
// if this is first round
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|
if (iRound==1) {
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// error
|
2016-03-29 05:21:44 +02:00
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CPrintF(TRANSV("No scripts present!\n"));
|
2016-03-11 14:57:17 +01:00
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|
_bRunning = FALSE;
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|
return;
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}
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|
// try again with first round
|
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|
iRound = 1;
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}
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}
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// run start script
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ExecScript(strBegScript);
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// start the level specified there
|
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|
|
if (ded_strLevel=="") {
|
2016-03-29 05:21:44 +02:00
|
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|
CPrintF(TRANSV("ERROR: No next level specified!\n"));
|
2016-03-11 14:57:17 +01:00
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|
_bRunning = FALSE;
|
|
|
|
} else {
|
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|
EnableLoadingHook();
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|
StartGame(ded_strLevel);
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|
_bHadPlayers = 0;
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|
|
_bRestart = 0;
|
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|
|
DisableLoadingHook();
|
2016-03-29 03:03:54 +02:00
|
|
|
_tvLastLevelEnd = CTimerValue((__int64) -1);
|
2016-03-29 05:21:44 +02:00
|
|
|
CPrintF(TRANSV("\nALL OK: Dedicated server is now running!\n"));
|
|
|
|
CPrintF(TRANSV("Use Ctrl+C to shutdown the server.\n"));
|
|
|
|
CPrintF(TRANSV("DO NOT use the 'Close' button, it might leave the port hanging!\n\n"));
|
2016-03-11 14:57:17 +01:00
|
|
|
}
|
|
|
|
}
|
|
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|
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|
|
void ForceNextMap(void)
|
|
|
|
{
|
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|
|
EnableLoadingHook();
|
|
|
|
StartGame(ded_strLevel);
|
|
|
|
_bHadPlayers = 0;
|
|
|
|
_bRestart = 0;
|
|
|
|
DisableLoadingHook();
|
2016-03-29 03:03:54 +02:00
|
|
|
_tvLastLevelEnd = CTimerValue((__int64) -1);
|
2016-03-11 14:57:17 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void RoundEnd(void)
|
|
|
|
{
|
|
|
|
CPrintF("end of round---------------------------\n");
|
|
|
|
|
|
|
|
ExecScript(strEndScript);
|
|
|
|
iRound++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// do the main game loop and render screen
|
|
|
|
void DoGame(void)
|
|
|
|
{
|
2016-03-29 03:03:54 +02:00
|
|
|
#ifdef SINGLE_THREADED
|
|
|
|
_pTimer->HandleTimerHandlers();
|
|
|
|
#endif
|
|
|
|
|
2016-03-11 14:57:17 +01:00
|
|
|
// do the main game loop
|
|
|
|
if( _pGame->gm_bGameOn) {
|
|
|
|
_pGame->GameMainLoop();
|
|
|
|
|
|
|
|
// if any player is connected
|
|
|
|
if (_pGame->GetPlayersCount()) {
|
|
|
|
if (!_bHadPlayers) {
|
|
|
|
// unpause server
|
|
|
|
if (_pNetwork->IsPaused()) {
|
|
|
|
_pNetwork->TogglePause();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// remember that
|
|
|
|
_bHadPlayers = 1;
|
|
|
|
// if no player is connected,
|
|
|
|
} else {
|
|
|
|
// if was before
|
|
|
|
if (_bHadPlayers) {
|
|
|
|
// make it restart
|
|
|
|
_bRestart = TRUE;
|
|
|
|
// if never had any player yet
|
|
|
|
} else {
|
|
|
|
// keep the server paused
|
|
|
|
if (!_pNetwork->IsPaused()) {
|
|
|
|
_pNetwork->TogglePause();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if game is not started
|
|
|
|
} else {
|
|
|
|
// just handle broadcast messages
|
|
|
|
_pNetwork->GameInactive();
|
|
|
|
}
|
|
|
|
|
|
|
|
// limit current frame rate if needed
|
|
|
|
LimitFrameRate();
|
|
|
|
}
|
|
|
|
|
|
|
|
int SubMain(int argc, char* argv[])
|
|
|
|
{
|
|
|
|
|
|
|
|
// initialize
|
|
|
|
if( !Init(argc, argv)) {
|
|
|
|
End();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// initialy, application is running
|
|
|
|
_bRunning = TRUE;
|
|
|
|
|
|
|
|
// execute dedicated server startup script
|
|
|
|
ExecScript(CTFILENAME("Scripts\\Dedicated_startup.ini"));
|
|
|
|
// execute startup script for this config
|
|
|
|
ExecScript(ded_strConfig+"init.ini");
|
|
|
|
// start first round
|
|
|
|
RoundBegin();
|
|
|
|
|
|
|
|
// while it is still running
|
|
|
|
while( _bRunning)
|
|
|
|
{
|
|
|
|
// do the main game loop
|
|
|
|
DoGame();
|
|
|
|
|
|
|
|
// if game is finished
|
|
|
|
if (_pNetwork->IsGameFinished()) {
|
|
|
|
// if not yet remembered end of level
|
|
|
|
if (_tvLastLevelEnd.tv_llValue<0) {
|
|
|
|
// remember end of level
|
|
|
|
_tvLastLevelEnd = _pTimer->GetHighPrecisionTimer();
|
|
|
|
// finish this round
|
|
|
|
RoundEnd();
|
|
|
|
// if already remembered
|
|
|
|
} else {
|
|
|
|
// if time is out
|
|
|
|
if ((_pTimer->GetHighPrecisionTimer()-_tvLastLevelEnd).GetSeconds()>ded_tmTimeout) {
|
|
|
|
// start next round
|
|
|
|
RoundBegin();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_bRestart||_bForceRestart) {
|
|
|
|
if (ded_bRestartWhenEmpty||_bForceRestart) {
|
|
|
|
_bForceRestart = FALSE;
|
|
|
|
_bRestart = FALSE;
|
|
|
|
RoundEnd();
|
2016-03-29 05:21:44 +02:00
|
|
|
CPrintF(TRANSV("\nNOTE: Restarting server!\n\n"));
|
2016-03-11 14:57:17 +01:00
|
|
|
RoundBegin();
|
|
|
|
} else {
|
|
|
|
_bRestart = FALSE;
|
|
|
|
_bHadPlayers = FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (_bForceNextMap) {
|
|
|
|
ForceNextMap();
|
|
|
|
_bForceNextMap = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // end of main application loop
|
|
|
|
|
|
|
|
_pGame->StopGame();
|
|
|
|
|
|
|
|
End();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int main(int argc, char* argv[])
|
|
|
|
{
|
|
|
|
int iResult;
|
|
|
|
CTSTREAM_BEGIN {
|
|
|
|
iResult = SubMain(argc, argv);
|
|
|
|
} CTSTREAM_END;
|
|
|
|
|
|
|
|
return iResult;
|
|
|
|
}
|
|
|
|
|